Midnight Club: Difference between revisions

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** Along with every other character.
* [[Do Well, But Not Perfect]]: In the time trial races, the second and third rounds are based on your previous time so doing too well in the previous round can make the target time for the next round next to impossible.
* [[Downloadable Content]]: The South Central expansion for LA expands the map to include South Central and introduces lowriders and [[SU Vs]]SUVs as racing classes.
* [[Drives Like Crazy]]: The main premise of the game.
* [[Every Car Is Rear Wheel Drive|Every Car Is Two Wheel Drive]]: A strange case; while cars ''do'' have different drivetrains, every game past the first game does not feature 4WD. The second game introduced the "Burnout" ability, and would obviously not work with 4WD, so any actual 4WD cars featured would be converted to 2WD, but which axle is driven is completely dependent on the vehicle itself.
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** Complaints over the game's difficulty led to Rockstar taking the unprecedented step of issuing a patch to make the game (allegedly) easier.
* [[No Name Given]]: The player character in LA is only really referred to as "Player".
* [[Old Save Bonus]]: If the player has a save file from ''Smuggler's Run'' on the [[Play StationPlayStation 2]]'s memory card, the Baja Buggy becomes playable in the first game in the series.
* [[Optional Traffic Laws]]: Usually, but if you break the road laws with the cops nearby, they'll go into [[Hot Pursuit]]. Midnight Club 2 only had cops preset in races.
* [[Pimped-Out Car]]: A key feature of the games. 3 and LA even have prize cars that had been ''pre''-pimped by DUB Magazine.