Mighty Glacier: Difference between revisions

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{{trope}}
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{{quote|'''Mr. Huge:''' Huge! Huge! HUUUGE! OK, now we can fight.<br />
'''Snowflake:''' Jesus, dude, can you even move?|''[[Buttlord GT]]''}}
 
One of the three classic video game character builds, along with the [[Fragile Speedster]] and the [[Jack of All Stats]].
[[File:Mglacier_1263.png|frame|Slow and [[Implacable Man|implacable]] like an [[Ice Age|ice age.]]]
]
 
{{quote|'''Mr. Huge:''' Huge! Huge! HUUUGE! OK, now we can fight.<br />
'''Snowflake:''' Jesus dude, can you even move?|''[[Buttlord GT]]''}}
 
<!-- %% One quote is sufficient. Please place additional entries on the quotes tab. -->
 
One of the three classic video game character builds, along with the [[Fragile Speedster]] and the [[Jack of All Stats]].
 
As the name implies, the Mighty Glacier is one of the [[World's Strongest Man|strongest people in the world]]. A single hit is like ten hits from anyone else. Hitting ''them'' feels like hitting a solid wall of iron, and they'll usually laugh at anything that is too weak to have them [[Blown Across the Room]]. Mighty Glaciers also tend to carry [[BFS|weapons that would]] [[BFG|break anyone else's arms]] just to pick up, and can [[Load-Bearing Hero|hold open doors]] that would break a lesser person's fingers off when they slammed shut.
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The catch is this: they're slow. Reeeeeeaaaaalllly slow. They would need rocket skates to be described as "inching along". This has the unfortunate tendency to render them useless later in the game, when landing more hits than the enemy is often more important than how much damage the hits do.
 
Was used a lot in older video games with [[Boss Battle|Bosses]] who could deplete your entire health meter with a couple of blows, and the trick was to jump around / move fast enough to avoid his deadly attacks. Some games back away from the trope later on; the leveled-up Mighty Glacier becomes as fast as other characters or even [[Lightning Bruiser|positively zippy]]. Racing games tend to have a variant where the heavier vehicles have slow acceleration and turning, but once they get moving they can go ''really'' fast. Other games mitigate the Mighty Glacier's slowness by providing support units which can carry it around more quickly than it can move on its own.
 
The Mighty Glacier is usually male; [[Fighting Game|Fighting Games]]s will commonly make him a [[Husky Russkie]]. [[Mighty Glacier|'''Mighty Glaciers]]''' are most often portrayed as "[[Dumb Muscle]]", but the [[Genius Bruiser]] variant is increasingly common. A greater muscle mass theoretically provides speed but the [['''Mighty Glacier]]''' tends to use the heaviest equipment possible, sacrificing any speed for the pure crushing power that only he can achieve. [[Stout Strength]] may also come into play. They tend to become [[Difficult but Awesome]] in games that favour the relentless pressure strings [[Fragile Speedster|Fragile Speedsters]]s or [[Jacks of All Stats]] can produce.
 
Contrast the rare but highly feared [[Lightning Bruiser]], who is strong '''and''' fast. See also the [[Stone Wall]], who trades strength for even more defence. See [[Glacier Waif]] for when a Mighty Glacier is of average or below-average size.
 
See also: [[Competitive Balance]], [[PVP-Balanced]], and [[Character Roster Global Warming]], which they are frequent victims of because it appears to be harder to be "creative" with big-and-slow characters. [[Heavily Armored Mook|Heavily Armored Mooks]]s tend to be this when they're not [[Stone Wall|Stone Walls]]s.
 
----
{{examples}}
'''Examples:'''
 
== Anime and Manga ==
* The Knightmare Frame Mordred from ''[[Code Geass]]'' is this, thought not technically a character in any game. Heavily armored, heavily shielded, all of its projectiles are Hadron cannons to some extent, either small ones that fire hundreds of pin-point lasers or a massive quad Hadron Cannon that can destroy an [[Airborne Aircraft Carrier]] in one shot. Problem is, it's slow and has no effective close-ranged weapons, so a group of anybody better than a mook can generally surround and shoot it down, and its Float Unit is quite vulnerable.
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* In ''[[Mahou Sensei Negima]]'', its been specified by a [[Power Level]] chart that Negi Springfield is this during his [[Black Magic|dark mode]]. Normally his [[Fragile Speedster|speed is 4800 with an attack and defense of 1800 and 800]] (with [[Blow You Away|wind]] and [[Shock and Awe|lightning]]), but when using his dark powers his strength and endurance raise to 3800 and 2200 while mobility drops to 1200 (uses [[Mana Drain]]). [[Stance System|He can switch on the fly]].
* [[Sumo Wrestler|Thor]] from ''[[Kenichi: The Mightiest Disciple]]''. When fights against [[Fragile Speedster]] [[Elegant Gothic Lolita|Rimi]], hilarity ensues.
{{quote| ''"You fool! The soft cannot cut the hard! No matter how fast you are, you cannot even think to match me in strength and willpower! I will not die!"''}}
* In ''[[Ranma One Half½]]'', [[Arrogant Kung Fu Guy|Ryoga]] [[Bromantic Foil|Hibiki]] is this to [[Lightning Bruiser|Ranma Saotome]], being [[Super Strength|incredibly strong]] with [[Does Not Know His Own Strength|little control over it]] and [[Nigh Invulnerable]], but Ranma is capable of dodging his attacks and outmaneuvering him with ease, particularly after studying the Kachu Tenshin Amaguriken. However, against anyone else, Ryoga is more of a [[Lightning Bruiser]], capable of moving with frightening speed himself, so either Ranma Saotome just has greater heights of [[Super Speed]] or Ryoga's rivalry with him has helped him overcome this weakness. Genma Saotome seems to be something of a [[Stout Strength]] variant of the [[Mighty Glacier]], but he's surprisingly quick and agile, even when he's turned into a fat, ugly panda, to the point he can actually challenge his son equally for most of the series (and fell behind only because he kept dodging real fights and leaving them to Ranma, so Ranma outpaced him). Played utterly straight with [[Monster of the Week|Lime]] of the [[Lamarck Was Right|Musk Dynasty]].
* The closest thing ''[[Magical Girl Lyrical Nanoha]]'' has to a [[Mighty Glacier]] would be [[Cute Bruiser]] Vita. She isn't particularly fast by the heroes' standards, and her attacks use a [[Drop the Hammer|really big hammer]] that doesn't swing particularly fast. On the other hand, she deals out immense amounts of damage, takes more punishment than she has any business taking, [[Determinator|and then asks for more.]]
** Arguably a better fit would be Reinforce. Her speed is also middling, but her attack power is among the strongest - whostrongest—who else have you seen throw out {{spoiler|a city-sized Starlight Breaker?}} - and—and unlike [[Squishy Wizard]] Hayate who has some of her power, her defence is also top-notch. Just see {{spoiler|her entry under [[NoWon't Work On SellMe]].}}
** Nanoha herself, too. She's not slow in terms of agility, but her attacks are rather slow but extremely powerful beams. Starlight Breaker alone takes significant time to charge, which is why she only uses it when her enemy is being held by magic binds. Her endurance is also phenomenal. Like Vita, she's a mage that combined power and durability.
* Blackbeard of ''[[One Piece]]'' has incredible strength and endurance - however, he is also very slow, and his Devil Fruit has the [[Necessary Drawback]] of ''attracting'' damage to his huge frame. His [[Charles Atlas Superpower]] endurance is usually enough to compensate (although an earthquake to the face was still enough to pierce his defenses).
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* ''[[Bleach]]'': Poww, one of the few fracciones who needed a bankai-wielding captain to defeat. He was a literal mountain of strength but, as he himself complained, movement was a nightmare for him, and he was sluggish at best.
* Many of the linemen from ''[[Eyeshield 21]]'', understandably. Notably, Kurita (whose tied with Gao for strongest high school lineman in Japan) and the Taiyou Sphinx, with their main defense being their sheer mass.
* The Akimichi clan in ''[[Naruto]]'' are an entire clan made up of [[Mighty Glacier|Mighty Glaciers]]. They're all pretty big, due to [[Big Eater|eating a lot]] in order to convert calories into chakra, are physically very strong, and can expand their arms, legs, and [[Attack of the 50 -Foot Whatever|entire bodies]]. However, they are also very slow, and as we've seen in [[The Big Guy|Chouji's]] fights, this lack of speed tends to put him at somewhat of a disadvantage.
** [[Fridge Brilliance|Which is why they team up with the Yamanaka and Nara Clans]]. The Nara Clan techniques can immobilize the opponent or the Yamanaka Clan techniques can take over the opponents mind...letting the Akimichi pound away without them dodging. Also...Akimichi is one of Konoha's four Noble Clans, the other three being Aburame, Hyuga, and Uchiha.
* Subverted in ''[[Fullmetal Alchemist]]'', where the manga's and 2009 anime's Sloth can ironically travel at high speeds despite his oversize muscled form. The catch is he cant control himself, and most of the time stops by slamming into something.
** Played straight up until the fight where he does this, though. Think of the scene at Briggs, for instance, where he just kind of meanders about while [[Ice Queen|Armstrong]] tries to figure out [[More Dakka|how much ordinance]] it will take to deal with him.
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== Comic Books ==
* [[Batman]] and [[Nightwing]] villain Blockbuster, as lampshaded in this quote:
{{quote| '''Nightwing''': 'How could anyone so big move that fast?' We've all heard that one, right? Well forget it. This guy is big and sloooww.}}
* In Marvel on the heroic side you have [[Fantastic Four|The Thing]], although he seems to be more agile, weaker, and softer than [[X-Men|Juggernaut]] who is the ultimate example.
* In DC, you have the Shaggy Man, a villain that is stronger than [[Superman]], at least as tough and has regenerative ability that would make Wolverine jealous. Then there's Steel (not the powered armor version) who has strength and toughness in the Superman category but leaves footprints in pavement as he walks.
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== Fan Works ==
* In the [[Fusion Fic]] ''[[Renegade (fanfic)|Renegade]]'', the Global Defense Initiative has developed "Glacier-class" dreadnoughts, which are massive warships that are so ponderous that they are primarily used either to defend static locations like resource-collecting "supercarriers" and strategic planets, or to assault worlds of major strategic importance, with the objective in this case being to either force the enemy to stand and fight to defend the planet and get subsequently annihilated by the Glacier, or to flee and surrender a critical strategic resource.
* ''[[Poke Wars|The Pokèmon They Carried]]'' features a [[Military Mashup Machine|land battleship]] known as the M1-12 Rhydon. This is a ''large'' vehicle that weighs about 130 tons and carries a 105 &nbsp;mm smoothbore gun and is bristling with 30 &nbsp;mm autocannon. Its armor can shrug off anything but Legendary Pokèmon attacks or a Hyper Beam. As a tradeoff, it is insanely slow with a top speed of twenty five miles per hour.[[/
 
 
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== Live Action TV ==
* In the second series of ''[[Gladiators]]'' the contender Roland Hill, a strength athlete who dragged cars uphill for fun and held the world record for tearing telephone directories in half, went into the Eliminator assault course with a huge points lead over his opponent, giving him a massive 15.5 second headstart. He lost to Steve [[Meaningful Name|Quick]].
* A few [[Kamen Rider|Kamen Riders]]s who use [[Multiform Balance|multiple forms]] have strength and defense-based forms. [[Kamen Rider Kuuga|Kuuga Titan]], [[Kamen Rider Agito|Agito Flame]], [[Kamen Rider Den-O|Den-O Axe and Zeronos Vega]], [[Kamen Rider Kiva|Kiva Dogga]], [[Kamen Rider Double|Accel]], [[Kamen Rider OOO|OOO SaGoZo Combo]], and [[Kamen Rider Fourze|Fourze Magnet States]] are examples in this vein.
* [[Star Trek: The Original Series]] had this in the form of the Gorn Kirk was forced to fight against. He could outrun it walking backwards, but needed a freakin' cannon to finally keep him down.
 
