Mildly Military: Difference between revisions

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{{trope}}
{{quote|''"We do not prop ourselves up on ceremony in the Corps, whatever you may have been used to in the Navy."''|'''Lt. John Granby''', ''[[Temeraire|His Majesty's Dragon]]''}}
|'''Lt. John Granby''', ''[[Temeraire|His Majesty's Dragon]]''}}
 
A lot of the time, military forces in the media don't really seem all that military. The characters get to wear neat uniforms, and live in a [[Cool Ship]] or base, but don't have to deal with the strict hierarchy, discipline and training that exists in the [[Real Life]] military. A [[Military Maverick]] who disobeys orders is likely to receive no harsher punishment than getting assigned to [[Peeling Potatoes]], a stint in the brig, or at worst being "[[Get a Hold of Yourself, Man!|disciplined]]" (i.e. [[Megaton Punch|punched across the room]]) by a superior officer. It seems like the only thing keeping them together is [[Big Book of War|The Code]].
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{{examples}}
 
== Anime and Manga ==
* The military of ''[[Super Dimension Fortress Macross]]'' is highly undisciplined. Hikaru and other pilots regularly talk back to their superior officers, even going so far as to insult them after being given simple orders. In addition Roy Focker openly carries on an romantic relationship with a superior officer throughout the series. Hikaru especially commits all sorts of insubordinationsinsubordination including deserting his post to watch a beauty contest. No one is ever reprimanded for this behavior.
* Although it appears this way on the surface in ''[[Ghost in the Shell]]: Stand Alone Complex]]'', it's actually mostly subverted hard. Section Nine are [[True Companions]], and will joke around sometimes, but there is a definite pecking order. The Major can and will pull rank whenever she feels her natural leadership abilities aren't enough, and the other members will always comply, though sometimes grudgingly. And ''nobody'' argues with Aramaki, not ever. On the rare occasion this trope is played straight, it's justified in that Section Nine is a small black ops team and gets a lot more leeway than the regular military.
** As to Aramaki, he doesn't really appear to have any kind of military chain-of-command type control over Section 9, he himself has stated hes nothing more than a politician. That being said he is the one who had the idea to create Section 9 in the first place, is implied to have more political power than the Prime Minister (the supposed head of the Japanese government in [[Git S]]GitS), is shown to be very capable in his own right in a messy situation, and has earned the fierce loyalty of the Section 9 members he has brought together by returning it in kind. And then add in the fact that everyone is pants-shittingly '''TERRIFIED''' of the man... there are reasons everyone calls him the "Old Ape."
*** In a Japan as corrupt as in ''Ghost in the Shell'' having more power than the prime minister isn't that impressive.
* The military in many of the entries of ''[[Gundam]]''. In the [[Mobile Suit Gundam|original series]] and ''[[Mobile Suit Gundam SEED]]'', this was justified by the ship having an inexperienced CO and a crew that weren't technically military. In ''SEED'', Kira gets court-martialed, and [[The Captain]] reaches the verdict that [["Get Out of Jail Free" Card|she doesn't have the authority to sentence a civilian]]. The ZAFT military lets its best soldiers wear red suits and get away with almost anything.
** In ''[[Mobile Suit Gundam SEED Destiny]]'' becoming a member of Faith gives them complete autonomy and unquestionable authority. Also notice that [[Custom Uniform of Sexy]] are allowed for Minerva crew, and Shinn is [[Bunny Ears Lawyer|almost blamed for his lack of respect]].
** Averted in ''[[Mobile Suit Gundam: The 08th MS Team]]'' where military law is in full effect and {{spoiler|Shiro}} barely escapes his court-martial, along with his (likely) execution.
** Similarly averted in ''[[Mobile Suit Gundam 0083: Stardust Memory]]'', where Kou Uraki is court -martialed for his theft of the GP-03 (no matter how much one thinks it might be justified, that's just the way it is) and is released because Captain Synapse committed suicide to take responsibility for it.
** For some reason, in ''[[Mobile Suit Gundam]]'' and ''[[Mobile Suit Zeta Gundam|Zeta Gundam]]'' the crew allow prepubescent children to remain on board even when the ships are about to go into battle.<ref>and they clearly had opportunities to have the children taken off</ref> Apparently Bright Noa and Char Aznable don't see many problems with possible infant mortalities.
** ''[[Mobile Suit Gundam 00|Gundam 00]]'' features the A-LAWS, whose senior members sometimes carry "[[One-Man Army]]" Licenses, which is pretty much the authority to do whatever the hell they want, regardless of the commander's wishes or battle plans.
* Justified in ''[[Irresponsible Captain Tylor]]''. His lack of, well, any sense of pride, dignity, or responsibility is responsible for causing half the crew to nearly descend into insanity. At one point, a GHOST''ghost'' becomes disgusted with him, and leaves. Death is mercy compared to living with Tylor.
** There's also the fact that the section Tylor's captain of is delegated as the "dumping grounds" of the military, specifically for the guys that make the military. Tylor himself was sent there because his actions (averting a terrorist threat) demanded a promotion, but his unprofessionalism (waltzing casually into a threatened zone, hitting on the hostages, picking up a discarded gun and giving it back to one of the ''terrorists'', etc.) pissed off the Brass.
* On a similar note to the above ''[[Martian Successor Nadesico]]'' has a crew with... very [[Bunny Ears Lawyer|peculiar character traits]]. Justified on two levels, however. The first is that they are officially working for a heavy arms company, not the military (though they ally with military, who itself is pretty mild on the military scale). The second is that the company wanted to build the best crew possible for their ship, ignoring all character flaws.
** ''[[Super Robot Wars Judgment]]'' even went to the point of hanging two lampshades on it. In Calvina's route, she's literally the only one early on who is the [[Only Sane Man]] compared to most of the ''Nadescio'' crew she's hired to be a tactics instructor to, and even she realizes being a total hardass is less effective then accommodating their quirks within reason to get anything done. Later, when actual military brass try to impose being serious on the crews of the ''Nadescio'' and ''Archangel'', Yurika makes it clear they can shove it while Murrue merely agrees, but in practice even Murrue quietly follows Yurika's lead in accommodating quirks in her subordinates because they have to deal with such a [[Ragtag Band of Misfits]] that the only way to maintain ''any'' discipline.
* The Time/Space Administrative Bureau in ''[[Lyrical Nanoha|Magical Girl Lyrical Nanoha]]'' is organized rather informally. Not that they aren't fairly loose even for this, but they act more like a ''police force'' with expensive toys all the way up to a sizable fleet than they do a conventional military. Their interests seem to be solely in capturing criminals, peacekeeping, and disaster prevention/rescue, never in taking or holding territory.
** This is given a nice lampshade in ''[[NanohaMagical StrikerGirl Lyrical Nanoha S|StrikerS]]'', where during a conversation Hayate had with Major Nakajima, it's mentioned that while ace mages (such as Nanoha, Fate, and Hayate herself) tend to get promoted ''very'' quickly, the ranks are really there for show more than anything else. It's made obvious what is meant by that during the same scene; Hayate is a Lieutenant Colonel, and thus technically Nakajima's superior, but both of them act like Nakajima's the one in charge.
** Near the end of Episode 6 of ''[[Magical Girl Lyrical Nanoha StrikerS|Striker SStrikerS]]'', Vita complains that Nanoha should be drilling the forwards on walking and greeting, like they were when they first entered. Nanoha responds that if there's time to do that, there's more time for sparring instruction, which suggests that part of this is pragmatically focusing on actual performance rather than etiquette. This is made clear in a later episode, when Teana violates safety regulations in an attempt to score a win against Nanoha, and is slapped down ''hard''; informality is acceptable, endangering the unit is not.
* The [[Ninja]] organizations in ''[[Naruto]]'', which amount to the setting's military forces. The creator has said that one of his inspirations for the village of Konoha was a military base located nearby his childhood home. Many ninja are...[[Bunny Ears Lawyer|odd]], [[Child Soldiers|there are plenty of 12twelve-year -old ninja]] (although [[Tyke Bomb|Naruto and Gaara]] at least are both power equivalents to nuclear weapons even ''before'' much training on their part), and of all the teen main characters, roughly two of them actually wear their village's uniform.
** To be fair, the 12 twelve-year -olds are normally expected to be relegated to D- and C- ranked missions; examples of each being trying to find a lost cat and guarding a grumpy old man from bandits respectively, neither of which are particularly dangerous to superhuman ninja in training, especially given that even when they are older and dealing with B- and A- ranked missions they are still usually led by a Jounin, a high level veteran <ref>The old man in question was actually being targeted by missing-nin, basically criminal ninja who in this case were working as professional assassins; however he hid that fact as he couldn't afford proper protection, and Kakashi notes that if they had known that it would have been at least a B-rank (sometime later he calls it an ''A-''rank) the kids wouldn't have been allowed near it.</ref> The few ninja that are given proper ninja tasks are the likes of Itachi and Kakashi, both prodigies and both promoted in wartime, and ninja from more brutal villages like the Bloody Mist.
** And the uniform thing came to an end during the Fourth Shinobi World War, when all those 12 twelve-year -olds who had previously worn whatever the hell they wanted are now 16 sixteen-year -olds who have to wear the uniform. But only during the actual war, apparently they can go back to whatever they want once it ends.
** They're more akin to special forces units than actual militia at any rate, and it's rare that they'll group in much more than a dozen for any given mission. Current war excepted of course.
* The ''[[Simoun]]'' sibyllae are [[Miko|members of the clergy]], not the military. Both they and others consider it shocking when the military tries to order them around, or even operate jointly with them.
