Necromunda: Difference between revisions

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[[File:necromunda_01_6095necromunda 01 6095.jpg|frame|The Underhive; where life is nasty, brutish, and short. If you're lucky.]]
 
 
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''Necromunda'' is one of several [[Gaiden Game|spinoffs]] of Games Workshop's ''[[Warhammer 40000]]'', and probably the most popular. Notable for functioning on a considerably smaller scale than its progenitor; it trades WH40K's [[Crack is Cheaper|large armies with dozens of models and accompanying vehicles]] for small gangs with an average of 6-12 models. The gameplay is based heavily on the 2nd Edition WH40k rules (updated for compatibility with 4th, now 5th, Edition); with some [[RPG]]-like mechanics added on. It also focuses on long-term campaigns and gang development, with gangs actually growing in size and ability with time and experience.
 
One of the "Hive Worlds" of the Imperium, the titular planet Necromunda is a place where industrialization and pollution have created a [[Single Biome Planet]] consisting of vast, mile-high termite-mound-like "hive cities" devoted primarily to manufacturing weapons and equipment, and providing troops, for the Imperial Guard. Outside the hive cities, [[Death World|the environment has been effectively destroyed]] by pollution and radiation, and a perpetual smog enshrouds all but the very peaks of the cities. Necromundan society is highly stratified by class, with each class further divided into a small number of feuding clans known as "Houses." The elites reside in the "spire," which juts above the smog cloud, providing sunshine and fresh air. The majority of the population lives, works, and dies in the grim and filthy main hive, and do the bulk of manufacturing and food production. The game setting, the [[Wretched Hive|Underhive]], is a vast, decaying, multi-level industrial wasteland populated by outlaws from the main Houses, [[Body Horror|mutants]], [[Kill It with Fire|pyromaniac]] religious fanatics, escaped slaves, plague zombies, [[Proud Warrior Race Guy|Proud Warrior Race Guys]]s, rogue psykers, and all manner of strange and deadly creatures. The hive floor consists of an immense toxic lake, surrounded by a ring of refuse, and anything that dwells there is best avoided entirely.
 
