Need for Speed: Difference between revisions

Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0.9.3
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(Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0.9.3)
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* '''''Need For Speed: ProStreet'' (2007):''' Themed around organized race days with no illegal street racing. Switched to a more realistic handling model, and was widely criticized for it - [[Creator Backlash|even EA admitted that this one is "not good".]]
* '''''Need For Speed: Undercover'' (2008):''' Returned to the ''Most Wanted'' model of focusing on illegal street racing, with a ''[[The Fast and the Furious]]''-style storyline. Was trashed by critics for its bad framerate, its cheesy storyline, and for being not as good as Rockstar Games' ''[[Midnight Club]]: Los Angeles'' and EA's other arcade-style racing game from 2008, ''[[Burnout]] Paradise''. Pretty much sullied EA Black Box's reputation with the series.
* '''''Need For Speed: Shift'' (2009):''' Another crack at realistic racing, from [https://web.archive.org/web/20110901224938/http://www.slightlymadstudios.com/ Slightly Mad Studios] (an independent development team composed of people who worked on ''GTR'', ''GTR2'', and ''GT Legends'', a trio of well-received PC sim racers), with help from EA Black Box. Much better received than ''Undercover''.
* '''''Need For Speed: Nitro'' (2009):''' An arcade-like racer for the Wii and DS. Developed by EA Montreal.
* '''''Need For Speed: World'' (2010):''' Another attempt at a ''NFS'' MMO, this one is free-to-play, featuring microtransactions for the 'premium' version of in-game currency. Features the cityscapes from ''Most Wanted'' and ''Carbon'' in a persistent MMO environment, not unlike ''Test Drive Unlimited''. Developed by EA Black Box and EA Singapore. Has received middle of road reviews. Players start off with $35,000 to buy a starter car and begin racing against other players and the game's AI. Borrowing from the leveling mechanics found in ''Hot Pursuit 2010'', You earn money and reputation for winning, which you can use to buy upgrades in the form of after-market parts to adjust your stats. As you level up, you unlock new tiers of cars and events you can participate in. Other features include Pursuit mode, where the player must outrun the local police, and Team Pursuit, where you and your team must beat the clock to avoid getting arrested.