Monster in My Pocket: Difference between revisions

trope->work, tropelist, copyedits
m (categories and general cleanup)
(trope->work, tropelist, copyedits)
 
Line 1:
{{tropework}}
''[[Monster in My Pocket]]'' was a media franchise developed by Morrison Entertainment Group, headed by Joe Morrison and John Weems, two former senior executives at Mattel.
 
The focus is on monsters and legendary creatures from religion, mythology, literary fantasy, science fiction, cryptids and other anomalous phenomena. ''Monster in My Pocket'' produced trading cards, comic books, books, toys, a board game, an NES video game by [[Konami]] and an animated TV special, along with music, clothing, kites, stickers and various other items.
 
The line proved controversial for various reasons. Many changes were implemented that took it away from its original mythmaking focus, though it recently re-emerged with the original idea intact in 2006 in the UK but with less then desired results.
 
A rumor surfaced on the internetInternet that a new ''Monsters in My Pocket'' toy franchise iswas to be released in Late Spring - 2012 as part of a retro attempt to revive the series and perhaps to contend with the similar series ''[[Gormiti]].'', but no such reboot ever materialized
 
[[Name's the Same|Not to be confused with]] ''[[Pokémon]]'', aka ''Pocket Monsters''; this confusion is exactly why ''Pokémon'' is called ''Pokémon'' in the west (and later everywhere else) to begin with.
 
{{examples}}
{{tropelist}}
* [[Armless Biped]]: A few of the monsters are armless and bipedal or have creepy features that really make one wonder what our ancestors were thinking.
* [[Artificial Human]]: The Monster and Golem count
Line 41 ⟶ 42:
[[Category:Konami]]
[[Category:Monster in My Pocket]]
[[Category:Mons Series]]