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== Tabletop Games ==
* The original Mighty Glacier is the [[Our Dwarves Are All the Same|Dwarf race]] from ''[[Dungeons and& Dragons]]''.
** In 3.5, the Stone Dragon techniques from the ''Book of Nine Swords'' rely on keeping yourself grounded and balanced so you can deliver massive damage, punch through defenses, and break rock and metal. All its attacks require you to be on the ground, and most of its stances require you to not move or break the stance. The Dwarf-only class Deepstone Sentinel goes further, allowing you to [[Charles Atlas Superpower|control the ground around you with martial arts]], as long as you don't move at more than a crawl.
*** Just gonna clarify something here: IF you haven't used your Swift action that turn (and have no real need for it), a Stone Dragon adept can easily go from [[Mighty Glacier]] to [[Lightning Bruiser]]. You move into position, use your Swift to reactivate the Stance you just ended, and then use a Strike (most Stone Dragon Strikes are Standard actions, meaning you can do this all day).
** Also in 3.5 the Dwarven Defender prestige class, which gives you a limited use ability that increases your strength and constition but preventing you from moving. [[Captain Obvious|It's dwarf exclusive]]. It's very useful for [[Hold the Line]] situations in a bottlenecked dungeon where all enemies must get through the dwarf's square to reach your [[Glass Cannon|Glass Cannons]]s. In most open spaces... Considerably less so.
** The Barbarian in D&D editions 3.5, 4.0 and the spinoff Pathfinder somewhat averts this. While they do have the capability to have the highest amount of HP of all the classes, and can definitely deal out as much pain as they take, their speed boost is 10 feet per turn (an extra 2 squares of tactical movement). While this is still pretty impressive, it's quite anemic compared to the Monk, and if you're wearing medium armor, you're pretty much back to your standard speed. Unless you're playing Pathfinder and took 3 levels in Fighter to get Armor Training, that is.
* The Necrons of ''[[Warhammer 4000040,000]]'' tend towards this, being on average the toughest, most durable race in the game while generally having plodding movement. However, they do have a few [[Fragile Speedster]] units (which also favor the [[Glass Cannon]] angle), and with the right units, their normally slow troops can teleport into position.
** The new Imperial Guard codex turns the Leman Russ into one of these. Has slow movement, but can fire its turret weapon in addition to any attacks allowed depending on how far it moved. Also got improved side armor.
** So-called "[https://1d4chan.org/wiki/DISTRACTION_CARNIFEX DISTRACTION CARNIFEX]" is one of these used as a [[Weapon for Intimidation]]. Early on, Carnifex was employed this way, but in general it's any unit that will be hard to kill and likely to draw much fire - preferably also from weapons that have little chance to hurt it and/or missiles with limited shots, as an overreaction to something that looks threatening - moving in the open where everything can shoot at it, while they could have been busy picking off your [[Fragile Speedster|fast attack units]] or grinding [[Zerg Rush|a huge wave of mediocre units]] instead. Being an actual threat is a bonus, and does make the feint more plausible, but actually it's here as a sacrifice rather than in hope to cause much harm: the idea is that an enemy who wastes a shot on the monstrous lump of metal and/or flesh doesn't shoot at the things that ''could'' be harmed and would matter more for the outcome.
{{quote|Guard turn 1: Everything shoots the DISTRACTION CARNIFEX.
Tyranids turn 1: Tyranids advance.
Guard turn 2: Everything shoots the DISTRACTION CARNIFEX.
Tyranids turn 2: Tyranids advance.
Guard turn 3: Everything shoots the DISTRACTION CARNIFEX. DISTRACTION CARNIFEX finally dies.
Tyranids turn 3: Remaining Tyranids eat everyone else's face. }}
* ''[[Warhammer Fantasy Battle]]'': Dwarves are ''all over'' this trope, with durable and hard-hitting units that are nevertheless meaningfully slower than everything else (the Dwarven movement score of 3 is the worst available in the game without a unit that's actually been hexed by an enemy spell). The Lizardmen also have this kind of thing in their frontline combat troops, Saurus Warriors, which have standard movement distances and an Initiative score that's unlikely to impress even the slowest troops from other armies. The Lizardmen do, however, have [[Fragile Speedster]] Skink units, while everything in the dwarf army is either a) really good at killing things up close or b) really good at making the enemy want to come closer so they don't have to take another rune-enhanced boulder to the face.
* Dwarf teams in ''[[Blood Bowl]]''. Their [[Fragile Speedster]] model (the runner) has the same statline as a human lineman, while most their other models trade movement and agility for additional armour and access to the Thick Skull and Block skills from the get-go. A well-built dwarfen line or cage is a bulwark of death that will [[Gradual Grinder|slowly, inexorably, slide across the field and leave your players pummelled and senseless in the dirt]] and leave your star blitzers marked by linemen that could probably take them in a one-on-one block. And that's before we factor in their [[The Big Guy|Big Guy]], a ''steamroller''.
* [[BattleTech]]'s selection of 'mechs is grouped into four classes, the biggest and slowest being Assault. Assault 'mechs are most often slow, plodding, ultra-durable behemoths, and usually pack enough firepower to destroy a Light mech or cripple a Medium with one salvo. They also don't have to worry too much about their speed, since most Assault 'mechs are equipped to deliver death at extremely long range.
* [[Exalted]] has Mount Mostath, a glacier-mammoth Behemoth whose assigned duty is to arrange glaciers in the arctic north. Its normal movement is too slow for anything with a human lifespan to notice that it's animate at all--butall—but when sufficiently agitated, it does attack the aggressors. It has Strength rating of ''Immeasurable'' and its stomps usually inflicts infinite damage to those without divine constitution. Of course, even a mere mortal can run quickly enough to evade Mount Mostath's stomps, given its tremendous size and weight.
** Malfeas Charms are also heavy on things like "[[Made of Iron|my soak rating rivals that of a castle]]" and "[[Feel No Pain|pain doesn't hurt me, I'm used to it]]" and "[[The Power of Hate|if you screw with me I will hit you]] [[Frickin' Laser Beams|with hate-powered lasers that will]] [[Fantastic Nuke|give you radiation sickness]]"...but has absolutely nothing published to enhance flurries, Join Battle rolls, Dodge DV or movement speed. Of course an Infernal can take both Malfeas brute-force mojo and Adorjani movement magic, producing a [[Lightning Bruiser]] powered by radiation, pain and crazy.
* The Glitter Boy power armor of [[Rifts]] can soak up damage like a sponge and deals anywhere from thirty to one hundred and eighty points of damage ''per shot''. It's also huge, slow, one hundred percent land bound and has to anchor itself between each shot to avoid being hurled through the air by its own recoil. A group of three or four characters wearing the more fragile but speedy and flight-capable SAMAS suits can surround and chip away at a lone Glitter Boy easily.
* The Neu Swabian League of the space combat minatures game ''[[Full Thrust]]'' have tendencies in this direction, with many ship classes that are big, tough, heavily armed, but slow for their types.
* Dwarf teams in ''[[Blood Bowl]]''. Their [[Fragile Speedster]] model (the runner) has the same statline as a human lineman, while most their other models trade movement and agility for additional armour and access to the Thick Skull and Block skills from the get-go. A well-built dwarfen line or cage is a bulwark of death that will [[Gradual Grinder|slowly, inexorably, slide across the field and leave your players pummelled and senseless in the dirt]] and leave your star blitzers marked by linemen that could probably take them in a one-on-one block. And that's before we factor in their [[The Big Guy|Big Guy]], a ''steamroller''.
* ''[[Warhammer]]'': Dwarves are ''all over'' this trope, with durable and hard-hitting units that are nevertheless meaningfully slower than everything else (the Dwarven movement score of 3 is the worst available in the game without a unit that's actually been hexed by an enemy spell). The Lizardmen also have this kind of thing in their frontline combat troops, Saurus Warriors, which have standard movement distances and an Initiative score that's unlikely to impress even the slowest troops from other armies. The Lizardmen do, however, have [[Fragile Speedster]] Skink units, while everything in the dwarf army is either a) really good at killing things up close or b) really good at making the enemy want to come closer so they don't have to take another rune-enhanced boulder to the face.
 
 
== Video Games ==
=== [[Action Game]] ===
 
* [[Luminous Arc]] series has three notable [[Mighty Glacier|MightyGlaciers]], Heine, Rasche and Gaston. While giving AO+ Lapis to the bottom two made them faster, it turned Heine into a [[Person of Mass Destruction]] immediately.
== [[Action Game]] ==
* Mask de Smith from ''[[Killer 7Killer7]]'': walks slowly, carries twin grenade launchers, can take more damage than any other character and is strong enough to pull trucks along. He used to be a pro wrestler.
* [[Luminous Arc]] series has three notable [[Mighty Glacier|MightyGlaciers]], Heine, Rasche and Gaston. While giving AO+ Lapis to the bottom two made them faster, it turned Heine into a [[Person of Mass Destruction]] immediately.
* Mask de Smith from ''[[Killer 7]]'': walks slowly, carries twin grenade launchers, can take more damage than any other character and is strong enough to pull trucks along. He used to be a pro wrestler.
* The Nero Angelo [[Super Mode|Devil Trigger]] from ''[[Devil May Cry]] 3'' acts like this. Most of its moves are slower than the ones for Vergil's normal DT, but its blows are more powerful and it can remain in one place after taking blows that would have the other DT form [[Blown Across the Room]] or [[Punched Across the Room]].
* The [[Giant Mook|Gargantuar]] [[Night of the Living Mooks|zombie]] from ''[[Plants vs. Zombies]]'' is slow. VERY slow. However, one hit from the [[Improvised Weapon|telephone pole/road sign]][[Grievous Harm with a Body|/fellow zombie]] it wields as a weapon will (with one exception)[[One-Hit Kill|flatten any plants it hits]], even the mightiest of your bastions of defense, the [[Stone Wall|Tall-Nut]]. It's also has a crazy amount of health; [[Made of Iron|it takes two of your exploding plants, normally instant kills on anything they affect, to bring him down]].
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* The eponymous protagonist of ''[[Overlord (series)|Overlord]]'' video game is unable to run, jump etc. He utilizes minions for a majority of strenuous tasks.
* There's Yellobrates from [[Cubivore]]. They overpower and can fend off attacks easier than the [[Lightning Bruiser]] Greyodons. Example: A Splits, the strongest Yellobrate in the game, can easily cash out 200 damage, AND can fend off any attack from even their own kind. However, Yellobrates sometime tend to be slow.
* The Frost Atronach in [[The Elder Scrolls Skyrim]] is a very literal example, being a huge ice golem. It lacks ranged attacks like its lightning and fire counterparts, but if it ''does'' hit you, it deals frost damage that slows ''you'' down and hinders strong melee attacks.
 
