Multi User Dungeon: Difference between revisions

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{{workUseful Notes}}
Multi-User Dungeons, or [[MUD|MUDs]] for short, are essentially the forerunners to modern [[MMORPG|MMORPGs]]. Their primary distinguishing feature is that they utilize a text-based interface similar to [[Interactive Fiction]] games, but still allow dozens or even thousands of users to play at the same time. Interestingly, [[Multi-User Dungeon|the first MUD]] was so named because it was designed as a multiplayer version of ''Dungeon'' (an early version of ''[[Zork]]'') making it [[Exactly What It Says on the Tin]] twice over.
 
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Compare [[Interactive Fiction]], aka [[Text Adventure]], which are script-oriented games. Contrast [[Point and Click Game|Point And Click]] [[Adventure Game|Adventure Games]], more graphical scripted games which may also use a fixed-room format or [[Text Parser]].
 
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{{tropelist|Tropes common to MUDs:}}
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* An enormous range of [[Character Level|Character Levels]], often several hundred, if there even is a level cap. Can make finding a worthwhile-but-beatable foe difficult.
* A concomitant amount of [[Level Grinding]] to go with those levels.
* [[Immortality]]: Many MUDs and [[Massively Multiplayer Online Role Playing Game|MMORPG]]s have means of ensuring that even if your character dies, the game isn't over—and most ignore aging as well. Some of the most blatant examples basically boil down to Type IV Immortality with penalties such as lost [[Role Playing Game Terms|experience points]], lost money, and being teleported back to a town.
 
** The SWR codebase for MUDs is a bit of an exception. You usually need to buy a clone, which generally isn't cheap. Some codebases will give low-level players a free clone (or just have auto-cloning) but more often you have to buy one regardless of level. If you don't have a clone, death becomes quite permanent. Of course, [[Cloning Blues|cloning is hardly true immortality...]]
{{examples}}
* Aardwolf