Automoderated users, Autopatrolled users, Bureaucrats, Comment administrators, Confirmed users, Forum administrators, Interface administrators, Moderators, Rollbackers, Administrators
116,480
edits
(update links) |
Looney Toons (talk | contribs) (removed hardline) |
||
Line 7:
Back in the '80s, video games didn't have the advanced storylines of today; [[Excuse Plot]]s were the norm. So much of the feeling of accomplishment one could derive was from overcoming the insane difficulty that the games provided, if only so one could [[Bragging Rights Reward]] to one's friends. [[Goddamned Bats|A plethora of enemies]] and impossible jumps were not just the name of the game, they ''were'' the game. These games weren't just hard; they were Nintendo Hard!
'''The difficulty of these games usually stems from a combination of factors:'''
* [[Goddamned Bats|Lots of enemies]] ([[Bullet Hell|or lots of bullets]]) that are [[Denial of Diagonal Attack|hard to hit or dodge]].
Line 41 ⟶ 40:
'''For [[Fighting Game]] examples, see [[SNK Boss]].'''
{{examples}}
* [[Nintendo Hard/Adventure Game|Adventure Games]]
* [[Nintendo Hard/Beat'Em Up|Beat Em Ups]]
|