=== [[Beat'Em Up]] ===
* Hagar from [[Final Fight]] is one of the oldest examples of this trope in video games.
* ''[[Streets of Rage]]'': Adam in the first game has an A in Power and Jump attacks, but his speed is B. In ''Streets of Rage II'', Max is a hulking bruiser of a pro-wrestler who can take out entire mobs of mooks by landing amongst them just as he's hitting another thug with an atomic drop. It's beautiful.
* Smasher [http://www.mobygames.com/images/i/15/12/166762.jpeg (far right)] from ''[[Fighting Force]]'' is this, contrasted with the three other playable characters: [[Fragile Speedster]] Alana and [[Jacks of All Stats]] Hawk and Mace. Smasher's unique ability is to pick up enemies/heavy objects and use them as weapons.
* ''[[Punch -Out!!]]'' King Hippo counts as one of these. Despite being slow and clumsy, his blows will ''hurt'' if they connect.
* Abore in the arcade version of ''[[Double Dragon]] II'' is even taller than Abobo and packs a mighty punch, but is sluggish.
 
=== [[Driving Game]] ===
* The ''[[Need for Madness]]'' series gives us EL KING in the first game, and adds the even more fitting M A S H E E N in the second game. A tractor and bulldozer respectively, both [[Call a Smeerp a Rabbit|cars]] have issues when it comes to performing stunts and pursuing other cars, but they are the strongest vehicles in the entire game and can easily waste every other car, including each other.
* Heavyweights in ''[[Mario Kart]]'' are an interesting case. They're actually the fastest characters in the game, but in this case, it's their acceleration that's terrible. End up off-road, or get hit by something and they're going to lose a lot of ground trying to get back to speed. At the very least, if they should bump into another racer, it's likely going to be the other guy that goes flying off the track.
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* The original ''[[Burnout]]'' has a huge Tow-truck that can be unlocked, which is a basic [[The Juggernaut|Goliath]] that can smash other cars out of the way like flies. Unfortunately it doesn't have a very high speed to compensate. However, the game gives you are 'Burnout' gauge which gives your car a boost in acceleration, which is filled by doing tricks or driving against traffic. Thus, the tow truck can take advantage of its unstopability and simply drive against traffic the whole time.
 
=== [[Fighting Game]] ===
* Zangief, T. Hawk, Birdie, Alex, Hugo, Q, and Urien from the ''[[Street Fighter]]'' series. Note that with the with the exception of Hawk, Q and Urien, most of glaciers in ''[[Street Fighter]]'' are wrestlers or feature wrestling-esque moves in their moveset. Subverted with oil wrestler Hakan (he's a low-level [[Lightning Bruiser]] <ref>In other words, Hakan is not extremely fast, but not too slow to be a full-on glacier</ref>). Alex is a unique glacier in that while he moves rather slow, some of his attacks launch and/or hit ''very fast'', like the Stun Gun Headbutt.
** But especially Zangief, as he's not only easily the most immobile Street Fighter ''ever'', he's NEVER had any kind of rushdown attack or (aside from the Marvel crossovers) powerful jump. He actually gained an attack (the Banishing Flat) for the ''sole purpose'' of foiling the fireball-uppercut game, which absolutely ate him for lunch in the old days. ''SFIV'', if anything, cemented his glacier status, as he no longer even has fast strikes; even Hugo could do rapid-fire pokes.
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** In ''[[Marvel vs. Capcom Clash of the Superheroes]]'', a hidden character, Mega Armor War Machine (who comes in gold and ice blue colors to contrast the regular War Machine's Grey and Blue colors). He cannot block, moves ''slower'' then Zangief, can barely jump out side of a super jump and is the ''same size'' as War Machine being a [[Palette Swap]]. Glacier status? He has [[Powered Armor]] that has him in a state of permanently negating stun statusses, auto combo's are ineffective after the first hit and his defense is the hightest in the game meaning that it takes ''a lot'' to defeat him. On top of that, his high offense is higher then the regular War Machine's (who already had a high offense). MAWM is said to have defeated ''many'' Spider Man, Wolverine and Ryu players since their spam combos can be brushed off and countered easily leaving them to try hit and run attacks against MAWM which puts them against his missile attacks.
** [[Marvel Super Heroes vs. Street Fighter]] featured a character similar to Mega Armor War Machine in Mech Zangief. He was even ''slower'' than Zangief, couldn't block and lost his Banishing Flat. He did however gain a Yoga Flame-esque breath attack and a new Hyper Combo, the Siberian Blizzard. [[Marvel vs. Capcom Clash of the Superheroes]] would make him a super mode for regular Zangief.
* Donkey Kong in ''[[Super Smash Bros.]]'', Bowser and Ganondorf as well in ''[[Super Smash Bros Melee]]''. Oddly enough, Princess Zelda also counts, but has the option to switch to a [[Fragile Speedster]] in battle. You might think DK and Bowser in Melee would be slooooow, but [httphttps://web.archive.org/web/20170719094230/https://strategywiki.org/wiki/Super_Smash_Bros._Melee/Characters\] indicates that they both run faster than Mario. Brawl gave us King Dedede, Ike and Charizard in this category, as well as Solid Snake.
** Again to mention [[Brawl Minus]] (a side competitive field for SSBB), Ganondorf's rank on the tier list goes from bottom to top, with most of his moves being instant KO's. His warlock punch alone deals 666 damage and instant KO's anyone hit, not to mention all of his other moves are upgraded in power and range, such as his forward smash creating explosions. Bowser gets an upgrade as well, as he no longer flinches from moves that do 10 damage or less, allowing him to simply walk through projectiles and some attacks. This wouldn't be such a big deal if it wasn't for the fact that Bowser's attacks now hit potentially multiple times and kill at simple damage areas like 40%. His Up B on the ground for example not only hits far more often, but creates a whirlwind sucking opponents into it. Both characters are still extremely slow however, and Ganondorf, to make up for his ridiculous power, is even slower than standard Brawl.
** Zelda is more of a [[Glass Cannon]]. She deals out huge damage and has great knockback, but she's very light.
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* Wolf, Jeffry and Taka-Arashi from ''[[Virtua Fighter]]''.
* Potemkin from ''[[Guilty Gear]]'' (pictured) is unable to run or air-dash, but can still be surprisingly fast when using certain techniques (the dashing-in Hammerfall and the jumping-in Megafist are fairly fast, especially considering the range of his arms).
** ''[[Blaz BlueBlazBlue]]'', the [[Spiritual Successor]] to ''Guilty Gear'', has Iron <s>FUCKING</s> Tager. He takes up half of the damn screen with his [[Memetic Mutation|GIGANTIC TAGER]]. You will regret getting anywhere near him. What makes Tager even more terrifying is the fact that a lot of his attacks will cause the enemy to be magnetically charged, meaning Tager can drag them around the field. You can't even run from him. Hakumen, although he can dash, is also something of a slow powerhouse.
* Chang Koehan, Seth, Goro Daimon, Tizoc, Maxima, Yashiro, Ryuuji Yamazaki, (maybe) Clark Steele, and Hinako Shinjou from ''[[The King of Fighters]]'' (to name but a few). The latter is notable for, like May, being a [[Cute Bruiser]] as well (she's a schoolgirl who practises sumo wrestling). Most of them are grapplers.
* In ''[[Art of Fighting]]'' Jack Turner, Temjin, Jin Fu-Ha and Wyler fit this trope
* [[Final Fantasy I|Garland]] from the ''[[Dissidia Final Fantasy]]'' games is almost as slow as [[Final Fantasy V|Exdeath]] (a [[Stone Wall]] [[Barrier Warrior]]), but has the biggest [[BFS]] ever and really long and painful combos. Even his Ex-Mode ability is based around that, by allowing him to attack without being interrupted by other attacks!
** There's also [[Final Fantasy VII|Cloud Strife]], [[BFS|predictably]] (in that he's a hard-hitter who has many attacks that can cause extra Wall Rush damage, but they tend to have slow start-ups) and in EX-mode all of his attacks are unblockable and deal more damage the more HP he has. The game's [[SNK Boss]] Chaos is technically also one, but the only stage you're able to fight him on is so small he barely has move to attack you (because his attacks are both extremely fast and have stupidly long reach).
** On the ground, [[Final Fantasy II (Video Game)|Firion]] is the slowest-moving characters on Cosmos' side, [[Justified Trope|which is understandable,]] [[Walking Armory|given the sheer number of weapons he carries on his person]] (in a game where almost everyone else makes use of a [[Hyperspace Arsenal]]). It's such a shame that aerial combat tends to be more useful in this game, given how fearsome Firion's ground attacks can be when mastered...
* ''[[Samurai Shodown]]'' has its share of this type of characters, including some that are extremely huge, like Earthquake, Gandara, Gaira, Yagyuu Hanma and Kusaregedo.
* All-female fighting game ''[[Arcana Heart]]'' subverts it by making the youngest and smallest girl, Kira the mighty glacier. She takes "glacier" literally, fighting merged with a massive water creature thing.
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* In the ''[[Last Blade]]'' series, there are two "styles" to choose from: Speed and Power. Several characters, however, were just meant for power, including [[Ax Crazy]] [[Knife Nut]] Mukuro, [[Red Oni, Blue Oni|Red Oni]] (with an iron club!) Juzoh, [[Lawful Stupid Chaotic Stupid|Lawful Stupid]] [[Samurai]] Shinsengumi agent Washizuka, [[Handsome Lech]] and [[Chivalrous Pervert]] Hyo, [[Gentle Giant]] Shigen, and several more.
* Berserker from ''[[Fate/stay night]]'''s [[Fighting Game]] spinoff, ''Fate/Unlimited Codes'', where he hits like a truck, but is the second slowest character in the game (the slowest, for whatever reason, is Sakura). This is actually reversed from the original [[Visual Novel]] (or rather, the anime), where it's noted that, for a dude his size, Berserker is surprisingly agile.
** In the [[Visual Novel]], his attacks were so strong and fast that they caused air distortions which hit nearly as hard as his stone sword-axe-club-thing. With his [[NoWon't Work On SellMe]] God Hand, he was very much a [[Lightning Bruiser]]. However, this would obviously have made him rather broken (Saber notes in the [[Visual Novel]] that all the skill in the world wouldn't help if your opponent can just attack-spam his way through without consequence), so he got [[Nerf|Nerfed]]ed.
* Jane Doe in the fighting game ''Crimson Alive''. It helps that she's a cyborg and appears to be partially based on Maxima from ''[[King of Fighters]]''.
** Nightphobia-1 and Nightphobia-2, as well. Both are tremendous women in suits of armor... apparently, but they move very slowly and their weight is evident while playing them.
* Rumi Nanase fulfills the Mighty Glacier role for ''[[Eternal Fighter Zero]]''. She's one of the slowest characters, but can take many attacks without flinching, and hits really, really hard. With a [[Nerf Arm|wooden kendo sword]].
* Oozaru in the ''[[Dragon Ball Z Budokai Tenkaichi]]'' games were like this. They were immune to being thrown and hit with dragon rush based special attacks (mostly because the attack animations would be too awkward for either, although the latest game lets you use a few dragon rush ultimates on them). They also didn't flinch when hit with melee attacks, so it didn't matter if you could hit them before they attacked, because their attacks would still land. [[Awesome but Impractical|That's the theory, anyways]], in reality, it's not too difficult for the lighter weight character to either use stronger stunning melee attacks, or just keep their distance and spam energy attacks. Later games introduce other types of "giant" characters that work the same way.
* Gold Lightan in ''[[TatsunokovsTatsunoko vs. Capcom]]'' takes this trope to the extreme: he hits really hard (Hell, every single move of his consists of throwing, slamming or crushing you in a really hard manner) and he's so colossal, he cannot be in a team and ''the camera has to pan out''. And that makes Alex's supers used against him quite hilarious.
* In the ''[[Godzilla]]'' series of games, Destoroyah is among the strongest and the slowest. Jet Jaguar in his Giant form is both the strongest AND the slowest. However Ghidorah is of a similar power rating but is somewhat agile due to his large wings, and Orga runs around like a drunken rugby player.
** In ''Godzilla Unleashed'', Biollante has the lowest speed with the highest attack and an extra health cell.
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** Meanwhile, the series' affable Canadian Sasquatch (who is, unsurprisingly, a yeti) wields the power of ice (ironically, considering the trope's name), is big, and also has the ability to destroy lifebars in very little time, yet subverts the Mighty Glacier trope. He can quickly traverse the screen using "shorthops" and has quick normals that also reach far and hit hard, which makes Sasquatch more of a [[Lightning Bruiser]] more than anything. These qualities, along with a slew of other strong points, place him arguably at the top of Vampire Savior's (the most commonly-played title in the series) tier list while the "true" Mighty Glacier Victor rests near the bottom.
 