** Considering that they control the near totality of their country's firepower, the military's insistence on ordering them around during a war might be forgiven.
* The eponymous unit in ''[[Strike Witches]]'' has a base that's basically built into a castle, and {{spoiler|when one character disobeys orders twice, allowing an enemy to escape and a comrade to be badly injured, she gets off with ten days confinement to quarters. This is somewhat justified since she is one of only a small number of people in the world who can operate a Striker Unit and the military really can't afford to lose her.}}
** Virtually everything in ''Strike Witches'' is justified at one point or another and this trope is averted in several cases. For one thing they're technically Special Forces with a very high success rate with a very limited recruitment pool, no expandability, and little to no time to properly train or discipline new recruits, and this is set in the 1940s. Despite that there is a clearly defined hierarchy (justifiably mixed with [[True Companions]] elements) which is followed and the Witches do spend most of their time drilling, training or doing maintenance work and menial tasks, some of their other fun activities actually happen during their allocated leave. Plus they're aces with a considerable amount of propaganda riding on them. Military law is carried too as Miyafuji was dishonorably discharged after her dereliction of duty, it's just that extreme circumstances had it revoked. Finally they use castles because are just 'there'. Air Wings and various military units during World War II would actually just set up base wherever tactically convenient. Notably other witches like the Ardor Witches and Storm Witches have more conventional bases relative to their location, the Ardor Witches are stationed in an actual military base with proper hangars while the Desert based Storm Witches live in tents by an Oasis.
* ''[[Legend of the Galactic Heroes]]'' plays with this trope: the alliance, and '''especially''' the "Yang Team" are ''very'' casual: you will see them throwing parties, [http://www.youtube.com/watch?v=Q1yYQ0VVPq0 drinking alcohol during strategic meetings], going after [[Really Gets Around|every girl they meet]], and even making fun of their leader's (lack of) sex life [[Dude, Where's My Respect?|in front of him]]. Do not take this for a lack of competence or discipline: they ''know'' the horrors of the war, and have chosen to enjoy life as much as they can between battles: when the [[Let's Get Dangerous|battle starts]], you're quick to remember [[One-Man Army|why]] [[Ace Pilot|they]] [[Cultured Warrior|were]] [[The Squad|handpicked]] by [[The Strategist|Yang]].
* ''[[Galaxy Angel (anime)|Galaxy Angel]]''{{'}}s protagonists always seem to get away with ignoring their jobs and leaving their poor commanding officer [[Butt Monkey|Colonel Volcott]] to pick up the slack.
* Alex Rowe's crew in ''[[Last Exile]]'', but then again, they're more like a mercenary ship than a real military vessel.
* ''[[Neon Genesis Evangelion]]''. NERV fulfills many of the same functions as an Air Force or Navy (mostly the former), and is run and organized much like both. However, NERV personnel are allowed to grow long hair and beards and keep pets in on-base housing, and dating a co-worker isn't viewed a problem: and what real-world military would ever entrust its most important weapons to a fourteen -year -old?
** Ones that are completely desperate given that EvasEVAs can only be piloted by a select few.
*** To be precise, the EvasEVAs can only be piloted by those born after the Second Impact. Seeing how that was only fifteen years ago and the Angels aren't going to wait around for those potential pilots to grow up...
** Not to mention gross insubordination, and (in the manga version) ''punching'' Gendo, who is technically his commander. If NERV waswere any more military, Shinji would be locked up.
*** When there are exactly three things standing between Humanity and a type 5 [[Apocalypse How|a type 5 extinction event]] you can't very well go about tossing the pilot of one of them in jail for anything short of aiding the enemy, especially when there is literally no one else who can pilot that specific device. You can get away with a ''lot'' if your services are both essential and unique.
*** Then again, if NERV was any more military, Gendo wouldn't be allowed within thirty feet of command.
** That can be excused ... NERV isn't a military organization - it's a hybrid of a scientific research project and a apocalyptic cult. Not to mention that the entire human race at this point hisis suffering from some pretty classic examples of PTSD. If ''any'' military organization is acting like a military organization at this point, they're [[Pod People]].
*** Worse yet, the necessary state of mind to sync with an Eva at optimum efficiency is '"borderline insanity'". There is a ''reason'' the pilots are all psych cases.
* Played with throughout ''[[Pumpkin Scissors]]''. The eponymous group are often derided by the public and other military bodies for being this way, and it was because of this reputation that Oreldo joined. Given their dangerous missions during the series, this label doesn't really hold up, although the relationships among the protagonists does kind of fit the mildly military idea.
** It should be noted that those in a small, tight-knit group can and do act that way toward each other.
** Also still subverted in that, while they do pull off stunts that piss off the military, they're operating as per their jobs. Major Connery doesn't like their actions because some of it risks exposing the military and the government's dirty secrets (he tries to use the excuse that they're interfering with the Intelligence Bureau's operations, but there really isn't any), and his hands are tied because their actions are technically legal. Also, [[Interservice Rivalry|he's Army Intelligence, Pumpkin Scissors is War Relief]].
** There was another instance where they did actively go against Section I, and in the next episode, we hear that they're already pushing the paperwork for permission to use lethal force against Pumpkin Scissors, especially Alice (though this is more because there are many with a grudge against her family).
* Lieutenant Filicia Heideman of ''[[SoraSo noRa WotoNo Wo To]]'' runs her tank platoon [[Team Mom|as a family]] rather than as a military unit.
** It helps that their post is in some isolated border town which isn't deemed valuable enough to properly staff, or even supply. Hell, they have to deal in [[Military Moonshiner|bootleg liquor]] with [[The Mafia]] to get money for anything! Save for Hopkins' [[General Ripper|issues]], the regular military fares better in avoiding this trope.
** A peek at her [[Backstory]] does a [[Tear Jerker|pretty good job]] of explaining why she runs the platoon like this, establishing her as an [[Iron Woobie]] in the process. More specifically, {{spoiler|when she was younger her entire platoon (who it seems was just as close as her current one) was killed in battle, leaving her with a pretty serious case of [[Shell-Shocked Veteran|Post Traumatic Stress Disorder]].}}
* Surprisingly, the ''[[One Piece]]'' Marines tend to fall into this. Aokiji goes off on his own to track down Robin, with the Gorosei merely complaining that he should be mindful of his rank. Officers above Lieutenant (and even some lower ranking ones) are not required to wear the uniform, although the preferred uniform for higher-ranking offices is a suit with the "justice" coat, and there are no grooming standards to speak of. Discipline tends to vary between officers, as Garp doesn't seem to mind his men telling him to help fix the wall he broke while breaking in to surprise Luffy, while one soldier who objects to destroying a Marine battleship to kill Luffy immediately gets executed on the spot by Vice-Admiral Onigumo. Officers are sometimes referred to by name and "[[Japanese Honorifics|-san]]" rather than their rank. And these aren't even the [[Military Maverick|mavericks]] like Smoker or corrupt officers like Morgan.
* ''[[Kurogane Pukapuka Tai]]'' is a ''huge'' example of this trope. The heroines are part of the ([[That One Guy|nearly]]) all-female crew of a Japanese cruiser in [[WWII]], who run into a German U-boat (crewed mostly by women) and later a British destroyer (captained entirely by women). [[Yuri Genre|Romantic entanglements ensue]].
* Zigzagged in ''[[Space Battleship Yamato]]'', especially in the remake. While both the ''Yamato'' and the Gamilas military are pretty hardassed, some degree of quirkiness or bizarre informality is tolerated, on the proviso you are just that damned good at your job, and even then there are limits. For instance, Dommel is allowed to pull off [[Crazy Awesome|otherwise batshit insane looking]] military strategy by virtue of the fact he's just that successful at getting results, and everyone from Desler on down is aware of that. On the ''Yamato'' side, some degree of unorthodox behavior is allowed so long as it doesn't endanger lives and gets results, but with the unspoken yet very harsh reminder doing so without approval from on high will be harshly punished, as Kodai found out more than once.
 
