Midnight Club: Difference between revisions

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{{tropework}}
''Midnight Club'' is a street-racing-based [[Driving Game|Racing video game]] series created by Rockstar Games (of ''[[Grand Theft Auto]]'' fame). The series includes the following titles:
* ''Midnight Club''
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* ''Midnight Club: [[Los Angeles]]''
 
{{franchisetropes}}
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=== The games feature examples of the following tropes: ===
 
* [[Big Fun]]/[[Fat Bastard]] - Moses in 2, who insults you a bit, but is nevertheless willing to show you (a new driver) the ropes, help you out of a cop chase, and encourage you as you rise up the ranks.
* [[Bullet Time]]: "Zone" in 3 and LA.
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** Along with every other character.
* [[Do Well, But Not Perfect]]: In the time trial races, the second and third rounds are based on your previous time so doing too well in the previous round can make the target time for the next round next to impossible.
* [[Downloadable Content]]: The South Central expansion for LA expands the map to include South Central and introduces lowriders and [[SU Vs]]SUVs as racing classes.
* [[Drives Like Crazy]]: The main premise of the game.
* [[Every Car Is Rear Wheel Drive|Every Car Is Two Wheel Drive]]: A strange case; while cars ''do'' have different drivetrains, every game past the first game does not feature 4WD. The second game introduced the "Burnout" ability, and would obviously not work with 4WD, so any actual 4WD cars featured would be converted to 2WD, but which axle is driven is completely dependent on the vehicle itself.
* [[EMP]]: A special ability in LA.
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* [[Jerkass]]: The AI competitors in LA will treat you like an amateur regardless of the rank you've achieved.
** Angel in ''Midnight Club II''.
* [[Like Reality Unless Noted]]: Reviews have described LA as a fairly accurate representation of Los Angeles with certain modifications for better gameplay. This includes a metric buttload of real-life LA landmarks including the Hollywood sign, the Capitol Records Tower, Pink's Hot Dogs, the Viper Room, Rodeo Drive, Grauman's Chinese Theater, the Santa Monica pier, the LA River basin, UCLA campus and Paramount Studios to name just a fraction. The game even starts right outside of Carney's Express. However, there are notable exceptions, such as the Staples Center being given the more generic name of "Sports Center" and the Los Angeles Memorial Coliseum being renamed the "South Central Coliseum". Makes for an almost constant string of [[Hey, ItsIt's That Place!]] moments.
** In Midnight Club 2, they did this to Tokyo, since real life Japanese streets are clogged, narrow, and horribly unfit for racing.
* [[Nintendo Hard]]: To say that these games are tough is putting it nicely. The latest game in the series, ''Midnight Club: Los Angeles'', is considered second only to ''[[F-Zero]] GX'' in the [[Nintendo Hard]] racing game pantheon. The combination of [[The Computer Is a Cheating Bastard|(allegedly) unstoppable AI opponents]], impossible-to-shake police chases, [[Goddamned Bats|heavy, hard-to-dodge traffic]], and the [[Quicksand Box|where-the-hell-am-I-going nature]] of the open-world races is enough to frustrate most gamers, even with a well-timed EMP or Roar attack to knock out the competition. [http://kotaku.com/5067216/midnight-club-los-angeles-review-the-fast-and-the-infuriating Kotaku] actually went so far as to call it "a ''[[Ninja Gaiden]]'' caliber challenge". Rockstar later [http://www.giantbomb.com/news/midnight-club-makes-membership-easier/645/ patched the game] to soften the difficulty curve in the early parts of the game. This patch is also integrated into the Complete Edition along with the South Central expansion and associated DLC.
** Also, despite being called "Midnight Club," the game works on a [[In -Universe Game Clock|24 hour-like clock]], which means that means half of the time, you will be racing during the day. Hilariously, it is impossible to see traffic coming at you during the day (as half the cars blend into the road itself), but quite easy to see them at night (when their headlights and taillights are among the few things you can see on the road). Furthermore, ''LA'' slows down time to show your car spinning out of control as the AI races past you. Therefore, only race at night, stay close to the center of the map, and use the zone skill to keep your speed on turns, and you might just beat the game while only pressing the restart button 1500 times.
** If "[[Rubber Band AI]]" was in the dictionary, this game would be a listed example. Winning by milliseconds is the norm. After you cross the finish line, the others racers jump across it like they were waiting just off screen. If you screw up anywhere, you will go from first place to last before you can blink and be left in the dust for the rest of the race.
** In the first game, many people found chasing down the drivers to get the option of doing the race ''harder than the actual race''.
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** Complaints over the game's difficulty led to Rockstar taking the unprecedented step of issuing a patch to make the game (allegedly) easier.
* [[No Name Given]]: The player character in LA is only really referred to as "Player".
* [[Old Save Bonus]]: If the player has a save file from ''Smuggler's Run'' on the [[PSPlayStation 2]]'s memory card, the Baja Buggy becomes playable in the first game in the series.
* [[Optional Traffic Laws]]: Usually, but if you break the road laws with the cops nearby, they'll go into [[Hot Pursuit]]. Midnight Club 2 only had cops preset in races.
* [[Pimped-Out Car]]: A key feature of the games. 3 and LA even have prize cars that had been ''pre''-pimped by DUB Magazine.
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* [[RPG Elements]]: The Abilities in 3 and LA level up with use. LA also includes XP (AKA "Rep") that unlocks cars and parts at higher levels.
* [[Ruritania]]: Karol has a vaguely Eastern-European sounding accent and his statements on his origin imply he comes from some post-communist country.
* [[Shout -Out]]: The title of this series is a reference to the Japanese street racing team [http://en.[wikipedia.org/wiki/Mid_Night_Club:Mid Night Club|Mid Night Club]]. In the late 90's, they were infamous for their high-speed runs down Tokyo's Wangan expressway (which is why the "Wangan" kanji is also included in the title).
* [[Spiritual Successor]]: The first Midnight Club is this to the first two games of the ''Midtown Madness'' series, developed by Angel Studios, which became Rockstar's San Diego division starting before Midnight Club II came out. Furthermore, even the engine for the first Midnight Club game was a heavily improved version of the Midtown Madness II engine.
** In case you want to ask why the third game isn't included, that's because it was developed by [[Battlefield (Video Gameseries)|DICE]] instead, while the RS San Diego team pressed on with the Midnight Club series and never looked back.
* [[Unintentional Period Piece]]: Released in October of 2000, New York includes the World Trade Center. You can drive at the base of the towers and around the [http://en.[wikipedia.org/wiki/The_Sphere:The Sphere|sphere sculpture]]. Less than one year later that area of the game would be a relic of a time gone by.
* [[Wide Open Sandbox]]
 
{{reflist}}
[[Category:Play StationPlayStation 2]]
[[Category:Racing Game]]
[[Category:Midnight Club]]
[[Category:TropeRockstar Games]]