Mutants & Masterminds: Difference between revisions

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* [[Universal System]]
* [[The Verse]]: [[Freedom City]] is the default setting and "[[Superhero]]es" is the default genre, but the system works for [[Universal System|just about anything]].
* [[With My Hands Tied]]: Anyone can escape from restraints with DC equal to their dexterity+sleight of hand+19. Rope is DC15, meaning anyone by the most disabled can escape with time while handcuffs are DC20, meaning anyone trained or more even slightly more dexterous than average can eventually escape.
* [[You All Meet in An Inn]]: The two stock adventures from the rule book are "You all meet when supervillains rob a bank [[Bruce Wayne Held Hostage|while you're in line in your secret identity]]" and "You all meet when a benefactor invites you to form a super team".
* [[You Can't Thwart Stage One]]: If the players look like they'll thwart stage one, the GM is encouraged to [[The GM Is a Cheating Bastard|cheat]], [[Railroading|put the plot back on the rails]], and give the PCs some Hero Points in compensation.