== Fan Works ==
* As an admittedly paramilitary organization, the Warriors (the superteam from the [[Backstory]] of ''[[Drunkard's Walk]]'') seem to sit firmly between an aversion and an invocation, from what little of them appears in the story. There is a strict chain of command, and an expectation that orders are orders and to be obeyed, but at the same time the group appears to be composed solely of (courtesy rank) officers who are open to informal and unconventional solutions.
 
== Film ==
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** Vader was on Tarkin's station - he had to follow Tarkin's orders. The US Navy has a rule about that, themselves: If an Admiral is on a Captain's ship, the Captain doesn't have to follow orders given by the Admiral. On Tarkin's station, Tarkin is in charge.
*** Which is completely irrelevant because, firstly, the movie is set a long time ago in a galaxy far, far away, [[We All Live in America|NOT]] in modern United States, and secondly, in TESB Vader is clearly able to order around captains and admirals while being on their station.
**** In TESB, Vader had been made fleet commander by the Emperor. So of course he can order around the captains and admirals all he wants -- its ''his fleet''. Admiral Ozzel (and then after him, Piett) was functioning as his deputy. However, in ANH the Emperor had assigned Tarkin to be in charge of the Death Star, so while he was on the Death Star Vader had to do what he said.
*** Plus, Tarkin's [[Its All There in the Manual|back story]] shows he is [[Complete Monster|a scary dude]]. For instance, it was he who came up with the idea of ruling the Galaxy by fear. It's possible that even Vader is intimidated by Tarkin.
*** When ''A New Hope'' was first developed, the [[All There in the Manual|Journal of the Whills]] had it that the Emperor was a puppet of the bureaucracy and governors like Tarkin. Tarkin would have the clout to "work with" the Emperor's muscle-in-chief from a position of superiority.
** Historical precedent exists for this, and in one of the things the Empire was specifically modeled after—Nazi Germany. Above a certain level, 'chain of command' meant 'out of all the high-ranking people in this room, which one of us does Hitler like more—at this particular moment?' The relative seniority between Tarkin and Vader depends on only one thing; which one of them they think the Emperor will back if their argument reaches a point that he has to intervene. This is for obvious reason a highly mutable concept and dependent on circumstances.
*** It's also a strong motivator for both men to settle their differences between themselves rather than bring another problem to the Emperor, which is exactly why Palpatine (and Hitler) had that policy in the first place.
* James Cameron has admitted that the [[Space Marine]]s in ''[[Alien (franchise)|Aliens]]'' came off as a lot less disciplined than actual Marines; rather, they were more a reflection of Vietnam-era regular Army conscripts. This is averted in his later film ''[[Avatar (film)|Avatar]]'', in which the Space Marines are intended to be more of a reflection of Blackwater mercenaries currently serving in Afghanistan and Iraq.
* In ''[[Top Gun]]'', Maverick commits cashier-worthy violations ''over and over'' and ends up getting sent to the eponymous school for it. And not just things that are strictly military rules, but rules that are there for the safety of everyone, such as not buzzing the tower. These actions would get him grounded and [[Reassigned to Antarctica|transferred somewhere that's not as nice as an elite school.]]
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* The horror film ''House'', starring William Katt, has several scenes that take place in [[The Vietnam War]]. In those scenes, the soldiers fall into the ''<nowiki>[[M*A*S*H]]</nowiki>'' variety - no uniform insignia at all, haircuts that couldn't possibly be permitted, even in the most lenient units, and soldiers who don't look, sound, or act like anyone who has ever been in the military.
** [[Reality Is Unrealistic|All of which was perfectly common on the front lines of Vietnam in the final years of the war.]]
* All of the military personnel in ''[[War GamesWarGames]]''. The only person who has anything that comes close to a military haircut is the four-star general. The rest of the members of the Air Force in the movie look like they haven't had a military haircut in months.
** Being fair, they're staff officers working in an isolated headquarters that due to the nature of its duties and the general environment doesn't hold personnel inspections very often. And as any military person knows, when you stop holding regular grooming inspections then its not very long before grooming standards go straight to shit.
* ''[[Apocalypse Now]]''. The only-somewhat-mildly military feel of the film probably comes from the fact that most of the characters are high for a good percent of the film. This in turn probably comes from the chaotic behavior of the actors during their time on set, which included massive amounts of drug consumption.
** Actually a Truth in Television.By the end of the war the US forces had fallen apart and some units were almost unrecognizable as professional military. And truly staggering numbers were indeed regularly on drugs (we're talking double-figure percentages for regular marijuana and heroin use, according to some figures). Veterans have remarked on how accurately (compared to even ''Platoon'' or ''[[Full Metal Jacket]]'') [[Fridge Horror|it captures the atmosphere of 'Nam!]]
* ''The A-Team'' (the movie) has a lot of examples:
** After the opening scene, there's a caption that says "eight years later." Even though eight years have passed, no one on the team has been promoted. Face was a lieutenant, which is a rank that has a near-automatic promotion after two years. For some reason, he's still a lieutenant eight years later, despite numerous successful missions.
*** He might have gone from a 2nd lieutenant (O-1) to a 1st lieutenant (O-2), but a person can usually make 1st lieutenant by fogging glass for 18 months so that leaves at least 6.5 years without advancement.
*** It is just ''barely'' theoretically possible if he took the absolute longest time allowable to make 1st lieutenant (3 years) and then similarily blew his first opportunity at making captain, but he'd still be just a few months short of involuntary separation. (Under US army regs, an officer who fails twice for promotion after sufficient time-in-grade is to be discharged. Since time-in-grade for a 2nd lieutenant is 2 years, and for a 1st lieutenant is 4 years, and promotion boards are held annually, you can do the math).
** In Baghdad, Captain Sosa ([[Jessica Biel]]) says she'll court-martial Face. Neither she nor Face seem to realize she can't do that. She could recommend him for court-martial, but she has no way of actually doing it herself and should know that she would have little possibility of pushing a court-martial up his chain of command.
*** She's in the Criminal Investigation Division, the Army equivalent of the NCIS. She has ''every'' possibility of pushing a court-martial up his chain of command; in fact, if she arrests him on a felony charge, then its essentially automatic.
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*** Not even that. He was officially given a ''medical'' discharge and retained all his pension and veteran's benefits.
**** Which is specifically lampshaded as getting off far easier than any officer who ''wasn't'' in Miles' unique political position could hope for. As Miles' own internal monologue points out, as the heir apparent of the Vorkosigan Countship he and Emperor Gregor cannot avoid being close political allies for the rest of their lives unless the whole political alliance supporting the throne is to be seriously damaged; both Miles and the Emperor have no choice but to give each other every face-saving gesture that the other party will remotely tolerate.
***And also because his previous service had built up more then a little bit of honor-debt. Miles may have been a son of Aral and a foster-brother of Gregor but that does not mean he would have gotten off so light if he had been merely another [[Upper Class Twit|idle Vor]] rather then someone who saved Barrayar's bacon several times before.
** Shortly after meeting her, Aral Vorkosigan tells his future wife Captain Cordelia Naismith, of the Betan Astronomical Survey, that near as he can tell, ranks within the BAS doesn't seem to indicate much more than pay-grade.
*** The BAS is explicitly not a military service—it's a government-scientific exploration agency. The Betan Expeditionary Force, which ''was'' a military service, was a rapidly-formed ''ad hoc'' unit (Beta Colony appears to not have a regular armed service at all) that drew upon a lot of BAS personnel to crew its ships—but as what was essentially a civilian militia, its only to be expected that their definition of military topped out at 'could tell port from starboard with less than two tries'.
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* The way the Global Defense Initiative is represented in the terrible official [[Novelization]] of ''[[Command & Conquer]]: Tiberium Wars'' is appalling. Among other things, it had a Private being promoted to Sergeant ''on his first day'' out of boot camp, when he showed no exceptional skill or capability worth promoting him.
** That actually was policy in the Soviet army, which operated on the basis of near-100% turnover among enlisted men due to compulsory military service and everybody getting out after their first hitch was up. NCOs were just the guys picked in boot camp as best suited to supervise their peers. Of course the NCO corps of the old Soviet army was legendary for being pretty much useless, leaving most of the leadership (and ''all'' of the institutional memory and experience) to fall to the officers and warrant officers.
* The Possiltum military seen in the early ''[[Myth Adventures]]'' novels is underfunded and undertrained, so it's [[Justified Trope|justified]] that they're insubordinate and incompetent. Later, though, an enormous and highly successful Mob-trained army is assimilated into Possiltum's, and we see it from the inside ... and the viewpoint character who infiltrates it is insubordinate, makes trouble with civilians, hires civilians to perform military duties without authorization, ignores paperwork and willfully violates orders. The result? ''Repeated promotions for "showing initiative."'' WTF?
** The main rule of the Possiltum army is the [[Rule of Funny]]. Since the main character is ''trying'' to screw things up, and hates the idea of being in the army at all, much less having rank, ''of course'' he's going to [[Springtime for Hitler|make things work better and be promoted for it]]<ref>Example: receiving a requisition for seasonal gear, he deliberately ships gear for the opposite season. But he didn't notice that the requisition was half a year old, so the gear was for the appropriate season when it arrived.</ref>
** The Brass noticed that the supply depot's performance ''improved'' by leaps and bounds. They liked the results, even if the methods weren't By The Book.
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* In ''[[The Lost Fleet]]'' series the Alliance navy has become this after a century of constant warfare and massive attrition in the officer ranks. Neither officers or enlisted personal salute anymore and ship captains actually get to vote on the fleet commanders battle strategy. When Jack Geary is put in charge of the fleet he reintroduces saluting and makes sure that his orders are followed without any voting. His main problem is that he does not have enough senior competent officers to replace all the idiots and glory hounds who refuse to follow his orders. The only units who still maintain proper military discipline are the Marine detachments.
* ''[[Catch-22]]'' has, among its many things, a man who keeps intentionally getting court-martialled so as to get sentenced to dig ditches instead of go on the front lines. He also fraternizes with the officers.
* ''[[Honor Harrington]]'' tends to be something of an aversion except in specific areas. Officers from [[Upper Class Twit|politically and/or financially prominent families]] get to wear a [[Custom Uniform]] and are [[Nepotism|favored in promotion]] -- although to be fair if they prove incompetent they also usually end up dead because cowardice is not a Mantie vice of whatever class in society. (There is one exception, and he ends up killed in a less honorable manner.) All that said, the Royal Manticorean Navy maintains a strict chain of command. In the novella ''The Service of the Sword'', a Marine non-com of many a year respects the orders of an [[Ensign Newbie]] because of her rank. And it is specifically said that non-coms are allowed "respectful disagreement" with a lot of seniority, but this comes to no more than an, "if you say so sir".
** However, it is to be noted that the primary reason the senior NCO is obeying the ensign's orders in the above scene is because she's actually ''getting it right''. If her orders had been egregiously stupid her squad NCO would almost certainly have politely ignored her and done whatever ''he'' felt appropriate to the task, in full expectation that the captain would have backed him up on it later.
 
