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''[[Necromunda]]'' is one of several [[Gaiden Game|spinoffs]] of Games Workshop's ''[[Warhammer
▲{{quote| Can't fight muties in the dark. }}
One of the "Hive Worlds" of the Imperium, the titular planet Necromunda is a place where industrialization and pollution have created a [[Single Biome Planet]] consisting of vast, mile-high termite-mound-like "hive cities" devoted primarily to manufacturing weapons and equipment, and providing troops, for the Imperial Guard. Outside the hive cities, [[Death World|the environment has been effectively destroyed]] by pollution and radiation, and a perpetual smog enshrouds all but the very peaks of the cities. Necromundan society is highly stratified by class, with each class further divided into a small number of feuding clans known as "Houses." The elites reside in the "spire," which juts above the smog cloud, providing sunshine and fresh air. The majority of the population lives, works, and dies in the grim and filthy main hive, and do the bulk of manufacturing and food production. The game setting, the [[Wretched Hive|Underhive]], is a vast, decaying, multi-level industrial wasteland populated by outlaws from the main Houses, [[Body Horror|mutants]], [[Kill It
▲''Necromunda'' is one of several [[Gaiden Game|spinoffs]] of Games Workshop's ''[[Warhammer 40000]]'', and probably the most popular. Notable for functioning on a considerably smaller scale than its progenitor; it trades WH40K's [[Crack Is Cheaper|large armies with dozens of models and accompanying vehicles]] for small gangs with an average of 6-12 models. The gameplay is based heavily on the 2nd Edition WH40k rules (updated for compatibility with 4th, now 5th, Edition); with some [[RPG]]-like mechanics added on. It also focuses on long-term campaigns and gang development, with gangs actually growing in size and ability with time and experience.
Although similarly short-lived, ''Necromunda'' enjoyed considerably more support than Games Workshop's other [[Gaiden Game
▲One of the "Hive Worlds" of the Imperium, the titular planet Necromunda is a place where industrialization and pollution have created a [[Single Biome Planet]] consisting of vast, mile-high termite-mound-like "hive cities" devoted primarily to manufacturing weapons and equipment, and providing troops, for the Imperial Guard. Outside the hive cities, [[Death World|the environment has been effectively destroyed]] by pollution and radiation, and a perpetual smog enshrouds all but the very peaks of the cities. Necromundan society is highly stratified by class, with each class further divided into a small number of feuding clans known as "Houses." The elites reside in the "spire," which juts above the smog cloud, providing sunshine and fresh air. The majority of the population lives, works, and dies in the grim and filthy main hive, and do the bulk of manufacturing and food production. The game setting, the [[Wretched Hive|Underhive]], is a vast, decaying, multi-level industrial wasteland populated by outlaws from the main Houses, [[Body Horror|mutants]], [[Kill It With Fire|pyromaniac]] religious fanatics, escaped slaves, plague zombies, [[Proud Warrior Race Guy|Proud Warrior Race Guys]], rogue psykers, and all manner of strange and deadly creatures. The hive floor consists of an immense toxic lake, surrounded by a ring of refuse, and anything that dwells there is best avoided entirely.
▲Although similarly short-lived, ''Necromunda'' enjoyed considerably more support than Games Workshop's other [[Gaiden Game|Gaiden Games]], featuring more prominently in their publicity, and in their ''White Dwarf'' and (now defunct) ''Citadel Journal'' publications. However, it too eventually dropped off the radar, with only one official expansion set being produced. It is currently published by Games Workshop's Specialist Games division. The various rulebooks and supplements can be [http://www.games-workshop.com/gws/content/article.jsp?catId=cat200210&categoryId=1100011§ion=&aId=5300010 downloaded for free here].
Being set in the ''[[Warhammer 40000]]'' universe, the game features a large number of the tropes on that page, as well as employing setting and gameplay tropes of its own.▼
{{tropelist}}
▲Being set in the ''[[Warhammer
* [[Amazon Brigade]]: House Escher is an all-female clan, due to a genetic defect that results in all their males being stillborn or physically/mentally defective. Because of this, they look down on males, and have an adversarial relationship with the "machismo-poisoned" House Goliath.
* [[Badass Longcoat]]: Standard outfit for House Delaque gangs.
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* [[BFG]]: Each gang can take up to two "Heavies"; members who are capable of turning man-portable anti-tank weapons on their unarmoured opponents.
* [[BFS]]: Two-Handed swords are available, though fairly unlikely to see much use as the combat system generally favours using multiple smaller weapons than one big one. Played straight when a gang finally manages to buy/find/steal a Power Sword....
* [[Chainsaw Good]]: As usual for Games Workshop. The Spyrer Matriarch even has a combined chainsaw and [[Sinister Scythe|scythe]].
** One of the models from the Goliath gang is even wearing a ''chainsaw hat''. There's mention of a legendary pit fighter who had a chainsaw replacing his ''lower jaw''.
