Mutants & Masterminds: Difference between revisions

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A'''''Mutants & Masterminds''''' is a 2002 tabletop RPG from [[Green Ronin]] Publishing, ''[[Mutants]] [[Magic Ampersand|&]] [[Diabolical Mastermind|Masterminds]]'', also known as ''[[Fan Nickname|M&M]]'', describes itself as "The World's Greatest [[Superhero]] [[Tabletop Games|Role-Playing Game]]." [[DC Comics]] sure seemed to think so. The game uses a heavily modified version<ref>So heavily modified that it is now legally ''not'' a version</ref> of the [[D20 System]] from ''[[Dungeons & Dragons|Dungeons & Dragons 3rd Edition]]'', and its [[Point Build System|point-buy character creation system]] is designed to allow players to create just about any character they can think of. In fact, the "Roll Call" section of [http://www.atomicthinktank.com the Atomic Think Tank], the official ''Mutants & Masterminds'' forum, contains fan-submitted stats for [[Ultimate Showdown of Ultimate Destiny|pretty much every fictional character that's ever existed]], from [[Superman]] to [[Sailor Moon]] to [[Scooby-Doo (animation)|Shaggy Rogers]] to whoever else you know.
 
[[Green Ronin]] has recently{{when}} published ''DC Adventures'', a licensed [[Tabletop Games|RPG]] based on [[The DCU]] and using the 3rd edition of the ''M&M'' rules.
 
The [[Freedom City]] [[The Verse|'verse]] is the default setting for ''M&M'' (and the place for FC-specific tropes).
 
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* [[The Ages of Super Hero Comics]]: The core book actually has a historical summary of every major age, encouraging [[Game Master|GMs]] to use them as a guide for the tone of a campaign.
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** Charisma in 1E/2E, and its 3E successor, Presence, are the best examples by far. It costs more to raise than raising everything associated with it on its own.
* [[Experience Points]]: "Power Points." In a refreshing change of pace from most [[Tabletop Games|RPGs]], they function identically to the [[Point Build System|points]] characters receive at character generation.
* [[Fantasy Kitchen Sink]]: The superhero universes this game is based off of tend to be this way, so the rules support the necessary flexibility to build anything from [[Our Vampires Are Different|vampires]] to [[Everything's Better with Dinosaurs|dinosaurs]] to [[Instant Awesome, Just Add Ninja|ninjas]] to [[The Lord of the Rings|ringwraiths]].
** The default Mecha and Manga setting is explicitly intended as an anime-genre kitchen sink: there's martial artists, mech pilots, sorcerers, [[Mons]] trainers and [[Magical Girl]]s.
* [[Game System]]: A derivative of the d20 mechanic from D&D3E, though with a completely different character creation system (a [[Point Build System]] instead of a [[Class and Level System]]).
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* [[Immortality]]: All eleven types can be purchased even as a starting character. While some of the types are pretty expensive, some cost ''no'' points because they are purely fluff. Not aging requires a point because it protects against [[Rapid Aging]] attacks, but a substance restoring your youth had no real game effect.
* [[Immune to Bullets]]: Doable both by total "immunity" to bullets only and simply having a high enough impervious toughness low level damage ''like'' bullets can't even force a damage roll.
* [[Instant Death BulletsBullet]]s: Inverted: A single bullet from the core weapons can't KO an average person without power attack or a critical hit.
* [[Legacy Character]]: Possible. Several premade characters are examples of such.
* [[Linear Warriors, Quadratic Wizards]]: [[Averted Trope|Averted,]] since there are no [[Class and Level System|character classes]]. True [[Badass Normal]]s, lacking any powers or devices which give them powers, are at something of a disadvantage in combat and raw power. But they can make up for it in [[Weak but Skilled|other ways]]. Magic is however one of the strongest descriptors in terms of alternate effects (there is little to nothing knowing the right spell can't give you).
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* [[One Stat to Rule Them All]]: Mostly [[Averted]] from 2E up, though it's been noted that high-Strength/Toughness builds are statistically more likely to win a fight than high-Defense/Accuracy builds, even if they're at the same Power Level. Constitution/Stamina is as close as it comes. Every 2PP you spend on it gives you +1 to 3 different values, which would each cost 1PP per +1 to purchase independently. It's the only Ability that's cost-effective no matter what.
* [[Play-By-Post Games]]: There are several on the Internet, hosted on both the official M&M forums and third-party sites. [[Freedom City Play By Post]] is the [[Shameless Self Promotion|largest, most active, and longest-running]].
* [[Player MooksMook]]s: sidekicks and minions.
* [[Point Build System]]: Necessary in order to accurately reflect the source material—you can mix-n-match powers, abilities, and skills to make anything from a [[Flying Brick]] to a [[Badass Normal]].
* [[Polyglot]]: Notoriously expensive to build. It's generally cheaper to simply pay to become an [[Omniglot]] then roleplay it as limited to whatever languages you would have taken.
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