Metroid: Difference between revisions

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== U-Z ==
* [[The Undead]]: Coverns (Three skulls stuck together), Phantoon (Huge malevolent spirit allied with the Pirates), Chozo Ghosts, Dark Marines, and Skeleton Crocomire.
* [[Underground Level]]: The setting of a good majority of ''Super Metroid''.
** All of the action in ''Metroid II'' takes place in the caverns of SR388. The only part of the surface the player sees is the immediate area around Samus' ship, and the hills behind it at the end of the game.
*** The first ''Metroid'' is entirely underground as well. Most of the games have significant amounts of this.
* [[Unexpected Gameplay Change]]: Stealth after Samus loses her suit in ''Metroid: Zero Mission''.
* [[Unique Enemy]]: Used frequently beginning with the 16-bit installments, especially ''Super Metroid''.
* [[The Very Definitely Final Dungeon]]: The [[Final Boss]] is always in an impressive location:
** The original puts Samus in {{spoiler|Mother Brain's subterranean lair, where you fight the Metroids for the first time.}}.
** ''Metroid II'' has {{spoiler|the nest of the Metroid Queen.}}.
** ''Super Metroid'' takes us {{spoiler|even deeper into planet Zebes, to fight Mother Brain again.}}.
** ''Metroid Fusion'' ends things {{spoiler|[[Where It All Began]]: the final boss is faced in the docking bay.}}.
** ''Metroid Prime'' ends in {{spoiler|an impact crater from a Phazon meteor.}}.
** ''Metroid: Zero Mission'' has Samus infiltrate {{spoiler|the pirate mothership.}}.
** ''Metroid Prime 2: Echoes'' finishes up in {{spoiler|the collapsing, Phazon-filled gateway of the Sky Temple --: the holy structure of the Ing.}}.
** ''Metroid Prime Hunters'' gives us {{spoiler|the [[Tailor-Made Prison|Oubliette]], a ship constructed for one purpose: to house an [[Eldritch Abomination]].}}.
** In what may be the most over-the-top instance of this trope in the series, ''Metroid Prime 3: Corruption'' {{spoiler|ends on a '''''sentient planet'''''.}}.
** And to finish things off, ''Metroid: Other M'' {{spoiler|brings a cloned Metroid Queen back for a showdown in a secure room aboard the Bottle Ship.}}.
* [[Victor Gains Loser's Powers]]:
** Samus in ''[[Metroid]] Fusion'' had all [[Power Copying|her abilities copied by X]]. After killing X-infected bosses (which tend to be able to produce similar attacks), she can absorb the X-parasite to regain that power.
** ''[[Metroid Prime]] 2'' does something similar, where, after losing most of her starting abilities to a mob of Ing, she has to regain them in one-on-one boss battles where they're used against her.
** In ''Metroid: Zero Mission'', Samus somehow gets the Charge Beam this way, even though her opponent, Deorem (Aa.Kk.a.A the "Charge Beam Beast"), never used anything like it. ''Metroid Prime'' also has a few examples, such as the Varia Suit from Flaaghra, the Spider Ball from Thardus, and the Phazon Suit from the Omega Pirate. ''Metroid Prime 3'' has Samus gain the Ice Missiles, Plasma Beam, Grapple Voltage, and all the Phazon upgrades this way.
* [[Video Game Remake]]: ''Metroid: Zero Mission''.
* [[Villain Based Franchise]]: ''Metroid Fusion'' more or less [[Inverted Trope|Inverts]] this, giving Samus herself Metroid-DNA.
* [[Wall Jump]]: Starting with ''Super Metroid'', Samus quickly became one of the most notable employers of this technique. It also is the primary tool of sequence breakers.
** ''Metroid Prime 2'' was the first game that explicitly informed the player that this was one of Samus' abilities; in all previous games, it was a secret, and admittedly optional, technique.
* [[What Measure Is a Non-Human?]]: Averted in ''Metroid II''. Samus couldn't bring herself to kill a child, even if said child was a parasitic monster and a potential threat to the galaxy. It certainly helped matters that she felt an attachment to the creature.
* [[Wolverine Publicity]]: The Varia Suit is used in almost all of the series' covers and promotional images, even though it's typically only the middle of three suits.
* [[Womb Level]]: The innards of the Leviathans in "''Metroid Prime 3"'', though that's more of a case of 'Womb Boss Chamber'. Phaaze is a living planet, too, though only a few parts of what we see of Phaaze is definitely organic.
* [[You Don't Look Like You]]: Samus herself suffered this problem until about ''Metroid: Zero Mission.''. She was usually a blonde -- except when her hair was brown, green, or [[Dark-Skinned Redhead|Dark Skinned Purple]] -- and her various facial features and overall style of rendering fluctuated somewhat. However, once ''Metroid: Zero Mission''/''Metroid Prime 2'' hit, her appearance seemed to standardize.)
** Her armor also changed drastically between ''Metroid 1'' and 2''Metroid II'', and all flashbacks to the first game depict the redesigned armor. It got a further redesign in ''[[Metroid: Other M]]'', which is also depicted in flashbacks to ''Metroid 2II'' and ''[[Super Metroid]]''.
** Ironically, Samus in ''Metroid Fusion'' doesn't look much like her retcon-ed self in any of the other games, though considering she had some major sugery and DNA transfusion in said game...
* [[Younger Than They Look]]: According to the official tie-in manga, Samus is only supposed to be 17 during the events of the first game, but most fans have their doubts about that.
* [[Your Princess Is in Another Castle]]: You've defeated [[Big Bad|Mother Brain]] and escaped Zebes in ''Metroid: Zero Mission''... the game is over, right? Though, you never did find out what those mysterious power-ups were for... {{spoiler|Your ship gets shot down and you must [[Unexpected Gameplay Change|sneak through the Space Pirate mothership to get your suit back.]]}}.
* [[Zeerust]]: It's not really apparent in-game, given the low graphical capabilities of the console and the general lack of technology aside from Samus' suit, the doors, and the elevators, but the artwork of Samus for the original NES game makes it very apparent that ''Metroid'' was made in [[The Eighties]]. It has a rather boxier look than later portrayals, for one thing. Later games aged much better in this regard: even the immediate sequel to the first game, which was released only a few years later, features an artwork design for Samus that still looks pretty good even after twenty years.
* [[Zip Mode]]: Samus' Speed Boost could be considered this if having to trek along a long straight path; she will travel fast enough to kill all normal enemies in the way.
* [[Zombie Apocalypse]]: The BSL station succumbs to one courtesy of the X Parasites. It's a small taste of what could have happened to the entire galaxy had they got off the station.