Minmaxer's Delight: Difference between revisions

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{{trope}}
{{quote|''"I have no clue. I don't think it would be much fun honestly. Pun-Pun was never created with the intention of being played, and any game that allows a Pun-Pun character will quickly degenerate from there."''|Khan_the_Destroyer on the [[Dungeons and& Dragons|D&D]] character he created}}
 
The advantage/power/feat/character option equivalent of [[One Stat to Rule Them All]].
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=== Tabletop Games ===
* ''[[Dungeons and& Dragons]]'' (3.5 Edition): The Natural Spell feat allowed a druid to cast spells while in [[Animorphism|wild shape form]], making it an easy pick.
** ''[[The Order of the Stick|Order of the Stick]]'': [http://www.giantitp.com/comics/oots0354.html "Wait, I'm confused--there are druids who DON'T take the Natural Spell feat??"]
** Likewise, anyone playing a Swordsage is going to pick up Adaptive Style at 1st level, as it lets you refresh (swap out) all of your maneuvers in the time it takes to recover ''one'' normally (The feat is considered good for most Martial Adepts, but key for Swordsage).
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** Similarly, Fair Glabro. Glabro Form is one of the five werewolf shapes, and while it typically boosts your Strength and Stamina, it leaves you looking like Lawrence Talbot under the full moon. That is, unless you take this two-point Merit that merely leaves you looking like a very hirsute bodybuilder.
*** Of course, you have to balance that against the fact that ''Werewolf'' was never heavy on the sorts of situations where looking weird would actually be a problem.
* In 4th edition ''[[Dungeons and& Dragons]]'', the release of the Weapon Expertise and Implement feats was heralded by many screams and gnashing of teeth. Being a re-institution of the forbidden <s>Unnamed</s> (now a feat bonus under official errata) Bonus that, for just a Heroic feat, still scales into Paragon and Epic tiers. Widely remarked by CharOp superstars as making every class "have one less feat" for any character that does any attacking. What's even worse is that when you break the system in half and look at the gooey math, you can see that the +1 bonus at around the half-way point at all tiers is pretty much expected—so in some ways, this is a [[Game Breaker]] that is pre-broken to be necessary (if one considers a 15% shift in accuracy to be necessary)! Some suspect that this was pretty much a patch to the game system, albeit one accomplished through a feat rather than through more permanent adjustments.
** To clarify for those who haven't played it, player modifiers only automatically scale at +1 every two levels while monster modifiers scale at +1 per level meaning that you needed to come up with +15 in modifiers over 30 levels through feats, magic items, ability score increases, and tactics just to keep up. The game comes prebuilt to require this minmaxing and tells you the basics of how to do it.
** The Essentials supplement line added variant versions that also give specific secondary benefits based on the type of weapon (or magical implement) they're taken for, in order to add a little more consequence to weapon type as well as make the feat do more than just dully ratchet up your attack roll bonus.
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** And then there's the Calculator skillset, which lets you cast nearly any spell instantly, at infinite range, at 0 MP cost, essentially turning the character you give it to a [[Person of Mass Destruction]]. The Calculator has the shortcoming of its spell targeting being very different from any other class, with the result that the only way to hit the intended target(s) might also put some (or in extreme cases, all) of your own party members in the line of fire. Fortunately, that flaw can very easily be turned in an asset by spamming Holy (a strong spell that no enemy is immune to) and equipping your party members with items that absorb Holy. Once that's done, it's a ''good'' thing if your Calculator hits himself and/or an ally with his spell, because they'll be healed by it.
** ''[[Final Fantasy Tactics Advance]]'' also has Concentrate, here increasing the accuracy of physical attacks by a flat 50% and status effects by 20% (20 and 50 of 100, not of base accuracy). This includes [[Instant Kill]] moves whose only weakness was a low natural accuracy.
** ''[[Final Fantasy Tactics A2|A2]]'' [[nerf]]ed Concentration to a flat 5% accuracy bonus (as in 5% of 100%, not 5% of the current accuracy) and also made base accuracy for most physical attack 99% instead of tremendously varying by class. Though it has its own in [[Reduced Mana Cost|Halve MP]] (because MP starts at 0 and grows each turn) or [[Cast Fromfrom Hit Points|Blood Price]] for any Magick-user.
* SP Regen in ''[[Super Robot Wars Original Generation]]''. [[Call a Hit Point a Smeerp|SP]], the SRW series equivalent of [[Mana]], is the most limited resource in the games and the hardest to replenish. In most games, you must equip a consumable item at the expense of mech parts or use very expensive support spells. SP Regen gives 10 SP per turn and many characters get very useful spells that only cost 10-15 SP.
** Ditto Attacker. Giving a 1.2x multiplier to damage dealt when above a certain morale threshold makes it mandatory for any boss-slayer and arguably just any unit in general. Attacker is meant to make up for the lack among the Original Generation cast of abilities like Mazin Power which do the same thing, but it just translates into everyone getting the skill instead of it being someone's signature trait.
** SRW Alpha 3 and Z took the less minmax-friendly route of making SP Regen an inherent skill available only to a select few pilots such as [[Turn A Gundam (Anime)|Loran Cehack]] and [[Mobile Suit Gundam SEED|Lacus Clyne]]. These pilots are usually top-tier just for having SP Regen alone. SP Regen can also be given temporarily to other pilots using an extremely rare part, but only two-three of these are typically made available.
 
== Disadvantages ==
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=== Tabletop Games ===
* Flaws in ''[[Dungeons and& Dragons]]'' (3.5). For the low, low price of making you worse at something you're probably never going to do (for instance, taking the "Shaky" flaw for a pure melee character that doesn't plan on ever making a ranged attack), you get bonus feats, which are very, very, very precious. In extreme cases, your new feat can make you completely immune to something the flaw gave you a weakness to.
** This applies to flaws in pretty much any system where they raise their ugly head. In ''oWoD'' games and ''GURPS'' you can almost always pick a bunch of minor disadvantages that will never ever hinder you in actual play. In worse cases, these disadvantages actually give you justifications for being an asshole.
** ''[[GURPS]]'' does price its advantages higher than the point value of the opposite-number disadvantage, though, in an attempt to mitigate this (ie. to pile up on points from disadvantages you generally have to take severe ones.)
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{{reflist}}
[[Category:Tabletop Game Tropes]]
[[Category:Minmaxer's Delight{{PAGENAME}}]]