=== [[First-Person Shooter]] ===
* The Heavy Weapons Guy class from the [[Team Fortress 2|various]] ''Team Fortress'' games embodies this ideal type, having a very powerful [[Gatling Good|gatling gun]] but extremely limited movement, especially when firing. In a sense, the most readily identifiable bane of this class, the Sniper, also has elements of this concept, possessing an if anything even more lethal gun, which can only be effectively employed when remaining still. It is, however, not anywhere near as capable of withstanding damage, nor as slow when in movement.
** ''TF 2'' also made him a [[Husky Russkie]].
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* Heavy Armor Replicas and REVs in ''[[F.E.A.R.]]''.
 
=== [[4X]] ===
* The Hivers from ''[[Sword of the Stars]]''. Unlike most of the other races, the [[Bee People|Hivers]] have no [[FTL]] drives on their ships. This drops the power and size requirements of their ships as they have no ability to outfit them with bulky FTL drives... so they just put more guns and armor on the ships to make up for it. This doesn't reduce their maximum speed in combat (they are about average, faster than the Liir and Humans), but it makes their thrust to mass ratio abyssmal, so it takes a while for them to reach that top speed or change directions. In strategic movement, the Hivers have the insta-moving teleport system, meaning that although it takes them a ''long'' time to reach a new system, once they've deployed a teleportation gate there they're nigh impossible to dislodge from it.
** Except when they get their late-game gate upgrade, they can jump instantly to nearby stars without a receiver gate. This system is inaccurate however and will sometimes teleport the fleet about two lightyears away from the target.
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* Leviathans from the ''[[Civilization|Call To Power]]'' series. They are more powerful than any other unit, but can only move one square per turn, even on roads.
 
=== [[Hack and Slash]] ===
* Toyotomi Hideyoshi in ''[[Sengoku Basara]]'', since he's portrayed as a man with the size of a gorilla. He's even moreso [[Mighty Glacier]] than the [[Humongous Mecha]] Honda Tadakatsu, since a lot of his moves involves grappling moves (also Tadakatsu actually has good moving speed due to jets on his back). Even moreso in the fighting game spinoff ''[[Sengoku Basara]] X'' thought the most notable [[Mighty Glacier]] would be [[Church Militant]] [[Love Freak]] Xavi, the slowest of all characters in the game but one with massive amounts of firepower and love.
** Takeda Shingen also plays this trope straight (though maybe not as slow as Zabii), being the foil of his [[Fragile Speedster|super speedy]] [[The Rival|rival]] Uesugi Kenshin. Regardless, when you have [[Tessho Genda|Genda Tesshou]] as the seiyuu, you're almost guaranteed to be a [[Mighty Glacier]].
** In the third game, Kuroda Kanbe takes this role since the ball and chain he's hooked up to is dragging him down.
* Roach from ''[[Heavenly Sword]]'', a giant, deformed man who is also somewhat unintelligent.
* Possible [[Ur Example]]: Thor in the original ''[[Gauntlet (1985 video game)]]''. Fortunately, speed power-ups later in the game make him more reasonably fast.
 
=== [[Massively Multiplayer Online Role Playing Game|MMORPG]]s ===
== [[MMORPG|MMORPGs]] ==
* In ''[[City of Heroes]]'', the final power available to the Stone Armor set (accessible only to Tankers and Brutes) iswas Granite Armor, which basically turnsturned the character into a [[Mighty Glacier]]. Virtually impervious to ''any'' type of damage, but you movemoved extremely slowly, havehad heavily reduced recharge on all attack-powers, and cancoouldn't jump at all... In general, though, this trope iswas averted in ''[[City of Heroes]]'', which allowsallowed Tankers to be speedsters if the player so chooses.
** It also letslet Tankers pick up teleportation, which pretty well negatesnegated the whole "barely mobile" thing.
** Setting aside movement speeds, the Energy Melee and Assault Rifle powersets havehad elements of this. Both sets havehad attacks with devastating amounts of damage, but also carrycarried extremely long attack animations. Furthermore, Energy Melee hashad only one (mediocre) area attack, while Rifles arewere not at their best against one enemy.
* ''[[World of Warcraft]]'' had a member of a [[Quirky Miniboss Squad]] that was possibly the ultimate Mighty Glacier - Kael'thas's minion, Thaledred the Darkener. His melee attack is pretty respectable on its own, AND it applies a 12-sec [[Do T]]DoT where each tick does about the same damage as his regular melee. This could take out a BC tank easily. He moves at Walking Speed. The strategy for beating him is "Shoot him from far away, and run if he looks at you."
** Don't forget the Deformed Fanatics from the Lady Deathwhisper encounter in Icecrown Citadel in Wrath of the Lich King. They move at walking speed, but will one-shot most tanks with less than 70,000 health on 25-man. They have to be kited by a tank, similar to the aforementioned Thaladred the Darkener.
** Dire Trolls and Dire Orcs also fit this trope.
** Another boss that requires kiting is Forgemaster Throngus, who will randomly forge a weapon every thirty seconds or so as you fight him. When he gets his mace, two hits will kill a tank, but he moves so slowly it's possible to sit there and spam emotes at him as he walks towards you and still dodge all of his attacks.
** Chimaeron of Blackwing Descent hits you like a truck and puts a stacking debuff on you that allows him to hit you like a train. The thing is, he hits slooowwww, so bring your avoidance, kiddies. When he [[Berserk Button|becomes enraged]] he will chase you (slowly) around a tiny room. You better hope to god he's not looking at you, because you either need to haul some major ass or eat dirt when he eventually rips you apart after you reach the corner of the room (or get stuck tripping over a rock).
** Probably epitomized in Cataclysm with the Whale Sharks. They move at a snail's pace, just a bit slower than the player can swim. Which is great, because a single hit from it is instant-death. Doesn't matter if you're a fully-decked tank or a caster in grays, it will kill you. But if you try, you can outswim it.
 
=== [[Platform Game]] ===
* Bifrost from ''[[Mega Man ZX]] Advent'', the largest pseudoroid boss in the game. Fills this trope quite literally as he's ice-themed too.
<!-- %% No need for natter about his name. -->
* Wario in ''[[Super Mario 64]] DS''. He's very strong and his punches send enemies flying, but he's also extremely slow and can't jump all that high. And since the preferred way of killing enemies in [[Super Mario]] is by jumping, and one punch from ''anyone'' is enough to KO most monsters, Wario is often passed up in favor of [[Fragile Speedster]] Luigi, and is normally only selected to get stars exclusive to his abilities or by players wanting an extra challenge.
* ''[[Runman]]'' has Stumblor, a completely invincible behemoth and can walk over or through any enemy in the game. However, as the entire game is build around the idea of running through the stages as fast as possible the mighty glacier build is somewhat less then optimal. Still [[Ensemble Darkhorse|Stumblor]] seems to be a [http://www.youtube.com/watch?v=r5YvU5XYsYQ fan favorite].
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** Frost Walrus from ''[[Mega Man X]] 4'' might be another. He's got great projectiles and a sliding attack, but is still by far the least nimble boss in that game.
*** X4 also has General, who is freaking ''gigantic'', even by Mega Man boss standards. He jets along very slowly, but is likely to hit you just from being that huge, and his only weak point being far above the ground.
* The stone form of your ball in ''[[Ballance]]''. It can move pretty much anything outta its way, but is itself hard to control (and will fall through fragile bridges).
* In ''Little Samson'', Gamm the Rock Lord is the slowest and least maneuverable of the four characters, but has a lot of health and attack power and can walk on spikes without getting hurt.
 