== Live-Action TV ==
* ''[[Star Trek]]'': Starfleet is both a military and an exploration and research organization, also acting as [[wikipedia:Gendarmerie|top-level]] [[Space Police|law enforcement]] and the [[Gunboat Diplomacy|advance scouts and bodyguards]] of [[The Federation]]'s diplomatic corps and intelligence network. It is a conglomeration of the US Navy, the USMC, the FBI, the CIA, [[NASA]] and a few research universities; a captain may need to think like Colin Powell or like Jacques Cousteau—or all of these may apply at once. To an extent, this came about by the involvement of [[Depending on the Writer|many hands]]. [[Gene Roddenberry]] seemed to be inspired by the civilian space program ([[Yanks With Tanks|partially operated by the military]]). Nicholas Meyer was proudly making military sci-fi. Other screenwriters were just writing cop shows [[In Space]], or sci-fi morality tales in the [[The Twilight Zone]] mode, or whatever other genre they felt like that day.
** Prior to ''[[Star Trek]]'', Roddenberry had served on the Los Angeles Police Department (a real-life example of the not-quite-military, especially in the 1950's). No doubt this experience had an influence on Starfleet as Roddenberry imagined it.
** The result of this complex and conflicted process was a variety of offenses against seeming common sense, or at least expectation: [[Creator's Pet|making a civilian teenager a bridge officer on the basis that he might be the next Mozart...but for warp engineering]]; blatant fraternization between ranks; allowing Starfleet officers to pursue random personal quests (including, in one case, allowing one to honor a Klingon 'blood oath' and participate in murder and espionage as a result); and much screentime spent on the crews' recreation, such as learning to [[A Day in the Limelight|tap dance]] while an espionage plot lay in the background, or two command crews taking time out from a ''war'' to play baseball against each other (and treating it like [[Serious Business]], too). Some viewers found this particularly uncomfortable in the later seasons of ''[[Star Trek: Deep Space Nine|Star Trek Deep Space Nine]]'' when these same seemingly informally employed officers were subjected to the horrors of war (of course, by this point the writers were aware of public perception of Starfleet, and this was part of the ''point'').
*** Actually, treating baseball as [[Serious Business]] is not new to military - in World War 2, US military viewed any form of rest as Serious Business, since it improved morale.
*** Also, 'Acting Ensign' Wesley Crusher had no authority worth mentioning over anyone and was seldom trusted with critical tasks while unsupervised. Essentially, he was an Age of Sail midshipman.
**** Even Age of Sail midshipmen had more authority than Wesley did.
** Also, the 'blood oath' incident would have created a major diplomatic stink if his request had been refused, and 'because political complications' has led real-world militaries into a lot of decisions that they'd rather have not made.
** This was nothing, though, against the discomfort with having the family of several crew members ''also in the very vessels where they serve''. In ''[[Star Trek: The Next Generation|TNG]]'', Roddenberry wanted to make the ''Enterprise'' more family friendly, emphasizing that [[City in a Bottle|these ships are huge]], and they were originally planned to be [[Wagon Train to the Stars|away from civilization]] for years at a time. Not quite [[Generation Ships]], but still more than a bit like Jamestown with rocket engines, autonomous on the frontier. In this original plan, before going into known danger, Picard would separate the saucer (which contained all the families, and civilian personnel like scientists and Ten Forward staff) from the ''Enterprise''.
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**** It also has to do with that specific point in Federation history. Exactly how military Star Fleet is seems to depend a lot on what's going on in the galaxy at a given moment, i.e. things are quasi-military during TOS when the Federation is at peace but with active threats to its security flexing their muscles, it then becomes much more military during the first six movies as the cold war with the Klingons gets hotter, and then loses almost any resemblance to a regular military organization in TNG, during which time the Federation is at peace. With the emergence of the Borg and the Dominion, things start shifting back the other way.
**** You can almost view their uniforms to judge how things are going for [[The Federation]], if they're wearing bright colors then they are at peace but the darker the uniforms get the greater chances they are at war with someone.
***** So Starfleet's position on the [[Sliding Scale of Idealism Versus Cynicism]] is conveniently [[ColourColor-Coded for Your Convenience]] by their uniform. [[And Knowing Is Half the Battle]].
**** While were at it the Klingon Defense Force shows an indiscipline that makes it look more like a street gang then a military force. Somewhat unsurprising given that the Klingons aren't so much soldiers as they are ''[[Proud Warrior Race Guy|warriors]]'' - neither the officers nor the crew would pay attention to stiff discipline ''anyway'', so why bother?
** The more recent [[J.J. Abrams]]-produced ''Star Trek'' films play with this. On the one hand, as a consequence of the timeline-altering events at the beginning of ''[[Star Trek 2009]]'', Starfleet is decidedly more militarised; ''[[Star Trek Into Darkness]]'' also suggests that elements in the Federation like Section 31 are even more influential. On the other hand, Starfleet still refuses to be an outright military force, with more focus on exploration and diplomacy. Something that Kirk explicitly states in ''[[Star Trek Beyond]]''.
 
