Mutants & Masterminds: Difference between revisions

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** [[Manga]]: Not actually an "Age" per-se, but there is a 2E sourcebook that lets players build everything from [[Sentai]] and [[Magical Girl]]s to [[Mecha]] and [[Mons]] Trainers.
* [[Alternate Company Equivalent]] / [[Captain Ersatz]] / [[Expy]]: The default setting, [[Freedom City]], is filled to overflowing with these. Players would be hard-pressed to create a character who ''isn't'' very similar to one or more existing comic book superheroes. And [[Tropes Are Not Bad|that isn't a bad thing]].
** Their "more realistic" campaign setting, ''Paragons'', includes what appear to be Expies of many of the characters from ''[[GURPS International Super Teams]]'' (which is specifically cited in its bibliography).
* [[Badass Normal]]: The system is designed to ensure that these can compete. It comes from making the game mechanics generic. So your ranged damage +10 ability could be described as heat vision or an electrified batarang. The system doesn't care.
* [[Changing Clothes Is a Free Action]]: If you have the right feat or power.