=== [[Real Time Strategy]] ===
* In the RTS ''[[Total Annihilation]]'', the unit called "The Sumo" is true to its name: huge and powerful. Its problem is that it moves ''really'' slow. Its maximum speed is 0.34 &nbsp;m/s, compared to 1.72 &nbsp;m/s for the basic infantry unit. It acceleration stat is 0.04, which is abysmally slow.
** "The Can" came first. Not as slow (that's not saying much), not as powerful, not as expensive. But a lot more useful, since you can actually get it to ''go'' somewhere; in contrast, the Sumo is basically a defense turret that can be repositioned around the base if need be.
*** The [[Game Breaker|Krogoth]] may not be ''that'' slow, but its by far the mightiest unit in the game, both in terms of attack power and armor strength. Core gets all the good Kbots.
** In ''[[Supreme Commander]]'', which is [[Spiritual Successor|in-all-but-name]] Total Annihilation 2, the ''Forged Alliance'' [[Expansion Pack]] brings one of the sides The Brick, which is a clear descendant of the Can/Sumo lineage.
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*** Pretty much every Experimental in [[Fan Nickname|SupCom]] is a Mighty Glacier. They all move slowly, but they're a ''beast'' against practically everything.
** ''[[Supreme Commander 2]]'' takes it even further with the King Kriptor whixh dwarfs even the ACU.
*** The DLC reintroduces the ''original'' Cybran Monkeylord, who lacks the general downscaling of experimentals in the base game.
* The Mammoth Tanks used by the Soviets/GDI in ''[[Command and& Conquer]]'' are among the slowest units in the game, but they pack a combination of two ultra-heavy cannons and anti-air/anti-infantry missile launchers, along with extremely heavy armor, enabling them to smash through enemy forces outnumbering them many times over. In ''Tiberium Wars'', the Mammoth is so overpowering that it can literally ''crush'' other tanks beneath its treads, and once upgraded with railguns, even waves of suicide bombers and missile infantry are mowed down without mercy.
** And in the ''Kane's Wrath'' [[Expansion Pack]], their epic unit, the MARV, can run down anything save another epic unit. It can also survive a nuclear strike.
*** All three epic units qualify.
** Don't forget the ''Red Alert'' series which just ''absolutely runs wild'' with this, especially for the Soviets. The Soviets are lucky enough to field the Apocalypse Tank, an [[Expy]] of the Mammoth Tank (which the Soviets also had in ''RA 1'') which can also run over smaller tanks, as well as the mighty [[Cool Airship|Kirov airship]] which is slow enough that ''infantry'' can outrun it; fortunately, it not only can obliterate an enemy base single-handedly, but is nothing short of a bullet sponge, especially in ''RA 2''. The Allies gained the Battle Fortress in ''Yuri's Revenge'' whose main attack mode is to simply run over enemy tanks, and the Assault Destroyer in ''RA 3'' which is quite literally a [[Military Mashup Machine|warship on land]]. And to say nothing of the Empire of the Rising Sun's Shogun Executioner, which is quite possibly the slowest, most awkward-moving unit in an RTS--andRTS—and you're expected to defeat the enemy completely with it and it alone.
** ''Uprising'' also has the Empire of the Rising Sun's Giga Fortress, a warship that looks like a [[Exactly What It Says on the Tin|high-tech animesque fortress]] that transforms into a giant flying demon head with [[Wave Motion Gun|long range that inflicts massive damage]]. Thing is as slow as Kirov and cost more then anything else in the game, but people still say it's a Gamebreaker.
** In ''[[Command and& Conquer: Generals]] Zero Hour'' the Emperor Overlord tank is this. It has two cannons, a built in device to heal itself and nearby units, it can be upgraded to use anti-air gatling guns.
* In the RTS ''[[Company of Heroes]]'', the King Tiger tank of the Wehrmacht falls well under this category, as it has huge armor and a massive gun, but is even slower than infantry and even light tanks can just run circles around taking off small chunks of health while its gun struggles to keep up with them. It also applies to the American M26 Pershing heavy tank, which can succumb to many small tanks also.
* The Harkonnen's Devastator tanks in ''[[Dune II]]''. Like the Mammoth Tanks from Westwood's later franchise, ''[[Command and& Conquer]]'', these have the highest attack and armor in the game, but have the slowest movement speed.
* Rook in ''[[Demigod]]'' is a walking fortress, several times the size of the other demigods in the game, and most of them can run circles around him.
* Bile Demons in ''[[Dungeon Keeper]]''.
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** Teutonic Knights from the [[Age of Empires II|second game]] are the infantry version. Enough health, defenses, and attack to take on a [[Lightning Bruiser|Paladin]] one-on-one - and win, but so slow garrisoning them in Battering Rams ''speeds'' them up.
* Phalanx formations in ''[[Total War|Rome: Total War]]''. Slow and hard to manuevere, but virtually invunerable to frontal charges and able to steamroller over all but the more determined infantry. Defeating them requires either slick manuevering, or, in many cases, another, slightly stronger phalanx. [[Truth in Television]].
* Each faction in ''[[StarcraftStarCraft II]]'' has one of the three slowest attacking units:
** The Terran Thor, a walking death machine armed with dual railguns, anti-air missiles, and is piloted by [[The Arnuld]].
** The Zerg Brutalisk, a massive Zerg strain which has the strength of 3 Ultralisks and the speed of two Reavers.
** The Protoss Immortal is rather slow for a ground unit but possesses a special shield that prevents a single ''normal'' attack from dealing more than 10 damage (A Nuke is an exception to this rule), and it will cause maximum damage to armored targets (who tend to have slow but powerful attacks). This comes at the price of being vulnerable to [[Death of a Thousand Cuts]], meaning that rapid-fire-and-weak attacks are effective, due to the unit's actual armor (not it's armor class) being average, and it's damage being reduced against these units.
* ''[[StarcraftStarCraft]]''
** The Terran Battlecruiser, a massive flying fortress with built-in [[Wave Motion Gun]].
** The Zerg Guardian, a flying unit with a long-range air-to-ground attack.
** The Protoss Zealot is also the Mighty Glacier in comparison to the Marine and Zergling with significantly higher life and power, but being more expensive and only an averaged speed melee unit to counter this. The Charge upgrade however, turns it into a [[Lightning Bruiser]] in comparison to the other two, but a damage sponge to the rest most tech trees.
** The Protoss Carrier is an interesting example as well; it's speed relative to other flyers tends to be sub-par, but it is still pretty nimble for a large unit, especially when considering it's ability to evade ground forces by flying over obstacles. It's [[Hit Points]] and armor are also quite impressive, and once a fleet of carriers is assembled, they can be a [[Oh Crap|serious destructive threat]] that is hard to ignore. A common joke in the [[StarcraftStarCraft]] community is "Mass Carriers = Instant Win!" due to the perception of how difficult a fleet can be to stop.
* In ''[[UFO: AfterblankAfter Blank|UFO Aftermath]]'', you can equip your troops with Heavy Armor which gives them the ultimate protection against physical attacks as well as the ability to use deployable heavy weapons like railguns. However, this armor makes the wearer unable to run or crouch, hinders healing as well as making the wearer very vulnerable to warp attacks, preventing it from becoming a [[Game Breaker]].
* Similar to [[StarcraftStarCraft]], each faction in [[Warcraft]] III have [[Hero Unit|heroes]] and units that are slow and tough.
** The Humans heroes are the Paladin and the Mountain King.
** The Orcs hero is the Tauren Cheiftain, and their unit is the Tauren.
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** Although some of these units are not actually that slow, their large size makes them rather hard to maneuver in combat or retreat, and allows for them to easily get surrounded and trapped or hit by micromanaged spells. Once they are in combat, however, they are the strongest melee units in the game.
* The battleships and the [[Technical Pacifist|Vardrag]] city-ships in ''[[Nexus the Jupiter Incident]]'' are this. The battleships carry some of the heaviest weapons and may even include the [[Wave Motion Gun|Siege Laser]], a [[Fixed Forward-Facing Weapon]] that can take out most enemies in several shots but require the energy of up to 3 other ships to fire. The Vardrag city-ships are armed with [[Names to Run Away From Really Fast|Cataclysm]] missiles that can [[One-Hit Kill]] ''starbases''.
* The heavy cruisers in ''[[Homeworld]]''. The Taiidani ''Qwaar-Jet''-class heavy cruisers are nearly half-a-kilometer long and armed with 2 dual [[Wave Motion Gun|ion cannons]] and 6 large [[Magnetic Weapon|mass driver]] turrets. They can take and dish out tremendous amount of punishment before going down. They are also slow as hell and vulnerable against fighters and corvettes, lacking anti-fighter weapons, making carriers useful, if they can stay out of their [[Arbitrary Maximum Range|weapons range]]. The Kushan ''Avatar''-class heavy cruisers are slightly smaller and faster but just as powerful (and just as vulnerable to fighters). ''Homeworld: Cataclysm'' features the return of the ''Qwaar-Jet'' but also adds the ''Archangel''-class dreadnoughts for Kiith Somtaaw (a Kushan clan), which costs almost double the heavy cruiser but also has more firepower and a better defense against fighters. ''Homeworld 2'' features even more mighty glaciers, including massive (nearly a kilometer long) battlecruisers for the Hiigarans (formerly known as the Kushan) and the Vaygr, both featuring their own [[Wave Motion Gun|Wave Motion Guns]]s (the Vaygr one being a [[Fixed Forward-Facing Weapon]], while the Hiigaran one being turreted). Then there are the limited-edition [[Precursors|Progenitor]] dreadnoughts (only 2 in the campaign) and the ''Sajuuk'' (5 kilometers in length), all of these featuring ridiculously-powerful [[Wave Motion Gun|phased cannons]] that can [[One-Hit Kill]] most warships.
** ''Homeworld: Cataclysm'' also shows that a single Bentusi Tradeship can easily take on an entire enemy fleet and come out on top via [[Beam Spam]].
** Averted with the ''NAGGAROK'' in ''Cataclysm'', an enormous ship with powerful weapons, which is also the fastest ship in the game (it can rapidly move across the entire battlefield without the use of a hyperdrive thanks to its [[Inertial Dampening|inertialess drive]]).
* The Martian Fighting Machine from ''[[Jeff Wayne's War of the Worlds]]'', slow and powerful.
* ''[[Sacrifice]]'' most of James units are mighty glaciers, two that exemplify it are the Jabberrocky and the Rhinok. The both can soak up a ton of damage and dish out the same amount on their foes, but are one of the slowest units in the game.
 
