Needs More Love (Sugar Wiki): Difference between revisions

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* Bungie's ''[[Marathon Trilogy|Marathon]]''. What did this game bring into video games, specifically first-person shooters? Let's start with vertical aiming, Multiplayer objectives other than just kill everybody, single player objectives other than just kill everything, computer-controlled allies, idle animations for enemies, the ability to swim, dual wield, "Jump," use an in-game Radar and map, and use an alternate fire for some weapons; enemy chatter, humerous in-game dialogue, asymettrical character models, different models for players with different guns (In DOOM, all players appeared to have a gun that wasn't in the game regardless of what weapon they were actually using), vacuum areas, an [[Almost Out of Oxygen|Oxygen Bar]], and not to mention it has an incredibly in-depth plot and was the inspiration for ''[[Halo]]''. Despite all of this, people still acclaim Halo for setting the guidelines for First-person shooters, mainly for its regenerating health.
** Bungie's other games, such as ''[[Myth]]''. There are about a dozen of them. ''[[Oni]]'', ''[[Abuse]]'', ''[[Myth]]'', ''[[Marathon Trilogy|Marathon]]'', and ''[[Pathways into Darkness]]'' are all good and all brought new concepts into their genres, yet are all ignored and overshadowed by ''[[Halo]]''.
* ''[[Act of War]] : Direct Action'' and its expansion pack ''High Treason'' were particularly great RTS games, not just in an extensive campaign, faction diversity, audio and visuals (they still look and sound good by today's standards, and well scaled), but in the fact it was very realistic in terms of gameplay, with units being incapacitated and requiring of repairs or healing before coming back into the fight, also aircraft units come from off the map, terrain and vegetation affects units sight and urban combat interaction feels like you are looking a real S.W.A.T. operation. Unfortunately [[Act of War|Ao W]] was released by the same time as ''[[Command & Conquer]] Generals'' and didn't have too much appretiation from reviews, which said there was no particular innovation for the genre (a rather dull argument considering RTS gamers usually don't appretiate changes to classic gameplay) or simply diminished it, [http://www.youtube.com/watch?v=lBity08oJes these videos] [http://www.youtube.com/watch?v=fCN67EVKFQU show a bit] [http://www.youtube.com/watch?v=o7z6Qm2uk_I of the game.]
* ''[[Battlezone (1998 video game)|Battlezone 1998]]'', a RTS-FPS mix featuring a compelling storyline, great graphics and overall high production values was largely overlooked by consumers when it game out in the late 90's even though it was awarded high scores by critics.
* ''[[Okami]]'', probably one of the best games ever. I mean, you play as a [[Big Badass Wolf]] god vanquishing demons, with many bosses and an incredibly long storyline, all in a lush, unique art style. It has even won several awards and is critically acclaimed. Really, anyone with a wii or [[PlayStation 2]] should have one. It just didn't sell, and God knows why.