* ''[[Babylon 5]]'': In "Gropos" several visiting infantrymen harass Delenn and are let off with nothing more than [[Drill Sergeant Nasty]] treatment. Delenn is a ''foreign ambassador'' and such a thing would almost certainly be worth a court martial in [[Real Life]].
** The main reason they got off light was that Garibaldi interceded on their behalf. Not the best excuse, but it's something.
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* Fully [[Inverted Trope]] in ''[[I Dream of Jeannie]]'', where [[NASA]], a civilian scientific and organization that just happens to take some of its astronauts from the military is treated like a strict military organization. The Astronaut characters are practically never seen out of uniform.
** At the time of ''[[I Dream of Jeannie]]'' 's debut in 1965, most NASA astronauts (and Soviet Cosmonauts for that matter) were in either the Air Force, Navy, or Marines, and had been selected for [[The Right Stuff|their experience as fighter pilots or test pilots]] (both in most cases.) NASA picked its first civilian astronauts (Neil Armstrong and Elliot See in 1962 [both former naval aviators]). In 1965, [[wikipedia:Astronaut Group 4|certain astronauts were selected for their scientific prowess]] instead of flying prowess (and still 4/6 of those chosen had military experience). That said, NASA was and is not run like a military or paramilitary organization in real life, despite the depiction on the show.
* The 4077th ''[[MASHM*A*S*H (television)|M*A*S*H]]''. Giving civilian conscripts the rank of Army captain on arrival will do that (most Army MDs hold captain rank or higher, or did during the [[Korean War]]). Somewhat based on [[Real Life]], as military units based around specialist support instead of combat tend to become the military equivalent of a [[Bunny Ears Lawyer]].
** [[Lampshade Hanging]] during an episode when a general who felt he'd been poorly treated (having to wait until critical cases were attended to before his minor wound was dressed) assigned an undercover operative to gather dirt on how Colonel Potter ran the unit without adhering to strict military protocol. When the man was found out and observed that "From a military standpoint, things are pretty loose around here," Potter shot back "Maybe. But from a ''human'' standpoint, they're plenty tight."
*** Ironically, the thing that originally offended the general ''was'' proper military procedure—priority of care is determined by seriousness of injury first, ''then'' by rank.
* [[Stargate SG-1|Stargate Command]] and the [[Stargate Atlantis|Atlantis Expedition]] are relatively restrained versions of this trope. But make no mistake they are very Mildly Military. But since both shows are [[Genre Savvy]], this is lampshaded and explained. A [[General Ripper]] comments on his discomfort with an alien and an archaeologist being on a front-line Special Forces team. But the logic is that since they get the job done they can get away with it. Atlantis is actually a bunch of civilians with a military contingent.
** In SG-1's case, it helps that the O'Neill a full colonel, which is an awful lot of officer for one 4-person team. He has enough legitimate authority to justify a lot.
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** Completely justified in ''[[Stargate Universe]]''. Icarus Base was strictly a research base, and a pretty laid back one at that; they just happened to have a military contingent in place, as is standard. Nobody was counting on the bad guys shooting up their base, their planet blowing up, and then getting stranded some unGodly distance from Earth onboard a rickety ship that they can't fully control. Add in the fact that they have to fend off power takeovers from within and hostile takeovers from without and it becomes really clear why SMOP went out the airlock.
*** At the very least, Telford is pretty fond of calling Young on his various mistakes/indiscretions, such as sleeping with a subordinate officer, to start. Young gets away with it because Telford was originally in command and the affair was never made public (more of an open secret since they broke it off). Now that he's on ''Destiny'', he can get away with it because they literally cannot replace him. This becomes more pronounced as the series went on and the people on Destiny realize that Earth can't really help them. After an ill-conceived plan almost destroys the Destiny, Colonel Young essentially walks out on General O'Neill, demonstrating that he is only going to be paying lip service to any orders from Earth.
* Largely averted in [[Battlestar Galactica (2004 TV series)|the new ''[[Battlestar Galactica]]'']], where you have lots of characters shouting about hierarchy and such. In fact, however, temporary insubordination or inappropriate behaviour are forgotten quickly because [[Status Quo Is God]]. This seems justified given the near total annihilation of humanity and their situation creating in them a sense of family more than anything else, not to mention having been forced to dip increasingly into the civilian population over time to replace losses. They simply cannot afford to be entirely strict on such matters as they used to be. Even on a bad day they are a lot more military than many on this page though.
** Lee Adama makes this very clear in the S3 finale, where he lists many of the egregious lapses in discipline or regulation (as well as being usually lenient on things up to and including mutiny and military coups) as unavoidable. '[because]We're not a civilization anymore. We are a gang, and we're on the run and we have to fight to survive. We need to break rules, we have to bend laws, we ''have'' to improvise!'
*** This realization, long before it was voiced by Lee, as well as the influx of civilians onto the ship and into the military likely explain why Galactica gets more and more mild as time goes by. In S3 they even open a bar on the ship. Which, with the destruciondestruction of ''Cloud Nine'', might be the only bar left in existence.
*** The appearance of ''Pegasus'' with its tough-as-nails discipline also contrasts with the milding conditions of ''Galactica''.
** It's also worth noting that even before the Cylon attack, things were loose on Galatica''Galactica'', in some ways even looser than they would be during the first two seasons of the show. Galatica''Galactica'' was in the process of being decommissioned, so a blind eye was turned to some things that wouldn't be tolerated at another post. Colonel Tigh explicitly states this when he calls out Boomer for fraternizing with an enlisted man.
* ''[[NCIS]]''. Compare/contrast with their real-life organization of the same name. Note, however, that NCIS is a civilian law enforcement agency, which manifests itself in the show- Tony is an ex-cop and Kate was Secret Service. One episode [[Lampshade]]s this at the beginning with a sexual harassment lecturer pointing out that Gibbs's [[Dope Slap]]s, Abby's [[The Glomp|tackle hugs]], and the frequent horseplay between Tony, McGee and Ziva are all ''absolutely'' against policy, and the rest of the episode is laced with jokes about how they ''really'' do not care.
* The Military Channel's ''Special Forces: Untold Stories'' shows re-enactments of operations conducted by real special forces soldiers. These are supposed to be the best of the best, but whenever they're on screen, they look and act like they've never carried weapons and behave in ways that makes them look more like new recruits than special forces soldiers. For example. any time two or more of them are together, they clump together like Cheerios, creating an easy target. This is probably not only the actors' inexperience, but also because the director is trying to get them all into the camera's view.
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*** Some truth in television here. In cases such as counter intelligence and CID, the agents tend to go by the title of "agent" rather than their rank to avoid problems with people of higher rank.
**** They also at least sometimes wear civilian clothes specifically to avoid having to show rank insignia. The entire point is that you can't tell if 'Agent Smith' is actually a colonel, a sergeant, or a civilian DoD employee -- the only thing you're supposed to see is that he's the man with the badge.
** However, none of the above changes the fact that the Initiative were a barely competent group of ass-clowns that couldn't hope to win a barroom brawl. For an alleged hand-picked group of special operations troops, they seemed to be entirely ignorant of military tactics or even basic room-clearing procedure.
* In ''[[Farscape]]'', the Peacekeepers are extremely variable:
** Peacekeeper grunts and lower ranking officers like lieutenants were usually very military (disciplined and in uniform.)
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** In addition to this, the depiction of the Peacekeepers varied in the show from Episode to Episode between a Nazi-esque military force and an overgrown mercenary force hired by different civilizations to keep order. It's also been implied that over time they've become less of a benevolent police force-for-hire and more of a [[A Nazi by Any Other Name|Space Nazi Empire]] full of [[Scary Dogmatic Aliens]].
* [[The A-Team]]! But then again, they're actually fugitives from the Army. But at least according to [[The A-Team (film)|the movie,]] they were like that even before they sentenced for a crime they didn't commit.
* ''[[Combat Hospital]]'': Much like the ''[[MASH]]M*A*S*H'' example above, actually military protocol in a day-to-day situation is treated relatively casually in the hospital. However the chains of command are still followed, and Colonel Marks on occasion will dress down officers for not following their responsibilities with regards to rank and uniform.
* Averted in ''[[JAG]]''. For a staff corps office they take military protocol very seriously.
* Regarding ''[[Sea Patrol]]'', reviewers at Amazon seem to fall on the extremes of "great show" and "bad on technical detail". People do seem to [[Unusual Euphemism|fraternize]] a little and one can write it off as [[Lowest Common Denominator|typical TV]] especially as there are far more ridiculous examples on other shows, and the rules are taken seriously at least. It is noted that people talk back to superiors too much and whether that is justified by being a patrol boat only someone who has similar experience can tell.
 
