Ninja Gaiden/YMMV: Difference between revisions

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* [[Ass Pull]]: Obaba's comeback in ''Ninja Gaiden Sigma 2'' and ''Ninja Gaiden III''. The games don't bother explaining how she is revived when she's supposed to be [[Killed Off for Real]] in ''Dragon Sword''.
* [[Author's Saving Throw]]: To say that fan reception of ''Razor's Edge'' is much more positive than the original version of ''Ninja Gaiden III'' is an [[Understatement]].
* [[Broken Base]]: ''Ninja Gaiden Sigma II2'': some consider it inferior to ''Ninja Gaiden II'' because of the lack of gore, lessened difficulty and the removal of puzzles, but others consider it superior thanks to a more balanced stage designs, less cheap AI, frame-rate fixes and the removal/revision of the most tedious passages of the original, as well as additional content of playable characters and game modes. The drastically reduced number of enemies, and the introduction of a semi-automatic aim for the bow can be seen as a good or bad thing depending on who is asked.
* [[Awesome Music (Sugar Wiki)|Awesome Music]]: Has its own [[Ninja Gaiden/Awesome Music|page]].
* [[Complete Monster]]: If you're thinking that Jaquio is a sick bastard, you're ''very'' right.
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* [[Crosses the Line Twice]]: ''Ninja Gaiden II'' is so ridiculously gory that it practically skips the offensive, and goes straight to hilarious. May or may not double as [[Narm Charm]].
* [[Crowning Music of Awesome]]: ''The Ancient Ship of Doom'' has one in form of the theme from Stage 1-1. It's awesome as it's catchy.
* [[Demonic Spiders]]:
* [[Demonic Spiders]]: The ghost piranhas (WHAT?!) infesting the labyrinth in Zarkhan for ''Ninja Gaiden'' (Xbox). Their pack tendencies, respawning capabilities and sheer, unimaginable tenacity make one question the existence of a just and loving God and ask why the game's designers hate the player so damn much. In fact, just about all of the enemies drop into this territory at higher difficulties.
** Birds or any sort of avian/winged enemy in the NES trilogy. A large reason why they're so terrible, at least in the first game, is due to a glitch with how the game handles enemy spawns: anything that's in the exact position of the level will respawn as soon as it's taken out, causing them to infinitely respawn until players deliberately trek across the stage. The problem is, particularly in the first game, moving forward is not always a reasonable option.
** Originally, the ghost piranhas were just decorative, until Itagaki found out about them and told the team to make them enemies.
** The "ghost piranhas" infesting the labyrinth in Zarkhan for the Xbox ''Ninja Gaiden'' due to pack-like tendencies, respawning capabilities and sheer, unimaginable attack speed and tenacity. Hilariously, they were originally decorative in the environment until director Tomonobu Itagaki found out about them and told the development team to make them enemies.
*** Their difficulty mayis beslightly toned down in the sequel, butwith therethe isexception of that one chapter where youplayers have tomust deal with them ''alongside'' the Water Dragon boss. ''Painfully'' worse inHowever, IIthis butbecomes noticeably easier in ''Ninja Gaiden Sigma 2''.
** In the first game, especially at the highest difficulties, a good portion of the non-human [[Mooks]] areturn this,into reallythis. The black "laser eye" fiends or the cat fiends are just ''hellish'' to fight in groups.
** ''Ninja Gaiden II'' has a ''literal'' kind with Black Spider Ninja Rasetsu, as the boss on the first level. He and his other derivatives turn into [[Degraded Boss|common enemies]] later on.
** You likedLiked the [[Goddamn Bats]] in the first Xbox game? In ''Ninja Gaiden II'', meet the giant bats! They are thrice as big, make thrice as much damage, are thrice as tough and are still unblockable. More often than not, youplayers will take damage while trying to kill them.
** The birds in the NES games. Oh God, the birds.
** In the same ''NGII'', theThe infamous Incendiary Kunai Ninjas from ''Ninja Gaiden II'' are usually this when you fightfighting them in large groups.; [[Bullet Hell|Taketake a guess why by looking at their name.]]. Strangely, in ''Ninja Gaiden Sigma 2'' theykept arethem alsoas dreadedthis despite fewer on-screen enemies at a time, but for completelya different reasonsreason: though they use their explosives less often, butthey areturn muchmore tougherresilient to attacks and are much more competent at close combat instead. EspeciallyThis inturns especially jarring at higher difficulties, where their claw attacks deal huge damage.
** You liked the [[Goddamn Bats]] in the first Xbox game? In ''Ninja Gaiden II'', meet the giant bats! They are thrice as big, make thrice as much damage, are thrice as tough and are still unblockable. More often than not you will take damage while trying to kill them.
** In the same ''NGII'', the infamous Incendiary Kunai Ninjas are usually this when you fight them in large groups. [[Bullet Hell|Take a guess why by looking at their name.]] Strangely, in ''Sigma 2'' they are also dreaded enemies, but for completely different reasons: they use their explosives less often but are much tougher and much more competent at close combat instead. Especially in higher difficulties, where their claw attacks deal huge damage.
* [[8.8]]: IGN's '''3.0''' of Ninja Gaiden 3. It gained quite the backlash already.
* [[Ensemble Darkhorse]]: [[Badass|Robert T. Sturgeon]] in ''The Dark Sword of Chaos''. A [[Mysterious Informant]]/[[Mysterious Protector|Protector]] with an agenda of his own, [[Cool Shades]], able to take down demonic horrors with a single gunshot, {{spoiler|who turns out to be a top United States Army operative and such an extremely loyal ally to Ryu that he makes a [[Last Stand]] to guard his back in the very bowels of Hell}}? This is especially notable considering how ''[[Sarcasm Mode|well]]'' Ryu gets along with covert government agencies...