=== [[Role -Playing Game]] ===
* [[Breath of Fire I|Ox]], [[Breath of Fire II|Rand]], [[Breath of Fire III|Garr]], and [[Breath of Fire IV|Cray]] from the ''[[Breath of Fire]]'' series.
* [[Pokémon]]
* The [[Pokémon]] [http://www.serebii.net/pokedex-dp/289.shtml Slaking] is the embodiment of this trope: It has the third highest Attack stat of any Pokémon, and while its speed stat is above average, it can only attack once every two turns due to its ability Truant. There are many double battle sets that revolve around compensating for this.
** [http://www.serebii.net/pokedex-dp/289.shtml Slaking] is the embodiment of this trope: It has the third highest Attack stat of any Pokémon, and while its speed stat is above average, it can only attack once every two turns due to its ability Truant. There are many double battle sets that revolve around compensating for this. Slaking's all-around base stats are equal to those of most legendaries. Stat-wise, it's even stronger than the likes of Dragonite, Tyranitar, Salamence, and Garchomp.
** As if being one of the strongest and slowest wasn't enough, Snorlax can use Curse to make itself even stronger AND slower, plus Belly Drum to make itself stronger yet. A common strategy for players using Snorlax is the "Belly Drum Resto-Chesto" trick, using Belly Drum, then Rest to bring it to full health, with a Chesto Berry as a hold item that wakes it up intantly.
** Used in the anime as well -- {{spoiler|when Ash's Turtwig evolved into Grotle, it lost [[Fragile Speedster|all the speed it was renowned for]]. Paul's Torterra, having likely been in this situation before, demonstrates this trope to Grotle to help it change battle tactics.}}
*** A much earlier example is Lt. Surge's Raichu. Evolving it far too early caused his Raichu to be much slower than the average Raichu, which are normally [[Fragile Speedster|Fragile Speedsters]]s. Ordinarily a slow Raichu would be a housepet and not a battler, but fortunately Lt. Surge's Raichu appears to have compensated for its slow speed with immense power and a great deal more bulk. But neither Raichu nor Lt. Surge were aware of any of this, and Raichu was completely confused when faced with Pikachu's superior speed during the rematch.
** Almost every game's Pokédex entry for Kingler talks about its ''10,000 HORSEPOWER CLAW'' and how it's too big to for Kingler to use it properly.
{{quote| '''DPP Entry''' The larger pincer has 10,000- horsepower strength. However, it is so heavy, it is difficult to aim.}}
**:* Sure does explain the failure accuracy of Crabhammer.
** Many Rock, Ground, or Steel-type Pokémon in general fit this trope.
** A surprising number of Unova Pokemon exhibit this trait, one of the most notorious being Reuniclus, who (barring the Dream World) is absolutely immune to weather damage and has an ability to protect it from everything other than direct damage. High defenses, profound Special Attack, and HP higher than a hippie on an airplane, but a pitiful base Speed of 30. [[Lightning Bruiser|Then Trick Room comes out to play...]]
*** Then you've got Musharna, with slightly better bulk, lower speed still, and not as useful abilities. And then there's stuff like Escavalier who is slow but stupidly strong, Conkeldurr, Throh, Eelektross, Bouffalant...
*** Scrafty serves as an interesting variation on this trope; while one of its common sets uses Dragon Dance and the sweeper-friendly ability Moxie to make it a [[Lightning Bruiser]] and rely on its defenses being good even uninvested to keep it afloat, an alternate set for it focuses almost entirely on HP and Special Defense before using Bulk Up to raise its Attack and Defense, evading status effects like poison through the Shed Skin ability. Barring moves like tricking it a choice item, phazing it out, or hammering it HARD the second it switches in, Scrafty becomes slow but nearly invincible once it's used Bulk Up two or more times and can proceed to plow through the entire enemy team using nothing but Drain Punch and Crunch/Payback, Resting as necessary.
** Legendary Pokemon Regigigas has, like Slaking, a negative Ability, called Slow Start, which causes it to function at half its Attack and Speed for the first five turns of combat. If it manages to last those five turns, it becomes a [[Lightning Bruiser]].
* Ness from ''[[EarthboundEarthBound]]'' fits this role - and he falls into [[Glacier Waif]] as well. He has the most HP of anyone in the party, and the highest offense. It rises to [[Game Breaker]] levels once he gets the Magicant boosts.
* ''[[Grandia (video game)|Grandia]]'' has Gadwin, a huge, muscular knight, and later a female Mighty Glacier in the form of Milda, a hulking barbarienne.
* In ''[[Legend of Legaia]]'', Gala qualifies as this. The problem is that not only is his speed ridiculously slow, but his agility is low as well...which means he gets fewer attacks per round and thus the benefit of his extra strength is largely negated. Fortunately, there's an item that makes any character wearing it go first automatically, so after obtaining it in the last 3rd of the game, he ends up becoming the team's healer (having also the best magic in addition to strength).
* The ''[[Wild ArmsARMs]]'' series loves this character type. [[Wild ArmsARMs 1|The first game]] and ''Alter Code F'' had Rudy, [[Wild ArmsARMs 2|the second]] had Brad, and [[Wild ArmsARMs 3|the third]] had Clive. [[Wild ArmsARMs 4|The fourth game]] pushes this build's traits to their extremes. Its Mighty Glacier is so slow that everyone else tends to get two turns for the character's one, but hits so hard that even the game's strongest [[Bonus Boss]] can be dropped with two of the character's physical attacks. Oh, and her name's Raquel, making her one of the rare female examples.
** Although in Raquel's case, as one of her special abilities allows her to take an [[Extra Turn|additional turn]] immediately after her current one, she can do this ''four times in a row'' with a full force meter. Most later storyline boss fights have some unusual form of evasion or other tactical requirement to compensate for this.
** Greg from ''[[Wild ArmsARMs 5]]'' and Ragnar of ''[[Wild ArmsARMs XF]]'' fit this example pretty well too.
* ''[[Xenogears]]'' has Rico, who is extremely strong but predictably also very slow, enough so that a fairly well-leveled party including him will often finish battles before he ever gets to take a turn. The same applies to his gear. Thus, he seems to be a "love him or hate him" character, with most players either never using him, or never taking him out of the party.
* ''[[Final Fantasy X]]'''s resident [[Badass]], Auron, sadly falls into this trope as well.
** However, his [[Infinity+1 Sword|ultimate weapon]] gives him the First Strike ability, which gives him the first attack in any battle, even if the party's been caught off guard.
** Caste haste on him or equip armor with the Auto-Haste ability though...
* ''[[Chrono Trigger]]'' has Robo. Outstanding physical power; best defense of anyone; excellent overall endurance, given his healing powers... and ''slow''. Ohkillmenowsoslow. Even with his speed cranked up to its maximum capacity, he STILL moves slow as hell compared to the others.
* Dragoons in ''[[Vandal Hearts]]'' have high damage outputs, very high physical defense, and a movement rate which leads to them being left behind by everyone else in the party.
* The golem summons in ''[[Summoner]]'' are tremendously powerful, immune to knockdown, and far too slow to be of any real use in a wide area fight. Fortunately, since they can be summoned and dismissed at will (for a minor [[Mana Meter|AP]] hit), you can dismiss them when they've beaten one group of enemies and then re-summon them near another group.
* In ''[[Tales of Symphonia]]'' the [[Mighty Glacier]], [[Meaningful Name|Presea Combatir]], is a [[Cute Bruiser|twelve-year old girl with pink hair]] who wields [[An Axe to Grind|axes bigger than she]].
** In the same vein, Anise Tatlin from ''[[Tales of the Abyss]]'', and Karol Capel from ''[[Tales of Vesperia]]''.
** Max from ''[[Tales of Eternia]]'' should also count, as he holds ridiculously powerful gun skills that take a looong time to charge up, is slow as molasses in general, and have a visible edge in hit points over all the other characters.
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** Big and Knuckles are relatively slow as well.
** Chaos exemplifies this type in ''[[Sonic Battle]]'', his run being the only thing ''slower'' than [[Ditto Fighter|Emerl]]'s default. However, his attacks have reach and knock you over- and when he does, you'll be lucky if you ever get back up.
* In the ''[[X -Men Legends]]'' series, you get your fare share of very strong and very slow characters: Colossus, Juggernaut and Rogue. One exception might be [[Secret Character|Iron Man]]. He has the strength, but move at normal speed.
* Kanji Tatsumi, from ''[[Persona 4]]'' is a the biggest of all the main characters, and uses various shields and plates as his weapons, and his ultimate weapon is a round shield with a huge spike in the middle. His Personae, Take-Mikazuchi and Rokuten Maoh are big demonic robots, and their Strenght and Endurance stats tower over everything else,including his average Magic stat.
* In ''[[Fallout 3]]'', don a suit of T-45D power armor, gain 2 strength points and lose 2 agility points, and you become this.
** The Behemoth is monstrously large and can eat a mini-nuke for breakfast. The first time he charges may be terrifying, until you notice it's not particularly fast, and avoidable if you're not too close when he begins. His slow attack rate but powerful strikes make [[Hit and Run Tactics]] necessary but manageable.
** All Super Mutants are this to some extent, though some compensate for it with [[Gatling Good]] / [[More Dakka]].
* [[Final Fantasy IX|Adelbert Steiner]] is pretty slow in body, and before [[Character Development]] kicks in he's not exactly swift when it comes to brains, either. On the other hand, he can both give and take a tremendous amount of punishment.
* In various ''[[Kingdom Hearts]]'' games, the colossal Lexaeus plays this to an extreme, being all brute force with extremely limited movement. In ''[[Kingdom Hearts: Birth By Sleep]]'', Terra takes this role, as well, compared to Ven's lightning-quick, long combos and Aqua's focus on magic.
* YMIR mechs in ''[[Mass Effect 2]]'' are equipped with twin mass accelerator machine guns in one arm and a guided rocket launcher in the other, and their heavy shields and armor let them survive multiple full clips of slugs before being put down. Thankfully, their slow speed and large size allow you to keep your distance.
* Mario and Bowser in [[Super Mario RPG]] both seem to follow this trope (yes, even though Mario is [[The Mario]], he's the slowest in the game aside from Bowser.)
* Jazz in ''[[Eternal Sonata]]''. He easily has the highest HP and attacking power, but he's also the slowest character by far.
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** There are a number of NPCs you can encounter that exemplify this, the two most notable are (1) Havel the Rock, whose equipment is so heavy that he's crawling slow but he ''WILL'' [[One-Hit Kill|one-shot]] a bitch. And (2) Black Iron Tarkus, who takes a while to get around, but can easily go alone against the Iron Golem boss of Sen's Fortress.
 
=== [[Shoot'Em Up]] ===
* In ''[[Touhou|Touhou Hisoutensoku]]'', Utsuho Reiuji falls under this. Her most powerful spellcard actually takes about a second to charge before use, but when it fires, it can take out over half the opponent's health bar.
 
=== [[Simulation Game]] ===
* The ''[[X (video game)|X]]-Universe'' series has two versions of this; M3+ (ultra-heavy fighters) are very powerful and well shielded, but are even slower than their already slow M3 (fighter) cousins. Ships built by the Teladi also fit this; they're very slow, but mount ridiculously powerful shields.
* ''[[Ace Combat]] 6'' has the A-10A -- it10A—it's (even moreso than before) a [[Lightning Bruiser]] against ground targets, but as before a Mighty Glacier in air-to-air combat. Highest Defense and Stability in the game, but it pays for that in Speed and Mobility, and due to its lack of any air-to-air special weapon the A-10A pilot must use the regular short-range missiles and/or the even-shorter-range gun for dogfighting.
* Some of the ''[[Mechwarrior]]'' games have the Atlas mech. It's a 100-ton behemoth with weaponry and armor that allows it to face a group of smaller mechs all by itself and make it out alive, but nobody ever uses it because it has a maximum speed of thirty-something kph, when most other mechs have little trouble reaching 70. It's technically possible to put a better engine in it and make it faster, but doing that takes so much weight that everybody uses the already-fast-enough 100-ton Daishi instead.
** In ''Mech Commander 2'', it's possible to strip the Atlas of its armor and turn it into an incredibly slow glass cannon... One packed with enough weaponry to instantly kill anything in a single shot from each gun.
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* Heavy fighters in [[Space Sim]] games are almost always Mighty Glaciers, but the GTF Ares from ''[[Free Space|FreeSpace 2]]'' stands out as an particularly notable example. It is slower than many bombers and severely deficient in maneuverability, but has a ton of shields and the ability to carry a truly obscene number of [[Game Breaker|Trebuchet]] missiles, allowing it to simply lob missiles at every target within 5 kilometers and watch them all die.
 
=== [[Sports Game]] ===
* Mikey Thomas in the ''[[Backyard Sports]]'' games.
 