== MMORPGNew Media ==
* In ''[[Descendant of a Demon Lord]]'' Celes has felt dismay on multiple occasions by the lack of discipline her soldiers have displayed out of battle (such as acting as sentries). But in 11.1 there was this gem
* ''[[Ace Online]]'' makes it clear that the mercenary unit Free S.K.A. is said to have "more personal issues", but is just as good as regular Bygeniou army. The instant giveaway is however [[Good-Looking Privates|Operator Gina]] herself; no army employs their personnel with [[Bare Your Midriff]] uniform with [[Fetish Fuel|fishnets!]]
{{quote|'''Celes:''' Did you disrobe before or after [Vrudanos, the person in charge of you] left?
* [[Tabula Rasa]] was set with player characters as soldiers in a futuristic military/militia organisation. Being an MMORPG, none of the officers minded their Receptive subordinates faffing about rather than following their orders.
'''Ignaros:''' If you must know, [[Naked People Are Funny|I have not put on pants for the last two days]], ma’am.}}
* ''[[PlanetSide]]'' is about a [[Forever War]] between three opposing factions, each composed of thousands of players. Some players can attain high command ranks, which in ''theory'' should give them some sway over players, but when someone starts barking orders over the command channel, they are usually promptly ignored. Mildly amusing when two commanders start broadcasting opposing orders (Defend so-and-so! Fall back from so-and-so!) then [[Mission Control Is Off Its Meds|start yelling at each other in global chat.]]
 
 
== Newspaper Comics ==
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** "Laid-back discipline" ... except when Sarge "disciplines" Beetle with a [[Big Ball of Violence]].
* ''[[Beau Peep]]'' is much the same. In fact, probably ''any'' gag-strip set in the military.
** Except ''[httphttps://wwwweb.archive.org/web/20210305125111/http://privatemurphy.com/ Private Murphy's Law]'', which was drawn by an US Army NCO, published in Army Times, and generally follows military protocol in its humor.
 
 
== [[Tabletop Games]] ==
* ''[[Traveller]] '': The IISS is famous through the Imperium for it's studied informality. Justified in that it is not a military organization as such(though it takes part in warfare) but an exploratory, intelligence, and scientific institution. Zig-zagged back in that the IISS maintains militaristic [[Space Police|Space Swat Teams]] for various peculiar duties associated with their missions(say extracting an agent in danger, or recovering equipment that it would be inconvenient if the natives find it).
 
* [[Traveller]] : The IISS is famous through the Imperium for it's studied informality. Justified in that it is not a military organization as such(though it takes part in warfare) but an exploratory, intelligence, and scientific institution. Zig-zagged back in that the IISS maintains militaristic [[Space Police|Space Swat Teams]] for various peculiar duties associated with their missions(say extracting an agent in danger, or recovering equipment that it would be inconvenient if the natives find it).
** The IISS S-3 teams are more intended for a law enforcement role than a military role—which is justified because interstellar travel limitations in this setting means that the IISS is often the only Imperial authority within jump range and gets handed some of these jobs by default, in addition to the fact that they ''are'' the relevant law enforcement agency for enforcing things such as planetary quarantine regulations.
 