** And the Redemptionists use two-handed chainsaws with ''flamethrower attachments''.
* [[Church Militant]]: Like the [[Iron Kingdoms]]' Protectorate of Menoth, House Cawdor is a gang composed entirely of [[Malevolent Masked Men|mask-wearing]] [[Knight Templar|Knights Templar]]. [[Well
* [[Cybernetics Eat Your Soul]]: Averted with the Pit Slaves. Only the Servitor could be considered to have been totally reduced by cyberntic implants. But then, Servitors are lobotimised, and have their brains replaced with computers; so this is more intentional than most examples.
* [[Cyberpunk]]: Oh so much.
* [[Dirty Coward]]: The Spyrers are
* [[Dystopia]]: Other than than the spire-dwelling elite, existence is increasingly difficult the farther down the hive you live.
* [[Everything Trying to Kill You]]: Pretty much everything in the Underhive is deadly, and wants to eat you or take over your body. Even the fungus.
* [[Gaiden Game]]: One of several "Specialist Games" in the ''[[Warhammer
* [[Gang of Hats]]: All gangs have a particular trope that defines their nature.
** Of the 6 original gangs, House Goliath are a [[Testosterone Poisoning|machismo culture]] who rely on brute strength; House Van Saar are skilled technophiles; House Escher are [[Amazon Brigade|Amazons]] who favor agility and speed; House Delaque are [[Bald of Evil|bald]], [[Instant Awesome, Just Add Ninja|stealthy assassins]] in [[Badass Longcoat|trenchcoats]]; House Cawdor are [[Knights Templar]]; and House Orlock are [[The Mario|flexible, all-rounder combatants]].
** The expansion: Redemptionists, [[Ax Crazy]] religious fanatics who like to [[Kill It
** Later additions: Pit
* [[Hunting the Most Dangerous Game]]: The Spyrers come down to the Underhive to hunt people as a rite of passage. Some enjoy it so much that they keep coming back.
* [[I'm a
** [[Even Evil Has Standards|Even Twisted, Horribly-Mutated Freaks Have Standards]]: Ghouls hang out with Scavvies, and are so driven by hunger that they will stop and feed in the middle of a battle. Even their Scavvy friends think these guys take it too far; after all a Scavvy only eats manflesh until it gets something better/less diseased/more diseased/less likely to shoot back.
* [[Kill It
* [[New Old West]]: The Underhive can basically be seen as the Wild West with mutants.
* [[One
** Anyone from outside the Underhive, really; with the exception of low-level basic troops like Imperial Guard soldiers or Eldar Guardians, who would be "merely" high-level elite troops.
* [[Proud Warrior Race Guy]]: The Ratskins gang is derived from stereotypes of Great Plains Native American tribes, substituting giant rats for wolves, buffalo, and horses.
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* [[RPG]]: Although combat is similar to 40k, ''Necromunda'' also adds [[RPG]]-like mechanics for individual gang members and upkeep, as well as many scenarios and missions.
* [[Rule of Cool]]: As with all other Games Workshop games, this and [[Up to Eleven]] are the dominant tropes.
* [[Sawed
* [[Snap Back]]: Averted. Unlike 40k, which features ad hoc armies constructed of standardized units with fixed stats and equipment, and which are automatically replenished after every battle, ''Necromunda'' gangs have individual stats and equipment for each member, which evolve over time as the gang gains experience and resources.
* [[Spiritual Successor]]: The game ''Confrontation'' as serialised in ''[[Games Workshop|White Dwarf]]'' dealt with running underhive gangs in small scale skirmishes and what went on in the downtime between them. Exceedingly complex and terrifyingly lethal (roll up a gang in a few hours, have the first guy killed in a minute of starting play) but interesting nonetheless. ''Necromunda'' vastly streamlined gameplay and fleshed out the background.
* [[Testosterone Poisoning]]: House Goliath to a tee. The rulebook even features a quote from House Escher using that exact term.
* [[This Is a Drill]]: Guess what Pit Slaves can have instead of a hand?
* [[Touched
* [[With This Herring]]: Averted. While in 40k, the Imperial Guards' <s>flashlights and t-shirts</s> lasguns and flak vests are crappy in comparison to other armies, it's usually because those other armies are immortal death machines, spore-based super warriors, or [[Sufficiently Advanced Alien
* [[Wretched Hive]]: THE GAME!
** Exaggeration aside, yes, the entire planet of Necromunda is covered in enormous hive cities, populated dominantly by criminals, gangsters, scavengers, and monsters. They're shaped like termite nests, even. The area outside of them is only slightly more uninhabitable to non-[[Badass]] people. It's like if [[Escape
* [[Your Head Asplode]]: Wyrd psykers have this as one of their powers. It can also happen to them if the dice roll badly enough when using their powers.
* [[Zerg Rush]]: Although very small scale compared to nearly all other GW games, it still manages to do this with the Scavvy gang; which can field a large number of weak [[The Undead|plague zombies]].
** These could potentially be [[Game Breaker
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