=== [[Stealth Based Game]] ===
* ''[[Assassin's Creed II]]'' has the Brutes and mercenarii. They can't chase with/join you in [[Le Parkour]], but are more resilient and stronger. The former can smash through your guard, though the favor can be returned if you buy the appropriate training from Mario.
 
=== [[Tower Defense]] ===
* ''[[Sanctum (2011 video game)|Sanctum]]'' has [[Exactly What It Says on the Tin|the Tank]], a very slow-moving, extremely high hitpoint enemy that pretty much requires headshots with a highly-upgraded sniper rifle to take out. Or just a fully upgraded Lightning Tower. After all, [[Lightning Can Do Anything]].
 
=== [[Turn-Based Strategy]] ===
* The Heavy class was one of the four classes in ''[[Gladius]]'' (along with [[Jack of All Stats|Medium]], [[Fragile Speedster|Light]] and Animal) and fits the Mighty Glacier definition to a tee, even though its members can be male or female. They had a [[Tactical Rock-Paper-Scissors|rock-paper-scissors]] advantage over Mediums.
* In any given ''[[Fire Emblem]]'' game where you have Knight and General class characters, you have a [[Mighty Glacier]]. As these characters generally are barely mobile, often half the speed of anyone else, but will generally take a "No Damage" from most enemy units, while able to crush enemies with a single hit.
** Knights are weak against magic, though, especially in the third game: due to how [[Critical Hit|Critical Hits]]s were calculated, the Graucalibur spell (which had a very high critical hit rate) was a massive [[Game Breaker]] against them, leading to the [[Fan Nickname]] "Can opener."
** Arguably, the Great Knights from ''Fire Emblem 8'' also fit. They ''do'' have more mobility than average since they were mounted units, but it was still much less compared with Paladins, Rangers, Valkyries or Mage Knights.
** Hector, from ''Fire Emblem 7'', is the lord version of the trope, eventually turning into a Great Lord to highlight this.
*** Even so, he's still much faster than his non-lord counterparts, getting double-attacks almost as often as [[Fragile Speedster|Lyn]] or [[Jack of All Stats|Eliwood]].
*** That depends ''heavily'' on the RNG favoring him or not. If it gives you less Speed points... well, Hector is the epithome of this, and you may need to give him a Speedwing to fix it.
* The Dwarves from ''[[Battle for Wesnoth]]'', except for the [[Glass Cannon]] Ulfserker, are slower than most of the other races' units in terms of sheer movement, and are strong and tough individually, making them mighty glaciers for the most part. However, they aren't hindered by terrain as much as the other races, and in their domain, the mountains and caves, they're positively [[Lightning Bruiser|lightning bruisers]]. Other examples of mighty glaciers would be the human Heavy Infantryman, which is ''very'' glacial but also very mighty against certain enemies (though it has several weaknesses), and the Wose, which is similar but with slightly better mobility and fewer but more concentrated weaknesses. The Drake Clasher line and the Grand Knight are also mighty glaciers amongst Drakes and cavalry respectively, though on an overall basis they're still quick units.
* The more powerful units in the ''[[Advance Wars]]'' series follow this trope, in the first game the medium tank had less mobility than the normal tank. Later games expanded this with the Neotank and the Megatank, of which the Megatank has less mobility, but both have more and more (in the case of the Megatank, a ''lot'' more) power and cost.
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** In ''Gameboy Wars 3'', the promoted land units generally follow this trope for the most part. The higher rank air units avert it by being faster as well, but they are more [[Crippling Overspecialization|specialized]]. The promoted submarine is a specific handling of this trope; it's faster, but it has less range with its normal weapon.
** [[Brilliant but Lazy|Grit]], the Blue Moon CO, can't move and attack in the same turn with his specialty units. So to win in anything that involves a brawl, it's going to take awhile.
* ''[[Star Control]]'' brings to the fray a number of [[Mighty Glacier]] ships, among them the pure brute-force Dreadnoughts and Marauders. Interestingly, the [[Puny Earthlings|Earthling Cruiser]] has a number of traits here as well, despite being a cheap mass-produced vessel; it has the best crew complement (i.e. health) for anything near its cost, excellent long-range firepower with tracking systems surpassed by exactly one other ship, good turning rate to line up shots and point-defense lasers to sweep enemy fighters. The catch? It would kill the three-times-the-price Dreadnought without breaking a sweat... but its forward speed is so incredibly bad that the [[Mighty Glacier]] ''poster ship'' can simply chase it down and melt it to slag.
* For the most part, all [[Super Robot|Super Robots]]s in ''[[Super Robot Wars]]'' are Glaciers of various composition, while [[Real Robot|Real Robots]]s serve as Speedsters. However, the most notable [[Original Generation]] Glacier is without a doubt the Giganscudo, which is all but useless in ranged battles without enough Will but takes hits so damn well when its armor and health are fully upgraded it doesn't really matter. There is also [[Mazinger Z|Mazinkaiser]], which is trumped up as the "Unbreakable Defense" by Go Nagai, and it delivers(although in some incarnations, its stats are so unbalanced that it goes into [[Lightning Bruiser]] territory). Daitarn3 and the Mazinger series in general have always been the Glaciers of SRW, while [[Getter Robo]] is the [[Glass Cannon]] and the Gundams are [[Fragile Speedster|Fragile Speedsters]]s.
** Another exception is the Alteisen, a [[Real Robot]] that takes hits like a Super. It's rather telling that all of Kyosuke's rivals in the Original Generation games pilot Super Robots.
** There's also, [[Joke Character|ironically]], ''Boss Borot''. [[Lethal Joke Character|I'm not even joking]]. It may be slow as molasses, ground-bound and with mediocre HP, [[Glass Cannon|but its strongest attack is often on par with stuff like Breast Fire as far as sheer damage goes]].
* In the ''[[Disgaea]]'' series, if something has a base movement range of 3 or less and it's not a [[Squishy Wizard]], it's generally one of these. Most of them are monsters, the most recurrent example being the Dragon, who's later joined by the Bone Dragon, Rifle Demon, and Wood Golem starting from the second game. They all have high attack and HP, and high to above average defense stats (Save for the Bone Dragon, who has horrible magic defense).
** As well as the giga beast from ''[[Phantom Brave]]'', and one of the slime-types. Mimic I believe. They have extraordinarily high defense and moderate attack, but half of their moves work off their defensive stat anyway. Mimics are literal Mighty Glaciers. Golems less so, having on average bad magical defense.
* The Bangaas in ''[[Final Fantasy Tactics Advance]]'' and ''[[Final Fantasy Tactics a 2A2]]''. Most of their classes favor defense, offense, and HP over speed and evasion. In A2 however, the Trickster class has a decent amount of speed growth in exchange for less power.
 
=== [[Wide Open Sandbox]] ===
* Epic Creatures in ''[[Spore]]'', particularly in the Creature phase. They have at least more than 9 times the maximum HP of a regular creature and can instantly kill other creatures when attacking, but they are as slow as dirt.
 
