Myst (series): Difference between revisions

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* [[Drop the Hammer]]: Another reason why you shouldn't anger Saavedro.
* [[Follow the Plotted Line]]: The lack of any obvious goal in Edanna, combined with its confusing layout, brings this trope into play. As a result, you find yourself simply solving all the puzzles that present themselves to you, without ever knowing why. In case you're curious, what you're trying to do is {{spoiler|free the Grossamary bird from the giant flytrap, then call it from a cage in the swamp to have it come pick you up and take you to the location of the symbol}}.
* [[I Lied]]: Saavedro offers to return Releeshahn to the player freely at the end of ''Myst III'' when it turns out he can't return home without help. {{spoiler|If you take up his offer directly, he gleefully tosses the book into an abyss and scampers off home.}}.
* [[It's Personal]]: Saavedro's motive.
* [[Press X to Die]]: Using the Tomahna Linking Book anywhere that Saavedro can physically reach it at the end of ''Exile'' will not end well for you, or anyone else.
* [[Ridiculously Cute Critter]]: Saavedro subsisted on little squirrel-like creatures called Squees. No relation to [[Squee]], a trope with [[Name's the Same|the same name]].
* [[Tagline]]: ''The Perfect Place to Plan Revenge''.
* [[Video Game 3D Leap]]: [[Downplayed Trope|Sort of.]] You still click from screen to screen, as you did in the original ''Myst'' and ''Riven'', but each "screen" is now a cycloramic (cyclorama=360 degree panorama) view that allows you to look freely in all directions.
* [[Villainous Breakdown]]: Once you finally manage to turn the tables on Saavedro.
** [[Big No]]
** [[Rapid-Fire "No"]]: Saavedro has two, [[Actor Allusion|alluding to]] the final line of Brad Dourif's [[One Flew Over the Cuckoo's Nest|first film character.]].
* [[What the Hell, Player?]]: If you decide to {{spoiler|leave Saavedro trapped}} at the end of the game, Atrus calls you out on it in the epilogue. The official hint guide also gets in on it.
{{quote|Q: "I {{spoiler|trapped Saavedro and he gave me the book}}. Can I go now?"
A: "Sure. After all, {{spoiler|Saavedro hasn't suffered yet. Twenty years is nothing, really.}}. Think how much fun it would be to {{spoiler|leave this tormented fellow stranded with the knowledge that his civilization (and perhaps family) thrives just out of reach}}...}} It might be interesting, in a clinical sort of way, to see how he reacts. You heartless cad." }}
 
=== Tropes found in ''Revelation'' ===
* [[Big No]]: Sirrus.
* [[Underground Level]]: Spire, for the most part. {{spoiler|Until you see the sun under the clouds.}}.
* [[Jungle Japes]]: Haven, although a bit more realistic than most portrayals since there are no vines to swing from.
* [[Lost Woods]]: The first part of Serenia, and your introduction to the Age. However, it's given a twist: the Lost Woods are more like Lost Stones.
* [[Nostalgia Level]]: {{spoiler|Atrus' study and Courtyard on Tomahna, taken directly from ''Exile''. It's only accessible after you leave Serenia once.}}.
* [[Hub World]]: Atrus' estate in Colorado, dubbed "Tomahna".
* [[Villainous Breakdown]]: Achenar suffered one in Haven. After realisingrealizing he was trapped on his own with no Linking Book, his already unstable mind underwent a complete psychotic meltdown, causing him to butcher his way through half the Age's animal inhabitants in blind rage. {{spoiler|Ultimately subverted, as he eventually came to terms with his fate and realisedrealized with all the blood on his hands just why he ''deserved'' to be there. Eventually, this lead to his redemption.}}.
 
 
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[[Category:PlayStation Portable]]
[[Category:Sega Saturn]]
[[Category:Xbox]]
[[Category:Adventure Game]]
[[Category:Films of the 2010s]]