Next Sunday A.D.: Difference between revisions

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* ''Alcatraz'' for Amiga, created in 1992, set in 1996.
* The "present day" setting of ''[[Assassin's Creed]]'' is late 2012, a full five years after the first game was released. This one was kind of necessary from the start, mind, as they seem to be aiming for the '2012 End of the Mayan Calendar' thing for something monumental to happen at that time.
* ''[[Ace Combat]]'' games tend to be set a few years after their release (with the difference in time becoming larger with each release - compare one year for 1997's ''[[Ace Combat 2]]'' to eight for 2007's ''[[Ace Combat 6: Fires of Liberation]]'', though with most of the series taking place in an alternate Earth named "Strangereal" it's probably a moot point). One goof in the case of the fifth game is that, despite taking place in late 2010, the quarters flipped on two occasions during the game are dated 2004 (AC5's year of release).
* ''[[X-COM (Video Game)|UFO: Enemy Unknown]]'' was released in 1993, and started in 1999. Pretty much all commercially available technology and base structures are realistic. You can research weapon-grade lasers and automatic medipaks very fast, but then again, you control a UN-funded military organisation in the state of war. The only break in reality are anti-grav elevators, but those were probably used because normal elevators would have had too many issues with the engine.
* All mentions to the year ''[[Arkham Asylum]]'' and ''[[Arkham City]]'' occur are shadowed, or mentioned as "Today". Made more jarring that you can visit graveyards and other places where there should be at least the last year's number, but they're all covered in mud or broken.