Multi Melee Master: Difference between revisions

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* Erza Scarlett of ''[[Fairy Tail]]'' in her first fight used a [[Blade on a Stick|spear]], [[An Axe to Grind|axe]], then she use [[Dual-Wielding|two short swords]] before she decided to use her true power.
** Her whole magic in general includes summoning various types of weapons from [[Hammerspace]]. Usually swords and spears.
*** Don't forget Grey, all of his weapons are made of magic ice but when your basic move set contains [[Drop the Hammer|Hammers]], [[The Archer|Bows and Arrows]] and [[Sinister Scythe|Death Scythes]] without breaking flow, you qualify for this drop, not to mention [[Bow and Sword Inin Accord]].
* Many of the characters in [[Bleach]] are this when you consider that their sealed and released Zanpaktos may differ wildly. Most notable is Ikkaku, who is equally proficient at [[Dual-Wielding]] sword and sheath in it's unreleased form, using the three part spear in it's released form, and... whatever the heck you call his Bankai.
* ''[[Gundam]]'' has several examples:
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== Tabletop Games ==
* Recently [[Nerf]]ed in ''[[Warhammer 4000040,000]]'', but now fits this trope! Fighters only gain one of the effects from multiple complex combat weapons, but still gain the [[Dual-Wielding]] bonus attack.
* Every character in ''[[Dungeons and& Dragons]]'' is proficient with multiple weapons right out of the box, and warrior classes are often proficient in all but the most unusual ones, but Fighters have a different way of standing above the rest in each edition. 2nd lets them specialize in weapon skills beyond what others can, 3rd gives them enough bonus combat feats to master more than one fighting style, and 4th has bonus effects for different weapon types built right into their attacks, which fighter-exclusive feats can take even further.
* Likewise, dots in the Melee skill in ''[[Exalted]]'' are applicable to any sort of melee weapon your character might pick up. You can purchase specialty dots to gain additional skill with specific weapon types—among other uses—though.
* The Judicial Champion advanced class in ''[[Warhammer Fantasy Roleplay]]'' has possession of and proficiency with at least ''six'' different high-quality melee weapons as a prerequisite. This is justified by their role—judicial champions are the court's representative in [[Trial by Combat]] and need to be able to use whatever weapon the defendant picks.
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* Altaïr from ''~Assassin's Creed~'' can use a one-handed sword, a short blade and [[Blade Below the Shoulder|the Hidden Blade]]. His descendant Ezio from ''2'' takes it further, being able to use bludgeons, longswords, axes and polearms in addition to the above.
* [[The Witcher|Witchers]] wield two kinds of sword, functionally and physically different enough to require distinct fighting styles. They do not [[Dual-Wielding|dual wield]] due to the need to keep one hand free to cast [[Magic Knight|minor magics]].
* This is a common strategy in [[RunescapeRuneScape]] when fighting monsters in an isolated area for any length of time. You fight most of the time with your best melee weapon, and when low on health switch to using a spear that completes the set effect of your armour, allowing you to randomly heal yourself for however much damage you do.
* Characters in [[Mabinogi]] each have two equipped weapon sets, and two hand slots for each set. While many more generalised characters choose to go with bow and arrows in one set and melee in the other, more pure-warrior types will opt for such combinations as Dual-Broadswords (high offensive) in one set and Warhammer+Shield (high defensive) in the other. A truly masterful player can even switch between sets in the middle of an attack-chain to devastating effect.
* In the [[Total War]] series if a phalanx were attacked on the flank or otherwise disrupted, the spearman would pull out their swords and start fighting hand to hand. Spartans, with their extra hit point, were even quite good at it.
* ''[[Mousehunt]]'' has the [http://pics.livejournal.com/camomiletea/pic/000re159 Master of the Cheese Fang] Mouse.
* The ''[[Baldur's Gate]]'' series has two features that enable this. The first is the [[Dungeons and& Dragons|AD&D 2nd edition]] rule of weapon proficiencies, where you get (not too many) points to allocate between proficiencies in different kinds of weapons, with being proficient meaning you don't suffer penalties to attack but get to use your base chance to hit. And warrior classes (fighters, ranger, paladins, barbarians) can also put more than one point in the same class of weapons to get bonuses that depend on the level of specialization. (This is supposed to be simpler than having to add weapon skills to your attack roll.) The other feature are the quick slots for switching weapons, the number of which varies by class and is in truth mostly a function of how many other abilities there are taking up space on the bar at the bottom of the screen. Fighters are as their name implies, so they mostly have weapon slots there, whereas thief/mages get so many different kind of abilities that they only have one quick weapon slot in the first game, making the feature meaningless. The most obvious things to put in the slots if you have only two of them are one melee and one missile weapon, but warriors get so many that they can afford to equip different kinds of melee weapons, too—say, [[Heroes Prefer Swords|a sword as your usual weapon]], a blunt weapon against [[The Undead]], and a small but fast weapon for interrupting spellcasters.
* In ''[[Kingdoms of Amalur: Reckoning]]'', the [[Jack of All Stats|Universalist]] has a special ability "Mastery of Arms" that turns him/her into this. The special attacks of every weapon type (except longbows) are available the moment the Universalist Destiny is chosen.
 
 
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[[Category:Sword Tropes]]
[[Category:Weapons and Wielding Tropes]]
[[Category:Multi Melee Master]]
[[Category:Alliterative Trope Titles]]
[[Category:Multi Melee Master{{PAGENAME}}]]