Nerf: Difference between revisions

11 bytes added ,  7 years ago
update links
m (clean up)
(update links)
Line 47:
* ''[[Burnout]] Paradise'': Before the patch one could go into a road rage and the timer would go up forever so long as you kept taking down drivers. People would get in excess of 100 takedowns. After the patch, if you do a road rage, the timer will stop going up once you hit the target number of takedowns.
** Another patching effect was to make beginner cars slower.
* Whether the changes made to many facets of ''[[Dungeons and& Dragons]] 3.5'' by [[Wizards of the Coast]] are just balancing acts or Nerfs is a subject of much [[Internet Backdraft|debate]].
** The primary source of argument is the ''haste'' spell, which was changed from being extremely useful to everyone to being mostly worthless to anyone who does not engage in conventional (melee or ranged weapon) combat—meaning most spellcasters have no reason ever to cast it on ''themselves''. Of course, in this particular case, 3.0 was the only edition where ''haste'' was useful to spell casters in the first place. However, since it affected your caster-level worth of allies within a 30 feet radius, it made for a semi-decent group buff (albeit not nearly as good as it used to be) for the combat characters. Eventually, it was somewhat revived in the form of "Celerity" and its variants.
*** Oddly enough, Wizards eventually made a spellcasting prestige class, [http://www.wizards.com/default.asp?x=dnd/prc/20070327 the Swiftblade], that haste is good on.
Line 54:
**** That's returning to an earlier design. AD&D 2 era [[Forgotten Realms]] has as much as four spells giving monster bodies ''with all powers'' instead of a mere semblance: ''Dragonshape'', ''Tyranteyes'' ([[Eye Beams|eye tyrant]]), ''Wonderform'' ([[Lethal Joke Character|wingless wonder]]) and ''Fiendform'' (to a lesser degree, but with variety of fiends).
*** One word: Shapechange. Bar none, the most powerful nonepic spell in existence and vastly powerful even on an epic scale. The overpowered nature of that spell is, in part, what led to the massive nerf on polymorphing.
** For a buff example in ''[[Dungeons and& Dragons]]'', clerics were seen as boring in 2nd edition because they had to use up almost all their spells healing their allies. In 3rd edition, they ended up being one of the most powerful classes in the game.
** Wizards of the Coast definitively Nerfed Wizards and Druids from what they were before, where at certain levels, every other character was second fiddle to whatever scroll a Wizard had. Druids were healers, and Fighters, and Sneaky. The new versions in 4th edition are much lower in power.
** Just remember, one man's nerf is another man's finally balanced the game...
Line 88:
** Another Generation V nerf was how Taunt and Encore went from lasting 4-8 turns to exactly 3 turns.
** The move Hypnosis is an interesting case. It was buffed from 60% accuracy to 70% in Diamond and Pearl, but once Game Freak [[My God, What Have I Done?|realized what they'd done]], they bumped it back down to 60%.
* ''[[Baldur's Gate]]'' had Charm and Dominate spells (which allow you to control enemies) last as long as the original ''[[Dungeons and& Dragons|D&D]]'' equivalents (ages in game time). Combined with an item that gave you infinite uses of Charm and an exploit that allowed you to use the item while invisible, a player could charm every enemy in the area, and use them to kill each other. ''Baldur's Gate 2'' addressed this not just by removing the item and the exploit, but also by changing the charm and domination spells so that the choice of targets was highly limited, the spells became easier to resist, and the time they lasted was minuscule.
** Summon wands in ''BG1'' could spam massive hordes of weak monsters to help the player. Enough of those could either kill any major opponent, or distract them long enough for the player to kill them. ''BG2'' not only removed summon wands from the game (there was one in the first dungeon, but by the later stages the creatures conjured by this were essentially useless cannon fodder), but also restricted the number of possible summoned monsters in game to five. Whether or not that was a good nerf is up to the individual player.
*** Hilariously, this limit could be broken with the Wild Mage class from Throne of Bhaal. One random effect on a spell was to give it area. One [[Let's Play]] had this conjure armies of animated swords and on one occasion filled an entire room with so many Earth Elementals that nobody actually knew what was going on.
Line 175:
** It looks like spells got this treatment in ''Skyrim''as a justification for the new [[Make Me Wanna Shout]] powers that you can unlock throughout the game
* In ''RayStorm'', the R-Gray 2 is the better ship to use for scoring, as it can achieve 16 lock-on shots and a x256 point multiplier (in contrast to R-Gray 1's 8 lock-on shots and x128 multiplier). In ''RayCrisis'', R-G1's counterpart Wave Rider 01R has the same number of lock-ons as WR 01R, but now the shot multipliers go up to x256 at the maximum of 8 lock-ons, making it a more effective scoring ship than 02R (R-G2's counterpart).
* ''[[Gunstar Heroes]]'': Set difficulty on Hard or Expert. Pick up [[Game Breaker|Chaser and Lightning.]] Now, try to [[NoWon't SellWork On Me|own any of the bosses with it.]]
* In ''Tetris DS'', as well as some other "Tetris Guideline" games, offers a "T-Spin Triple" bonus for using a twist to clear 3 lines with a T piece. Said bonus came out to be ''more than for a [[Title Drop|Tetris]].'' ''Tetris Zone'' and some other newer official ''Tetris'' games attempt to nerf this problem by simply not recognizing T-Spin Triples, counting them as normal Triples instead.
* The ''[[Tetris the Grand Master]]'' series has combo multipliers that multiply the amount of "grade points" you get for a line clear. In TGM2, due to an off-by-one error, you can get this multiplier with single line clears. In TGM3, this was corrected so that single line clears will never have a multiplier.
Line 267:
[[Category:Videogame Culture]]
[[Category:Tabletop Game Tropes]]
[[Category:Nerf]]
[[Category:Examples Need Sorting]]
[[Category:Nerf{{PAGENAME}}]]