Midnight Club: Difference between revisions

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** Complaints over the game's difficulty led to Rockstar taking the unprecedented step of issuing a patch to make the game (allegedly) easier.
* [[No Name Given]]: The player character in LA is only really referred to as "Player".
* [[Old Save Bonus]]: If the player has a save file from ''Smuggler's Run'' on the [[PSPlay Station 2]]'s memory card, the Baja Buggy becomes playable in the first game in the series.
* [[Optional Traffic Laws]]: Usually, but if you break the road laws with the cops nearby, they'll go into [[Hot Pursuit]]. Midnight Club 2 only had cops preset in races.
* [[Pimped-Out Car]]: A key feature of the games. 3 and LA even have prize cars that had been ''pre''-pimped by DUB Magazine.
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* [[Shout-Out]]: The title of this series is a reference to the Japanese street racing team [[wikipedia:Mid Night Club|Mid Night Club]]. In the late 90's, they were infamous for their high-speed runs down Tokyo's Wangan expressway (which is why the "Wangan" kanji is also included in the title).
* [[Spiritual Successor]]: The first Midnight Club is this to the first two games of the ''Midtown Madness'' series, developed by Angel Studios, which became Rockstar's San Diego division starting before Midnight Club II came out. Furthermore, even the engine for the first Midnight Club game was a heavily improved version of the Midtown Madness II engine.
** In case you want to ask why the third game isn't included, that's because it was developed by [[Battlefield (Video Gameseries)|DICE]] instead, while the RS San Diego team pressed on with the Midnight Club series and never looked back.
* [[Unintentional Period Piece]]: Released in October of 2000, New York includes the World Trade Center. You can drive at the base of the towers and around the [[wikipedia:The Sphere|sphere sculpture]]. Less than one year later that area of the game would be a relic of a time gone by.
* [[Wide Open Sandbox]]