Although similarly short-lived, ''Necromunda'' enjoyed considerably more support than Games Workshop's other [[Gaiden Game|Gaiden Games]]s, featuring more prominently in their publicity, and in their ''White Dwarf'' and (now defunct) ''Citadel Journal'' publications. However, it too eventually dropped off the radar, with only one official expansion set being produced. It is currently published by Games Workshop's Specialist Games division. The various rulebooks and supplements can be [http://www.games-workshop.com/gws/content/article.jsp?catId=cat200210&categoryId=1100011§ion=&aId=5300010 downloaded for free here].
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Being set in the ''[[Warhammer 40000]]'' universe, the game features a large number of the tropes on that page, as well as employing setting and gameplay tropes of its own.
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* [[Cybernetics Eat Your Soul]]: Averted with the Pit Slaves. Only the Servitor could be considered to have been totally reduced by cyberntic implants. But then, Servitors are lobotimised, and have their brains replaced with computers; so this is more intentional than most examples.
* [[Cyberpunk]]: Oh so much.
* [[Dirty Coward]]: The Spyrers are justified -- eachjustified—each and every one of them is a [[One-Man Army]], so if a gang is [[Oh Crap|capable of taking one down]]...
* [[Dystopia]]: Other than than the spire-dwelling elite, existence is increasingly difficult the farther down the hive you live.
* [[Everything Trying to Kill You]]: Pretty much everything in the Underhive is deadly, and wants to eat you or take over your body. Even the fungus.
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* [[Gang of Hats]]: All gangs have a particular trope that defines their nature.
** Of the 6 original gangs, House Goliath are a [[Testosterone Poisoning|machismo culture]] who rely on brute strength; House Van Saar are skilled technophiles; House Escher are [[Amazon Brigade|Amazons]] who favor agility and speed; House Delaque are [[Bald of Evil|bald]], [[Instant Awesome, Just Add Ninja|stealthy assassins]] in [[Badass Longcoat|trenchcoats]]; House Cawdor are [[Knights Templar]]; and House Orlock are [[The Mario|flexible, all-rounder combatants]].
** The expansion: Redemptionists, [[Ax Crazy]] religious fanatics who like to [[Kill It with Fire]]; Scavies, [[Body Horror|twisted, deformed]] mutants, ghouls, and [[Everything's Deader with Zombies|plague zombies]]; Ratskins, [[Proud Warrior Race Guy|Proud Warrior Race Guys]]s based on the [[Magical Native American]]; Wyrds, [[Mind Over Matter|rogue psykers]] with a number of different powers; and Spyre Hunters, elite fighters from noble Houses with enough advanced gear to become a [[One-Man Army]].
** Later additions: Pit Slaves -- formerSlaves—former cyborg gladiators with industrial hardware instead of hands; and potentially both the weakest and most powerful gang. Ash Waste Nomads -- aNomads—a former Noble House cast out into the ash wastes, reling heavily on stealth, ambushes; and looking like futuristic Bedouin. Their supplment came with rules for vehicles, making them a powerhouse (if you can convince your opponents to let you take that ersatz Chimera). Adeptus Arbites Enforcers -- recommendedEnforcers—recommended as a GM-only gang. Riot super-police with the best overall starting gear for all their members. They ignore resource rules that irritate the House gangs and make life a major struggle for the Outcasts, due to being supplied by the larger Arbites garrison.
* [[Hunting the Most Dangerous Game]]: The Spyrers come down to the Underhive to hunt people as a rite of passage. Some enjoy it so much that they keep coming back.
* [[I'm a Humanitarian]]: What happens when Scavies capture enemies, or just don't have enough resources to buy food. Or when their player decides that one Scavvy [[You Have Outlived Your Usefulness|is too badly injured to be useful anymore]].
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* [[This Is a Drill]]: Guess what Pit Slaves can have instead of a hand?
* [[Touched by Vorlons]]: Wyrds. Which can result in a [[Superpower Meltdown]].
* [[With This Herring]]: Averted. While in 40k, the Imperial Guards' <s>flashlights and t-shirts</s> lasguns and flak vests are crappy in comparison to other armies, it's usually because those other armies are immortal death machines, spore-based super warriors, or [[Sufficiently Advanced Alien|Sufficiently Advanced Aliens]]s. The Imperial Guard still has ten thousand years of technology and the resources of the quadrillion strong Imperium Of Man. Compared to them, the gangs of ''Necromunda'' are, well, slum dwellers. The general lack of armour or sophisticated weapons makes even basic and improvised weapons like knives, big chunks of pipe, and ordinary pistols (aka "stub guns") reasonably effective. Lasguns are actually toward the high end of the effectiveness scale, and flak armour is elite gear. A single Space Marine or Genestealer would be a, well, [[One-Man Army]].
* [[Wretched Hive]]: THE GAME!
** Exaggeration aside, yes, the entire planet of Necromunda is covered in enormous hive cities, populated dominantly by criminals, gangsters, scavengers, and monsters. They're shaped like termite nests, even. The area outside of them is only slightly more uninhabitable to non-[[Badass]] people. It's like if [[Escape from New York|New York]] was an entire planet.
* [[Your Head Asplode]]: Wyrd psykers have this as one of their powers. It can also happen to them if the dice roll badly enough when using their powers.
* [[Zerg Rush]]: Although very small scale compared to nearly all other GW games, it still manages to do this with the Scavvy gang; which can field a large number of weak [[The Undead|plague zombies]].
** These could potentially be [[Game Breaker|Game Breakers]]s. They were incredibly cheap, moved with ridiculous speed (2D6" per turn! that's a good chance of moving far faster than normal humans, who usually managed 8" max per turn) and if they took someone down in combat there was a pretty good chance they'd turn into a zombie too, in stark contrast to how hard it is to lose a ganger normally.
 
{{reflist}}
[[Category:Tabletop Games]]
[[Category:Necromunda]]
[[Category:Tabletop GameGames]]
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