Midnight Club: Difference between revisions

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* [[Jerkass]]: The AI competitors in LA will treat you like an amateur regardless of the rank you've achieved.
** Angel in ''Midnight Club II''.
* [[Like Reality Unless Noted]]: Reviews have described LA as a fairly accurate representation of Los Angeles with certain modifications for better gameplay. This includes a metric buttload of real-life LA landmarks including the Hollywood sign, the Capitol Records Tower, Pink's Hot Dogs, the Viper Room, Rodeo Drive, Grauman's Chinese Theater, the Santa Monica pier, the LA River basin, UCLA campus and Paramount Studios to name just a fraction. The game even starts right outside of Carney's Express. However, there are notable exceptions, such as the Staples Center being given the more generic name of "Sports Center" and the Los Angeles Memorial Coliseum being renamed the "South Central Coliseum". Makes for an almost constant string of [[Hey, ItsIt's That Place!]] moments.
** In Midnight Club 2, they did this to Tokyo, since real life Japanese streets are clogged, narrow, and horribly unfit for racing.
* [[Nintendo Hard]]: To say that these games are tough is putting it nicely. The latest game in the series, ''Midnight Club: Los Angeles'', is considered second only to ''[[F-Zero]] GX'' in the [[Nintendo Hard]] racing game pantheon. The combination of [[The Computer Is a Cheating Bastard|(allegedly) unstoppable AI opponents]], impossible-to-shake police chases, [[Goddamned Bats|heavy, hard-to-dodge traffic]], and the [[Quicksand Box|where-the-hell-am-I-going nature]] of the open-world races is enough to frustrate most gamers, even with a well-timed EMP or Roar attack to knock out the competition. [http://kotaku.com/5067216/midnight-club-los-angeles-review-the-fast-and-the-infuriating Kotaku] actually went so far as to call it "a ''[[Ninja Gaiden]]'' caliber challenge". Rockstar later [http://www.giantbomb.com/news/midnight-club-makes-membership-easier/645/ patched the game] to soften the difficulty curve in the early parts of the game. This patch is also integrated into the Complete Edition along with the South Central expansion and associated DLC.
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* [[RPG Elements]]: The Abilities in 3 and LA level up with use. LA also includes XP (AKA "Rep") that unlocks cars and parts at higher levels.
* [[Ruritania]]: Karol has a vaguely Eastern-European sounding accent and his statements on his origin imply he comes from some post-communist country.
* [[Shout -Out]]: The title of this series is a reference to the Japanese street racing team [http://en.[wikipedia.org/wiki/Mid_Night_Club:Mid Night Club|Mid Night Club]]. In the late 90's, they were infamous for their high-speed runs down Tokyo's Wangan expressway (which is why the "Wangan" kanji is also included in the title).
* [[Spiritual Successor]]: The first Midnight Club is this to the first two games of the ''Midtown Madness'' series, developed by Angel Studios, which became Rockstar's San Diego division starting before Midnight Club II came out. Furthermore, even the engine for the first Midnight Club game was a heavily improved version of the Midtown Madness II engine.
** In case you want to ask why the third game isn't included, that's because it was developed by [[Battlefield (Video Game)|DICE]] instead, while the RS San Diego team pressed on with the Midnight Club series and never looked back.
* [[Unintentional Period Piece]]: Released in October of 2000, New York includes the World Trade Center. You can drive at the base of the towers and around the [http://en.[wikipedia.org/wiki/The_Sphere:The Sphere|sphere sculpture]]. Less than one year later that area of the game would be a relic of a time gone by.
* [[Wide Open Sandbox]]
 
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[[Category:Racing Game]]
[[Category:Midnight Club]]
[[Category:Trope]]