Ninja Gaiden/YMMV: Difference between revisions
no edit summary
No edit summary |
No edit summary |
||
Line 10:
* [[Ass Pull]]: Obaba's comeback in ''Ninja Gaiden Sigma 2'' and ''Ninja Gaiden III''. The games don't bother explaining how she is revived when she's supposed to be [[Killed Off for Real]] in ''Dragon Sword''.
* [[Author's Saving Throw]]: To say that fan reception of ''Razor's Edge'' is much more positive than the original version of ''Ninja Gaiden III'' is an [[Understatement]].
* [[Broken Base]]: ''Ninja Gaiden Sigma
* [[Awesome Music (Sugar Wiki)|Awesome Music]]: Has its own [[Ninja Gaiden/Awesome Music|page]].
* [[Complete Monster]]: If you're thinking that Jaquio is a sick bastard, you're ''very'' right.
Line 16:
* [[Crosses the Line Twice]]: ''Ninja Gaiden II'' is so ridiculously gory that it practically skips the offensive, and goes straight to hilarious. May or may not double as [[Narm Charm]].
* [[Crowning Music of Awesome]]: ''The Ancient Ship of Doom'' has one in form of the theme from Stage 1-1. It's awesome as it's catchy.
* [[Demonic Spiders]]:
** Birds or any sort of avian/winged enemy in the NES trilogy. A large reason why they're so terrible, at least in the first game, is due to a glitch with how the game handles enemy spawns: anything that's in the exact position of the level will respawn as soon as it's taken out, causing them to infinitely respawn until players deliberately trek across the stage. The problem is, particularly in the first game, moving forward is not always a reasonable option.
** The "ghost piranhas" infesting the labyrinth in Zarkhan for the Xbox ''Ninja Gaiden'' due to pack-like tendencies, respawning capabilities and sheer, unimaginable attack speed and tenacity. Hilariously, they were originally decorative in the environment until director Tomonobu Itagaki found out about them and told the development team to make them enemies.
*** Their difficulty
** In the first game, especially at the highest difficulties, a good portion of the non-human [[Mooks]]
** ''Ninja Gaiden II'' has a ''literal'' kind with Black Spider Ninja Rasetsu, as the boss on the first level. He and his other derivatives turn into [[Degraded Boss|common enemies]] later on.
**
**
▲** You liked the [[Goddamn Bats]] in the first Xbox game? In ''Ninja Gaiden II'', meet the giant bats! They are thrice as big, make thrice as much damage, are thrice as tough and are still unblockable. More often than not you will take damage while trying to kill them.
▲** In the same ''NGII'', the infamous Incendiary Kunai Ninjas are usually this when you fight them in large groups. [[Bullet Hell|Take a guess why by looking at their name.]] Strangely, in ''Sigma 2'' they are also dreaded enemies, but for completely different reasons: they use their explosives less often but are much tougher and much more competent at close combat instead. Especially in higher difficulties, where their claw attacks deal huge damage.
* [[8.8]]: IGN's '''3.0''' of Ninja Gaiden 3. It gained quite the backlash already.
* [[Ensemble Darkhorse]]: [[Badass|Robert T. Sturgeon]] in ''The Dark Sword of Chaos''. A [[Mysterious Informant]]/[[Mysterious Protector|Protector]] with an agenda of his own, [[Cool Shades]], able to take down demonic horrors with a single gunshot, {{spoiler|who turns out to be a top United States Army operative and such an extremely loyal ally to Ryu that he makes a [[Last Stand]] to guard his back in the very bowels of Hell}}? This is especially notable considering how ''[[Sarcasm Mode|well]]'' Ryu gets along with covert government agencies...
|