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== Real Life ==
* [[Tank Goodness|Tanks]]. They started out in The Great War as the ultimate Mighty Glaciers, with horrendous top speeds slower than that of a running infantryman, but great firepower, and nigh invulnerability to small arms fire. As wars became increasingly dynamic and mobile, though, tanks underwent progressive evolution to become [[Lightning Bruiser|Lightning Bruisers]]s, with modern Main Battle Tanks striking an even balance between firepower, armor and mobility. The image, however, still sticks. The last true Glaciers would have to be the heavy monsters built or designed by the Nazis and Soviets in World War 2:
** * Later iterations of the Panzer VI Tiger battle tank fielded by [[Those Wacky Nazis]] were mighty glaciers. They had armour capable of withstanding anything two Allied tanks could throw at them, but their ridiculously underpowered engine forced them to move at a crawl. [[Tiger I]] was a [[Lightning Bruiser]] until the Germans decided it needs ''more'' armour and an improved gun. The result was Tiger II or ''Königstiger''.
*** The Tiger II tank took this [[Up to Eleven]]. They were more like heavily armoured artillery positions, being far and away the most heavily armoured tank of their day. One of the few tanks that operated best on the defensive. Note that Tiger I was a [[Lightning Bruiser]].
**** Not speaking of the tank destroyer version, Jagdtiger. It had 128 &nbsp;mm gun which could penetrate anything the Allies had on their disposal, and enough armour to protect a small town. It was usually driven into an ambush position, where it could best employ its assets - massive gun and massive armour. Jagdpanther was a similar tank destroyer version of Panzer V Panther.
**** The Tiger II actually had good mobility for it's weight class, provided it didn't break down due to overtaxed drive trains or lack of fuel.
** The Nazis had several super-heavy tank projects. The Panzer VII ''Maus'' was built in 1944 and weighed 200 metric tons. The most powerful engine they could find for the thing could only move it at whopping 13 miles per hour. Then you have the Landkreuzer projects, which were never completed. The ''Ratte'' would be a 1000-ton mobile fortress armed to the teeth (including naval artillery), while the 1500-ton ''Monster'' would be armed with a ''railway'' artillery gun (800-mm; a single shell is twice the size of a Soviet T-34 tank). Both projects were scrapped in 1943, as their mass would make the tanks move at a snail's pace (if they could get them moving at all), or more critically, make a barn-sized target for even the high-altitude Allied aircraft.
** British WWII Infantry Tanks (Mk II Matilda, Mk III Valentine and Mk IV Churchill). They had massive armour and decent firepower, but were sadly under-powered. TheThey Britishstarted hadoff alsoas CruiserMighty tanksGlaciers, asbut [[Fragiletowards Speedster|Fragilethe Speedsters]]middle -of withthe excellentwar mobility,they butwere under-armouredStone Walls because their guns had become quite inadequate to deal with panthers and tigers.
* The B-52 Stratofortress is a massive plane that needs eight jets to fly and can't break the sound barrier... but what it's meant to do, bomb the crap out of things, it does even better than the B-1B Lancers and B-2A Spirits supposed to replace it.
** They started off as Mighty Glaciers, but towards the middle of the war they were Stone Walls because their guns had become quite inadequate to deal with panthers and tigers.
* Ground attack planes. The idea is that it's going to buzz in, strike and buzz out - but unlike dive bombers, it approaches slowly enough to see its targets, while still having maneuverability limited by massive loadout, and stays rather low - so it can be fired upon by everything between handgun and howitzer, in addition to anti-air weapons proper. The obvious conclusion being that the plane ''will'' be hit a lot, and must be made robust enough to survive this.
* Cataphract cavalry. The ancient precursors of knights (who themselves were [[Lightning Bruiser]] s), cataphracts had both horse and rider fully encased in scale, lamellar or mail armour. They were armed with long spear used with both hands. These guys never could do faster than trot, but they were pretty much invulnerable to arrows and javelins, and could break almost any period infantry. Romans calculated it took eight ranks of legionaries to stop a Parthian cataphract charge. Cataphracts eventually superseded legionaries in late Roman armies.
** The Germans called the Il-2 Shturmovik as ''Betonflugzeug'' (Concrete Airplane) or ''Eiserne Gustav'' (Iron Gustav) [https://web.archive.org/web/20161009102916/http://sovietwarplanes.com/board/index.php?topic=928.0 for apparent reasons]. It had all the aerodynamic properties of a [[Flying Brick]], but it was notoriously difficult plane to shoot down. Its armor was so thick that some German pilots dumped their entire supply of ammunition into a Sturmovik without killing it. Even the ''canopy'' was known to sometimes stop 20mm cannon fire.
*** The Finns called it ''Maatalouskone'' (can be translated either as "Agricultural Machine" or "Crop Duster"). The name describes it well: large and slow plane, but hard to shoot down and able to belch out ordnance like weed spray.
** A-10 Thunderbolt II, or as it is more often called the Warthog, is a rather slow aircraft (it can't break the sound barrier) has an insane amount of armor (1,200 pounds of it), can still fly if it is missing one engine and half a wing, and has a [[More Dakka|30mm]] [[Gatling Good|Gatling gun]] that shoots [[Depleted Phlebotinum Shells|depleted]] [[No Kill Like Overkill|Uranium shells]].
** [http://www.aviastar.org/air/russia/su-25.php Su-25] - "answer to A-10". Back when USSR had its turn with Afghanistan, the first version resisted autocannons and Blowpipe, but turned out to have the fuel tank above engines vulnerable, especially to to Stinger hits; later variants got improved armor, stopping losses to man-portable missiles. It survived Sidewinder hits, too. As to "doing unto others" part, twin 30-mm autocannon is the secondary weapon with modest magazine, the plane mainly relies on hardpoints. In comparison with A-10, differences are a close trade-off: somewhat lighter, but more agile <ref>rate of climb is almost twice better</ref> and versatile.<ref>same 11 pylons, but Su-25T doesn't need to waste 2 on countermeasures and targeting pods, these systems are built-in - which leaves it with 2x 8 anti-tank missile launchers instead of a tank-cutting cannon, but those can be replaced with e.g. two fuel pods or antiship missiles</ref>
* While the Grumman F4F Wildcat and F6F Hellcat weren't particularly agile (and the Wildcat was dog slow as well), they could take an extreme amount of punishment and were among the only planes that could stand a chance of withstanding direct hits from a [[Glass Cannon|Mitsubishi Zero's]] cannons. Infamous Japanese ace Saburo Sakai once put ''six hundred'' rounds of ammunition into a Wildcat and it kept on flying. The Russian Il-2 Sturmovik ground attack plane was even more durable; its armor was so thick that some German pilots dumped their entire supply of ammunition into a Sturmovik without killing it. Even the ''canopy'' was known to sometimes stop 20mm cannon fire.
** Correction. The F6F Hellcat combined the F4F Wildcat's durability and [[More Dakka|firepower]] ''with'' the superior agility of the Zero, as well as [[Super Speed|far greater speed than both]] due to a much more powerful engine. That made it kill more aircraft than any other in the War, up to [[Over Nine Thousand|5000]] Zeroes and other Japanese fighters were shot down by Hellcats ''alone''.
** RailwayBattle Gunstrains and railway guns in general. Heavier than the largest tanks, but they can't be moved at all without railway tracks and a locomotive to tow them.
** Schwerer Gustav was a heavy artillery piece which needed double tracked railroads to support it's weight, with 2500 people setting up the tracks. Once it was in position it would launch 800mm 7.1 metric ton shells to a position over 37000 meters away.
* Turtle ships - early battleships from Korean admiral Yi Sun Shin. At the time Korea was attacked by the Japanese on fast light ships that could carry little to no deck artillery, and fought mostly by boarding. So the ship intended to counter this wasn't designed for boarding or ramming, but packed a lot of big cannons (firing both balls and fin-stabilized harpoons) and was wrapped in armor, with only masts and oars sticking out - even the top deck was protected with roof that had lots of spikes to stop the boarders right where archers from the narrow passage in the middle could shoot them point-blank. It also carried ready supplies for [[Smoke Out|smoke cover]] and firefighting. Loading all this on top of a wide hull from thick and dense wood capable of taking strong recoil obviously made these ships sluggish - but nothing says "go away or go down" like a little floating fort.
* Monitors. Self-propelled artillery in naval calibers and with good armor - not as good as some battleships, but the low profile is another advantage.
* Cataphract cavalry. The ancient precursors of knights (who themselves were [[Lightning Bruiser]] s), cataphracts had both horse and rider fully encased in scale, lamellar or mail armour. They were armed with long spear used with both hands. These guys never could do faster than trot, but they were pretty much invulnerable to arrows and javelins, and could break almost any period infantry. Romans calculated it took eight ranks of legionaries to stop a Parthian cataphract charge. Cataphracts eventually superseded legionaries in late Roman armies.
* War Elephants in real life.
* The slugger. This type of boxer moves slowly and doesn't manouevre too much, but has extremely strong chin and even stronger punch. Usually one well-placed punch by a slugger is able to finish the boxing game.
* Indian cricketer Sachin Tendulkar. Not renowned for running ability but he'll smash the ball so hard he doesn't ''need'' to run.
* The B-52 Stratofortress is a massive plane that needs eight jets to fly and can't break the sound barrier... but what it's meant to do, bomb the crap out of things, it does even better than the B-1B Lancers and B-2A Spirits supposed to replace it.
* I'll take your B52 and raise you an A10. The infamously ugly "Warthog" has impressive fire power and especially armor for a plane but is slow and used for low altitude missions.
* In the marching band world, we have the bottom bass drum. The bass five/six/seven(!?) player is usually a big guy to better counter the weight of the drum, and also tall, so that when the drum is on, their long legs can get them further and their long arms can still get the right technique. In other words, big and slow, but got the loudest beats.
* Schwerer Gustav was a heavy artillery piece which needed double tracked railroads to support it's weight, with 2500 people setting up the tracks. Once it was in position it would launch 800mm 7.1 metric ton shells to a position over 37000 meters away.
** Railway Guns in general. Heavier than the largest tanks, but they can't be moved at all without railway tracks and a locomotive to tow them.
* Rottweilers. They were bred to ''push carts'', for crying it loud.
* David Ortiz of the Boston Red Sox. The man is slow as dirt when it comes to running. But when he hits the ball...
* The Greek hoplite was designed to fight as a part of a huge, unstoppable steamroller; slow, but virtually impossible to halt with anything short of ''another'' hoplite formation. Later [[Turned Up to Eleven|taken to it's logical conclusion]] by the Macedonian phalanx, which was even less manueverable, but even more unstoppable.
* Former NFL nose tackle Ted Washington (and nose tackles in general). In roughly his last 8 seasons, Ted broke the scales at weights as low as 350 pounds to as high as 400+ pounds. While not a big playmaker, Ted regularly shoved offensive linemen (300+ pound men themselves) off with one hand while pulling down the ball carrier with the other. Too bad he couldn't actually catch a player in the backfield with a 20 minute head start.
* War Elephants in real life.
* A non-military example-A mountain being chewed up by a Bucket Wheel Excavator will take a few days to disappear. Unfortunately, it takes a few days to move a mile or so.
* The [[Cool Train]] [[wikipedia:Norfolk %26& Western 2156|Norfolk and Western Y5/Y6 class]] was extremely strong so it could pull heavy coal trains over the Appalachian Mountains, but was very slow.
* After his comeback, George Foreman was about as mobile as a glacier on Dramamine, but God help you if you stood within punching range.
* Any bulldozer will qualify, but the [[Badass Israeli]] [[wikipedia:IDF Caterpillar D9|conversion of the Caterpillar D9 for the IDF]] is the best. It cannot go much faster than seven miles an hour (a fast walking pace), but is impervious to small and medium weapons. It can usually be seen razing houses and bunkers as part of the [[Arab-Israeli Conflict]], but was also used for firefighting by burying the fire under the soil.
* Baseball catchers- they squat nearly the entire time they're on defense, which has the side-effect of ruining their knees, so you're hard pressed to find ones that can run fast. There are, however, quite a few catchers who are power hitters.
* While the Grumman F4F Wildcat and F6F Hellcat weren't particularly agile (and the Wildcat was dog slow as well), they could take an extreme amount of punishment and were among the only planes that could stand a chance of withstanding direct hits from a [[Glass Cannon|Mitsubishi Zero's]] cannons. Infamous Japanese ace Saburo Sakai once put ''six hundred'' rounds of ammunition into a Wildcat and it kept on flying. The Russian Il-2 Sturmovik ground attack plane was even more durable; its armor was so thick that some German pilots dumped their entire supply of ammunition into a Sturmovik without killing it. Even the ''canopy'' was known to sometimes stop 20mm cannon fire.
** Correction. The F6F Hellcat combined the F4F Wildcat's durability and [[More Dakka|firepower]] ''with'' the superior agility of the Zero, as well as [[Super Speed|far greater speed than both]] due to a much more powerful engine. That made it kill more aircraft than any other in the War, up to [[Over Nine Thousand|5000]] Zeroes and other Japanese fighters were shot down by Hellcats ''alone''.
** The Germans called the Il-2 Shturmovik as ''Betonflugzeug'' (Concrete Airplane) or ''Eiserne Gustav'' (Iron Gustav) [http://sovietwarplanes.com/board/index.php?topic=928.0 for apparent reasons]. It had all the aerodynamic properties of a [[Flying Brick]], but it was notoriously difficult plane to shoot down.
*** The Finns called it ''Maatalouskone'' (can be translated either as "Agricultural Machine" or "Crop Duster"). The name describes it well: large and slow plane, but hard to shoot down and able to belch out ordnance like weed spray.
* You can become one if you train hard without proper muscle-stretching excersises. This is the origin of the phrase "Muscle Bound"- people who built their muscles extensively but (without proper weightlifting knowledge) severely damaged their joints. Strong and Slow.
* It's believed that the largest sauropod dinosaurs like ''Diplodocus'' were extremely slow moving due to their sheer size and to conserve their energy, and may have only moved in slow, short bursts. However, their sheer size likely kept them off the menu of predators. ''Argentinosaurus'' may have weighed as much as ''110 tons'' which for obvious reasons nobody wants stepping, stomping or landing on them. Many also possessed long, whip-like tails, which may have been used like bullwhips for defense. Imagine getting hit by a ''60-foot bullwhip''. Ouch.
* A-10 Thunderbolt II, or as it is more often called the Warthog, is a rather slow aircraft (it can't break the sound barrier) has an insane amount of armor (1,200 pounds of it), can still fly if it is missing one engine and half a wing, and has a [[More Dakka|30mm]] [[Gatling Good|Gatling gun]] that shoots [[Depleted Phlebotinum Shells|depleted]] [[No Kill Like Overkill|Uranium shells]].
* [http://www.youtube.com/watch?v=0VcEf-gugpg This] wrestling match is the mighty glacier facing off against a [[Fragile Speedster]].
* Catapults, trebuchets, and other medieval siege engines. Because they had to be pulled by horses or people, they weren't very fast, and couldn't be aimed without turning the entire machine around, but they were the perfect tool for launching boulders, bombs, and dead bodies over castle walls.
 
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