Nintendo Hard: Difference between revisions

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Back in the '80s, video games didn't have the advanced storylines of today; [[Excuse Plot]]s were the norm. So much of the feeling of accomplishment one could derive was from overcoming the insane difficulty that the games provided, if only so one could [[Bragging Rights Reward]] to one's friends. [[Goddamned Bats|A plethora of enemies]] and impossible jumps were not just the name of the game, they ''were'' the game. These games weren't just hard; they were Nintendo Hard!
 
{{hardline}}
'''The difficulty of these games usually stems from a combination of factors:'''
* [[Goddamned Bats|Lots of enemies]] ([[Bullet Hell|or lots of bullets]]) that are [[Denial of Diagonal Attack|hard to hit or dodge]].
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'''For [[Fighting Game]] examples, see [[SNK Boss]].'''
 
{{examples}}
 
 
* [[Nintendo Hard/Adventure Game|Adventure Games]]
* [[Nintendo Hard/Beat'Em Up|Beat Em Ups]]