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prefix>Import Bot (Import from TV Tropes TVT:Main.NewSuperMarisaLand 2012-07-01, editor history TVTH:Main.NewSuperMarisaLand, CC-BY-SA 3.0 Unported license) |
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** It's interesting to note that the music for this battle is the same as the first boss's. If that isn't an indicator that this will be easy, nothing is.
* [[Auto Scrolling Level]]
* [[Big
* [[Boss Dissonance]]: Mario-type of course.
* [[Boss Rush]]: {{spoiler|Extra Stage 9 is this, minus the Fairies and the Giant Mushroom.}}
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* [[Improbable Weapon User]]: In the fourth boss battle, you can use {{spoiler|Youmu}} as a way to make the boss vulnerable.
* [[Improvised Platform]]: Tenshi Suit Marisa can create keystones as makeshift platforms. Even better, jumping from them will cause the stone to fall, taking out an unlucky enemy that happens to be standing below.
* [[Invincibility Power
* [[Invincible Minor Minion]]: Green Fuzzies, standing in for Jelectros.
* [[Invisible Block]]
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* [[Pipe Maze]]
* [[Point of No Return]]: After getting the last mushroom from {{spoiler|Nue}}, you will be immediately sent into the final level with no other option. Best to stock up beforehand because you will not be able to revisit shops.
* [[Power
* [[Replay Value]]: You can replay certain levels to find hidden exits.
* [[Rise to The Challenge]]
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** The Japanese portion of the game's name is [[Super Mario Land 2|Marisa and 6 Mushrooms]].
* [[Slippy Slidey Ice World]]
* [[Super Not
* [[Timed Mission]]: The time limits can be very strict. Stage 4-4, for example, has a time limit of roughly a minute and 15 seconds.
* [[Turns Red]]: {{spoiler|Patchouli}} does this when you hit her twice. She is the only boss to do this.
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