Mugging the Monster: Difference between revisions

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* A little forgivable if some conditions are present in ''[[Exalted]]''. There are a few charms that allow the characters to keep their weapons and armor [[Hammerspace|Elsewhere]], and as a result bandits might not discover that the short, blonde, small-framed teenaged girl they are trying to mug/capture to sell as a slave/etc., is actually a Demi-God wielding a [[BFS|six feet giant golden sword]] capable of completely eradicating them (and the floor they are standing on) until it's too late.
** That said, any Exalt ought to be able to warn off most moderately sensible muggers simply by flaring their Caste Mark. Jury is still out as to whether or not it's more satisfying than simply beating the stuffing out of them.
*** According to the game rules, knowingly attacking a Celestial Exalt without supernatural powers of your own or an army at your back is a difficulty 5 Valor roll. A difficulty 5 Valor roll is at the outright "suicide bomber" level of disregard of risk. Any lone mortal that sees the Caste Mark and still comes at you is either too stupid to breathe or too crazy to die.
* Also can happen in ''[[Old World of Darkness]]''. It's very satisfying to, after your Ventrue businessman has been stopped in transit by robbers with shotguns, take their blast in the chest, get up without any visible effect and rip them into shreds. This is noted to be one of the main reasons why Ventrue take Fortitude.<ref>One of the ''[[Vampire: The Masquerade]]'' books listed this as being the result of a botched roll while hunting for blood. The character ends up setting upon someone who is too much to handle (either another supernatural being or an inordinately prepared mortal), and a beating takes place instead of a meal.</ref>
* Considering how ultra-antagonistic gangs are in-universe, ''[[Shadowrun]]'''s random encounters for new players is pretty much all about this. The Halloweeners are this trope invoked for even the squishiest of mage or decker.