New Super Mario Bros. Wii: Difference between revisions

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** {{spoiler|Reaches its logical conclusion in the final battle, where Bowser turns into a giant version of himself, mirroring the final battle of Yoshi's Island... Unfortunately, Yoshi has nothing to do with the battle.}}
*** Also, that sting that plays [http://www.youtube.com/watch?v=iYSLWrfX-kc&feature=channel when Kamek's magic starts doing its stuff in the boss battles] shows up in ''Yoshi's Island'' under the [http://www.youtube.com/watch?v=3QKDDqC_Jo0&p=066E09A713212823&playnext=1&index=18 exact] [http://www.youtube.com/watch?v=d9kgdJn79vI same] conditions. Really, just about anything even related to the Magikoopa is a call back to the game.
* [[Convection, Schmonvection]]: Everything ELSE about lava and volcanoes is portrayed somewhat realistically in this game, down to wrinkly, rippling air from rising heat and World 8-1 going so far as to sic a rapidly-advancing ash cloud on you, but Mario still doesn't get hurt from lava unless he directly touches it.
* [[Co-Op Multiplayer]]: With teamwork, you can do lots of things that would otherwise be impossible to do alone (without a specific power-up, anyways). Without teamwork, see [[Video Game Cruelty Potential]].
* [[Corridor Cubbyhole Run]]: Several instances. Most notably, a few of the towers and castles have long spiked pillars which appear at regular intervals, and safe spots must be used to take cover.
* [[Creative Closing Credits]]: Every letter of the credits is a unique brick block. You can destroy them for points, and even compete with other players to see who can find the most coins.
* [[Cutscene Incompetence]]: Mario not using the Propeller to get on the airship if he has it upon beating a world's Koopaling in the rematch.
* [[Damn You, Muscle Memory!]]: One may get into the habit of shaking the controller if he or she plays a 2D ''Mario'' game after this one, due to the vital spin move that is activated this way.
* [[Death Mountain]]: World 6.
* [[Degraded Boss]]: Instead of Roy being the fifth Koopaling to be faced, he ends up being the second instead.
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* [[Shifting Sand Land]]: World 2, complete with blowing wind, quicksand, and sand geysers(!).
* [[Skippable Boss]]: The first battles with {{spoiler|Wendy O. Koopa and Ludwig von Koopa}}. It turns out there's a secret exit to each of the relevant levels, the former leading to a cannon to World 6. The latter leads to a secret level {{spoiler|that leads to a backdoor into Ludwig's castle, skipping most of the level and depositing you right at the door to the second fight with him, inverting the trope.}}
* [[Slippy -Slidey Ice World]]: World 3.
* [[Smashing Hallway Traps of Doom]]: More accurately Smashing Tower Trap of Doom. 6-Tower (Morton's) has some [[Freud Was Right|incredibly Freudian]] spiked pillars that repeatedly jam into each other. (Previous levels have similar large black spiked... protuberances, too.)
* [[Smash to Black]]: Happens in [[The Stinger]]. {{spoiler|Doesn't stop you from ''hear''ing the castle land on Bowser.}}
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* [[Super Not-Drowning Skills]]
* [[Super Title 64 Advance]]: Obviously.
* [[Teeth -Clenched Teamwork]]: The multiplayer has a knack for varying between this and [[Enemy Mine]].
* [[Those Two Guys]]: Blue Toad and Gold Toad don't even have names.
* [[Throw a Barrel At It]]: The barrels here work almost the same way as in ''[[Donkey Kong Country]]''.
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* [[Trojan Horse]]: Bowser Jr. and the Koopalings sneak inside Princess Peach's Castle by delivering themselves in a giant cake.
* [[Turns Red]]: Iggy's Chain Chomp.
** {{spoiler|Bowser's [[Red Eyes, Take Warning|eyes]], after he turns giant.}}
* [[A Twinkle in The Sky]]: Using a warp cannon.
* [[Under the Sea]]: As usual, a lot of levels (particularly in world 4) take place partly or completely underwater. [[Super Not-Drowning Skills]] as usual.
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* [[The Very Definitely Final Dungeon]]: You know it when you get there... the game even goes one step further and has the final boss confrontation take place in the catacombs under the castle.
* [[Video Game Caring Potential]]: You can save trapped citizens and carry your friends to safety...
* [[Video Game Cruelty Potential]]: ...Or you can pick them up and throw them into [[Convection, Schmonvection|lava]], [[Hollywood Acid|slime]], or [[Bottomless Pit|pits]]. [[Griefer|Guess which one you're more likely to see?]]
* [[Villain Exit Stage Left]]: There is a sequence after every castle where the character(s) run(s) up to Bowser Jr., who has the airship behind him, complete with Princess Peach on deck. Bowser Jr. taunts you and boards the airship, and you can do nothing but watch it fly away... {{spoiler|except in Worlds 4 and 6, wherein Bowser Jr. gets left behind and your character(s) chase(s) him back into the airship.}}
* [[Visual Pun]]: Most levels in the first world have rolling hills... and a couple of levels take it literally.