== Video Games ==
* The [[Badass Crew]] you gather in ''[[Super Robot Wars]]'' usually demonstrates this trope. In the second game, the XO of the Hagane gains a rival who repeatedly points out this behavior...but he himself is a Neidermeyer with no respect for the lives of his soldiers or esteem for their opinions and input. He thinks this makes him a properly badass captain. (Actually, it just makes him a regular ass.)
** The classic series games mostly averted this trope by virtue of having a strong leavening of military leadership from the very start, though this broke down slightly as various non military forces were added to the mix.
** ''[[Super Robot Wars Alpha]]'' started out with various irregular forces like the various super robot teams and the [[Mobile Suit Zeta Gundam|AEUG]] doing their own thing but as they received an infusion of military personnel from the other series a rough pecking order was generally worked out halfway through the plot.
** ''[[Super Robot Wars Alpha]]'' Gaiden actually averted this trope for a large chunk of the plot, specifically in regards to the chain of command being fairly explicit (with [[Mobile Suit Gundam|Bright]] serving as the CINC of the Preventers/Irregulars, [[Mobile Suit Gundam 0083: Stardust Memory|South Burning]] as senior NCO, [[Mobile Suit Zeta Gundam|Amuro and Quattro]] as well as [[Super Dimension Fortress Macross|Roy Fokker]] as senior officers, with various other powerful non military figures like [[Daitarn 3|Banjou Haran]] serving as officers as well. This results in [[Great Mazinger|Tetsuya Tsurugi]] getting dressed down later on for insubordination and dereliction of duty by Burning. As an amusing sidebar, Fokker was more professional as a military officer most of the time than he was in his own series.
*** The second and third Alpha games built off this and while they generally tried to maintain military cohesion, their numbers and personnel grew so diverse they were forced to settle for a partially military/civilian mix of leadership, especially since due to plot reasons they became more and more independent of outside authority from anyone.
** The [[Super Robot Wars Z]] series tried pretty hard to show how hard maintaining a stern military chain of command would be, especially since the plot was such random forces from many different series were forced to cooperate out of sheer necessity and often had little time to figure out how the pecking order would work, leading to all sorts of conflict at the midpoint of the plot of the first game, though they eventually worked out an Alpha 2/3 level of military discipline, especially in the later games.
* ''[[Nintendo Wars]]'' until Days of Ruin was a major offender, fairly intentional. Some of the Commanding Officers are obviously too young or old to lead a real military force, and some of their outfits barely even qualify as uniforms. Then we have characters like Grit, a laid-back guy who openly mocks his superior, and Andy, who is easily distracted by a new wrench. And let's not get started on the English version of [[Totally Radical|Jake]]...
* The special forces unit of ''[[Clive Barker's Jericho]]'' seems to have a vague chain of command and a few loose cannons, with Delgado in particular being such a discipline problem to hazardous degrees.
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** ''[[Mass Effect]]'' is somewhat of a special case here anyway in that you can snap your subordinates into line at any time, although this tends to lock out dialogue options. It also tends to be a Renegade action and Shepard is rarely nice about it. The option is there, though.
** Captain Anderson most likely gave Tali, Wrex and Garrus security clearance back when the Normandy was his ship, and he specifically asked for Ashley Williams' transfer. Once Spectre Shepard takes over s/he has commandeered the vessel and things are status quo. I doubt Shepard can officially grant or revoke clearance but no one except the Council can alter anything as long as s/he is in charge either. Liara might have been clearance by way of political pressure from the asari Councilperson.
*** Tali isand aLiara are civilian technical specialistspecialists hired because shethey hashave mission-essential skills that are not available in the standard TO&E, Wrex is a private military contractor, and Garrus is an officer in an ally nation's para-military force. Procedures exist in real-world militaries for working with all three and/or giving them clearance if necessary to do their jobs.
*** All this is further justified in ''[[Mass Effect 2]]''; Shepard is no longer working for the Alliance or the Council, but Cerberus, a private organization which is Mildly Military by design. Characters repeatedly point out that Cerberus has looser regulations (including, specifically, no regs against fraternization), with a general attitude of 'anything goes as long as the job gets done.'
*** "This is technically a civilian ship. I'm probably lucky you're still wearing pants."
** At one point you meet an Admiral on the Citadel who calls you on it and writes an annoyed report on the state of the ''Normandy'' (which has no in-game consequences), including aliens having free access to the ship and the lack of discipline. But well, he's a disgruntled old man who thinks the ''Normandy'' is a useless waste of Alliance money, so he'll [[Accentuate the Negative]] in just about everything.
*** Unless you smooth talk him, in which case he gives a grudgingly favorable report. Then again, you can also shut him down completely due to the fact that you're no longer under his jurisdiction.
* Although they are frequently called an army, most sets of units the player assembles in ''[[Fire Emblem]]'' are just an atypically large [[Ragtag Bunch of Misfits]]. Most of the series justifesjustifies this, as these groups are rebelionsrebellions (2, 2nd half of 4, 5, parts of 10), working for in-exile governments for most of the game (1/11, 8) mercanarymercenary companies (9 and parts of 10) or not actually an army, just a search team (early 4, 7), 3/12 and 6 don't have good reasons, but employ a greater precentage of professional soilders/mercanaries compared to the civilian heavy "armies" of most games. 13 just plain old doesn't care.
* ''[[Final Fantasy VIII]]'': For an [[Military Academy]] that produces the [[Badass Army|toughest and most elite soldiers in the world]], Balamb Garden is surprisingly cozy and cheerful. And that [[Ear Worm|music that plays while you're in there]]...
** During the first disc, the Garden is far more spit-and-polish; while there's still plenty of leeway for horsing around and [[Sidetracked by the Gold Saucer|playing card games while on duty]], there are lines that should not be crossed. Zell gets his futuristic skateboard confiscated when he brings it into Garden, and when Seifer heroically disobeys orders on a mission because he was assigned to a makework position, he's imprisoned and effectively cashiered despite basically shredding the entire enemy force. Finally, your initial SeeD rank is partly determined by your willingness to stick to the regs on that mission (the Attitude score). Later on, your rank can drop if you [[Take Your Time|spend too much time]] [[Averted Trope|playing around]] and don't stick to the mission at hand.<ref>...supposedly. Though the official guide may say otherwise, the amount of time you spend on side quests and Triple Triad has no bearing on your salary. Outside of scripted events and written exams, your rank is determined entirely by how many monsters you kill in between paydays. It's the same "kill monsters for money" formula seen in every RPG, just in a different package.</ref>
* SOLDIER in [[Crisis Core]] seems to work like this. Sure, sometimes they act like one would expect a military to act (all the "Sir! Yes, sir!"s when Zack is giving his speech to the new Thirds, for instance) but most of they time they're hanging out on the SOLDIER Floor talking about girls, company gossip, or whatever else happens to come up. Considering the simplicity of the chain of command (there are only three ranks, despite what some fanfiction might assume), the probable youth of most of the members, and that one SOLDIER is almost an army by himself, this is somewhat understandable.
* The Terran armies in ''[[StarcraftStarCraft]]'', both games. Then again, given that most of the line troops consist of repurposed criminals, this is hardly surprising.
** Justified with Raynor's Raiders, at least, since they're a rebel organization and wouldn't really have a well organized hierarchy anyway.
* [[Transcendence]]'s Commonwealth has a case of this. The Militia will promote you to Captain after your first successful mission, Major after your second, and Colonel after your third. You can complete all of these missions in the space of a few in-universe days. The fleet is a little stingier, but it's still possible to go from nobody to Fleet Commander in about a week.
* ''[[Skies of Arcadia]]'s'' Valuan Empire seems to advert this trope for the various mooks seen around. However the higher up the chain of the command you go the less militaristic it becomes. Seems that the Admiral's are hand picked for their individual talents (or political connections) and once given command are free to do pretty much what they want to get the job done. Ramirez for example is Galcian's Vice-Captain at the start, dispite having no background in any military or sailing organizations, and then later given admiralship and command of his own fleet.
* ''[[Call of Duty]]'' isn't perfect either. In ''[[Modern Warfare]]'', Soap's first day in the SAS consists of two minutes in the firing range, a quick CQB exercise, and then he's off on his first mission, ''as a Sergeant.'' In the real SAS, which you can only join after serving in another regiment, you immediately lose your rank and start at the bottom, and spend weeks going through [[Training Fromfrom Hell|Selection]].
** Soap is mentioned in dialogue as just having come ''out of'' Selection. He's just ''had'' the weeks of Training From Hell—thisThis is his first day meeting the operational team he's been assigned to, not his first day in the SAS period. The purpose of the 'brief CQB drill' is as a team-building exercise; new guy has to start learning how to mesh with his new squad, and his new squad wants to see whether or not he can at least walk and chew gum at the same time.
* ''[[Ace Online]]'' makes it clear that the mercenary unit Free S.K.A. is said to have "more personal issues", but is just as good as regular Bygeniou army. The instant giveaway is however [[Good-Looking Privates|Operator Gina]] herself; no army employs their personnel with [[Bare Your Midriff]] uniform with [[Fetish Fuel|fishnets!]]
* ''[[Tabula Rasa]]'' was set with player characters as soldiers in a futuristic military/militia organisation. Being an MMORPG, none of the officers minded their Receptive subordinates faffing about rather than following their orders.
* ''[[PlanetSide]]'' is about a [[Forever War]] between three opposing factions, each composed of thousands of players. Some players can attain high command ranks, which in ''theory'' should give them some sway over players, but when someone starts barking orders over the command channel, they are usually promptly ignored. Mildly amusing when two commanders start broadcasting opposing orders (Defend so-and-so! Fall back from so-and-so!) then [[Mission Control Is Off Its Meds|start yelling at each other in global chat.]]
 
== Web Comics ==
* Then there's the webcomicweb comic ''[[Gone With the Blastwave]]''. The leadership of the main characters' army is so lax they hand out promotions based solely upon killcount, and soldiers can cheerfully wander off, get lost, desert, or '''make coffee on a funeral pyre''' with no comeuppance. As one character put it: "Why haven't we lost this war yet?"
 
== Web Original ==
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** The trope also gets averted whenever the main cast meet somebody from outside Blood Gulch. Apparently the other Red and Blue teams, as well as the Freelancers, all take their jobs rather seriously. This has lead to Caboose being tied up in a brig, and Simmons and Grif facing a firing squad.
** Even the Freelancers are fairly lax about things, though—they're mostly left to do what they like how they like it. They still get orders (such as Wash's orders from Recovery Command), but they aren't really checked up on all that often. Which shows very poor judgment on Command's part, considering the trouble they all get up to.
* ''[[Homestar Runner]]'' has several, all of whom have tables at the Strong Badia Vaguely Military Career Fair
* Then there's the webcomic ''[[Gone With the Blastwave]]''. The leadership of the main characters' army is so lax they hand out promotions based solely upon killcount, and soldiers can cheerfully wander off, get lost, desert, or '''make coffee on a funeral pyre''' with no comeuppance. As one character put it: "Why haven't we lost this war yet?"
* [[Homestar Runner]] has several, all of whom have tables at the Strong Badia Vaguely Military Career Fair
** The Homestarmy, whose soldiers include a painting, Strong Sad, Homsar, and a popcorn popper (deceased).
** The On-Point Kings, who are Shady Mercenaries, not Strong Bad and his friends in fake mustaches.
** The Municipality, the King's private police force, which is The Poopsmith in riot gear.
** There's also the [[G.I. Joe]] parody, the Cheat Commandos, which take everything about Joe and crank it up to 40.
 
 
== Western Animation ==
* Nigh-universal in ''[[Transformers]]'' series. The Autobots we see are always a military contingent... and always act like they're just guys on vacation. Particularly notable with the obligatory [[Kid Appeal Character|Bumblebee]], who generally acts like a [[Tagalong Kid]] on a military mission who somehow managed to get a formal rank instead of being shooed away or recieved proper training. Even when there ''is'' [[Transformers Animated|proper training]], he will act like he just got out of elementary school and doesn't feel like doing his homework today.
 
 
== Real Life ==
* An awful lot of special ops units can look like this to the casual observer - generally because anyone who can pass selection is self -disciplined and -motivated enough that they don't need to be ragged about by spit-and-polish NCOs. The key here is that special forces are, for all practical purposes, [[Ninja]], and don't operate in the massed ranks like other soldiers and around which most protocol is designed, so they have their own rules that are more relevant to their unique situation.
* The United States Air Force, the Royal Air Force and probably many others are noted for this trope. It's true that they're often ''very'' laid back (especially when compared to other branches of the military), this is because in the Air Force it's actually officers who end up doing a lot of the actual fighting while the enlisted provide support rather than the other way around and operation on large aircraft and Air Force bases requires close cooperation between officers and enlisted men. They also often enjoy creature comforts other branches don't because air bases can often be far, ''far'' away from the actual fighting.
** Additionally, the crew of an individual aircraft usually have a rather more streamlined chain of command than the disparity in rank would suggest; the aircraft captain's word is law, but beneath them everyone else has a specific task to perform and little occasion to give each other orders, so the formality of rank is unnecessary.
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** The US Air Force's Auxiliary, the Civil Air Patrol, is made up entirely of volunteers, many of whom use their own aircraft to support search and rescue, disaster relief, Air Force training exercises, etc. And although it is a auxiliary of the Air Force, it technically is only such when the aircraft is being used on a Air Force mission, otherwise it is a private, non-profit corporation.
** [[wikipedia:Military Affiliate Radio System|The Military Affiliate Radio System]], an all-volunteer group of amateur radio operators.
** Skippy of ''[[Skippy's List|Skippys List]]'' (according to his [https://web.archive.org/web/20110908171132/http://skippyslist.com/about/ about page]) was in PSYOPS, mostly as an illustrator. Basically, he drew propaganda posters for the Army (in post-[[The Yugoslav Wars|war]] Bosnia, apparently). So yeah, more or less Mildly Military.
*** He was an ''[[Insistent Terminology|Airborne]]'' Illustrator. He couldn't tell you why the Army felt they needed an illustrator to be airborne qualified though.
* The United States Lighthouse Board (1852-1910) was like this as well. It consisted of uniformed Army and Navy officers who oversaw lighthouses, but of course their expertise was primarily technical and logistical. The postings were often relatively comfortable, with each officer having his own house at the post, and allowed to have his family live with him.
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* The United States Merchant Marine is arguably like this (as are most country's merchant navies). While in and of itself a civilian career, Merchant Marine cadets and officers must wear naval-style uniforms and abide by military custom and are obligated to become a part of the United States Navy Reserve.
* Paramilitary forces are usually like this, due to not being a proper military, and having laxer disciplinary standards. Some of the more professional ones defy this trope however, and are much more effective for it.
* The crew of the USS Enterprise (no, not [[Star Trek|that]] one, [httphttps://web.archive.org/web/20190929022524/https://www.navytimes.com/news/2011/01/navy-enterprise-more-xo-videos-surface-010411w/ this] one).
** Actually, this is an example of the real military. This may be an example of reality being unrealistic, though. This sort of thing happens all the time in the military. The Tailhook incident is another good example. I wouldn't call either incident "mildly military." If so, every service member who breaks the rules is also "mildly military." What this is is an example of bad judgment.
*** To be honest, what I consider most Mildly Military in the Enterprise incident (I am not aware of the other one you mentioned) are the reactions and conversations among the crew. They don't even seem to address their superior officer as "sir"—granted, from those videos it seems ''very'' likely that the XO himself enforced this laid back atmosphere, but it does resemble most examples of Mildly Military in fiction.
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** Frankly, the Navy as a whole is often considered this by Marines and Army types. The Navy at sea is more of a blue-collar industrial work station than what one thinks of as strictly "military." While not as much as the aforementioned Air Force, the Navy is a bit more lax about spit and polish and proper salutations and such. Which is somewhat ironic, considering that the Navy (and navies in general) was once the ''most'' spit and polish branch, because there were so many things that could go wrong on a ship, and almost every single one needed to work right or the ship was in major trouble. Strict discipline also helped to reduce the risk of mutiny (virtually unthinkable today). Today, everything is multiply redundant and/or automated, not to mention the fact that the workings of warships are so complicated that you need an engineering degree to maintain them, on the rare occasion anything major does break.
*** This is especially true with Navy Corpsmen, who are most famous for providing direct medical support for Marine units. It's fairly common for "Docs" to casually shoot the shit and show only minimal bearing with Marine NCOs many ranks above them. While this does give them a reputation for being dirtbags, most Marines will let a corpsman that they are confident can do their job (i.e. save the lives of their Marines) get away with murder. Furthermore, even in our own BAS (battalion medical), the rank structure is very lax, with the most junior and senior sailors casually conversing, joking, and pulling pranks on each other - this attitude is partially due to being an island of sailors in a sea of Marines. Corpsmen do have their own version of military professionalism, however, as corpsmen who can't do their jobs and put their Marines at risk from their incompetence are almost universally reviled.
**[[Exact Words|Technically]] the navy was not military at all in the older usage (as in "Naval and Military"), and there is some justification for that as regular (on permanent contract to the central government) naval forces may predate regular land forces though it is hard to tell. At just the time when navies were first being developed most kings had little regular land forces besides [[The Musketeer|palace guards]] and still relied on a mixture of feudal levies, militia, and contracted mercenary bands. It is hard to be sure of the chronology though.
***Actual regulars naval or military were a surprisingly rare sight in history. A King that could afford them was rolling in money and quite likely a conqueror (because that sustained his men). Also even when available they have their own disadvantages such as getting involved in politics (which is one reason the Roman Legions spent so much time working on roads rather than being allowed to be idle with restless thoughts). In any case a given state was at a given time in history [[Reality Is Unrealistic|quite likely to be]] dependent on a rather hodgepodge system for it's muscle.
* The Republican soldiers in the party and union militia's in the Spanish Civil War count. Heck they elected officers and could hand in their guns and leave at any point. Orders from the rear such as an advance were followed only after each unit voted. People would not follow an order they did not understand, even in battle. It seems that only idealism kept them in line at all. And then the Soviets showed up and took over, and then came the commissars and the field executions.
* High school JROTC, when not at a [[Military School]] is often this. Even in the top ten percent of programs, there are units that don't even do a military salute. Same goes for other paramilitary organizations affiliated with the US Military aimed at youths - Sea Cadets, Civil Air Patrol...
** Even at a [[Military School]], it's often this. No matter how many restrictions there are on what cadets are allowed to do, there will be all manner of stupid things done in barracks.
*** If we exempted every military unit whose troops did stupid things while in downtime and unsupervised, literally no military unit in the world would qualify as 'properly military'. Let's face it, shore leave is when even the sharpest troops often turn into complete assclowns. That's arguably the point of having it - decompression.
** Same with the Citizen Advancement Training (formerly Citizen Army Training) in the Philippines.
* The U.S. Army by the end of the [[Vietnam War]] suffered from a bad case of this; as mentioned above, many films set during the War show military units that are barely wearing uniforms, with half of the soldiers high most of the time. While this often seems [[Reality Is Unrealistic|jarring to viewers]], any soldier who was there will tell you that it was absolutely [[Truth in Television]]: the army was falling apart, discipline had gone completely to hell, the percentage of heroin-addicted soldiers had reached the double digits, and killing your own commander was so common as to get its own [[Deadly Euphemism]]: [[Unfriendly Fire|fragging]].
* In the [[Seven Years War]] the British thought that of the American militia and even the provincials. In point of fact [[George Washington]] was none to pleased himself and made an effort at correction both then and in [[The American Revolution|the next war.]] To be honest it was more a [[Culture Clash]] than anything else though a lot of the problem was that Americans recruited from the same "middling sorts" in society that in Britain would have gone into the [[Home Guard]].
* Russia entered World War I with more soldiers than guns (not to mention other war equipment). The stopgap measures meant soldiers all had wildly different equipment.
* Inverted by the US Department of Energy. Despite being a non-military non-police government organization it deals with such classified and or dangerous materials (most prominently nuclear materials) they take procedure and security ''very'' seriously and are heavily guarded enough to ''have their own special force''.
 
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[[Category:Organization Index]]
[[Category:Military and Warfare Tropes]]
[[Category:Wall Banger (Darth Wiki)/Star Trek]]
[[Category:Mildly Military]]
[[Category:Alliterative Trope Titles]]
[[Category:Mildly Military{{PAGENAME}}]]