Nitemare 3D: Difference between revisions

no edit summary
m (Mass update links)
No edit summary
 
(6 intermediate revisions by 2 users not shown)
Line 1:
{{work}}
''Nitemare 3D'' was a haunted-house-themed [[First-Person Shooter]] for DOS and Windows 3.1 based on ''[[Wolfenstein 3D]]'' and released in 1994. It was nominally a follow-up to the ''[[Hugo's House of Horrors]]'' series of adventure games, but instead of solving tricky [[Adventure Game]] puzzles, you just shoot stuff. Well, and collect keys and cards needed to advance to the next level. And find hidden passages. And solve the occasional [[Block Puzzle]]. Expanded greatly on the concept, with the aforementioned features as well as an on-screen [[Level Map Display|minimap]] showing the nearby areas you've visited as well as [[Enemy -Detecting Radar|any enemies in the vicinity]].
 
Still has a cult following, due in part to being continually updated for compatabilitycompatibility with the latest version of Windows.
 
{{tropelist}}
* [[Hundred-Percent100% Completion]]: Hitting TAB brings up a chart of how many enemies there are left to kill and how many secret panels have yet to be found.
 
* [[Blackout Basement]]: One sequence in Level 1-7 has the storm blow out the fuse.
* [[Block Puzzle]]: Possibly the first [[FPS]] to use these.
* [[Bloodless Carnage]]: In contrast to its famous predecessor, enemies don't even fall down dead (except for bats); they either simply vanish when killed or morph into tombstones or... flower pots.
* [[Bookcase Passage]]: Tons of secret sliding panels, which, aside from the ''actual'' bookcases, are impossible to tell from the regular walls without your handy secret-panel-detecting eyeballs.
* [[Call Back]]: To the ''Hugo'' series --: the first safe is unlocked with the combination {{spoiler|333}}.
* [[The Computer Is a Cheating Bastard]]: Enemies that shoot can shoot around corners you can't even ''see'' around. Possibly just a side effect of poor programming, though.
* [[Dem Bones]]: Skeletons that throw flaming bones, or something.
** They toss torches, though if you're close enough to make that out when they do that, you're about to take a lot of damage.
* [[Enemy -Detecting Radar]]: Collecting the floating crystal balls fuels an overlay for your [[Level Map Display]] that shows enemies in red.
* [[Family-Friendly Firearms]]: The game starts you off with a plasma gun despite the current-day setting. Subverted in level three, however, when you find the pistol.
* ~[[Frankenstein's Monster~]]
* [[Healing Potion]]
** Also the Pentagram of Good Heath, which restores you to full health, always.
* [[Hundred-Percent Completion]]: Hitting TAB brings up a chart of how many enemies there are left to kill and how many secret panels have yet to be found.
* [[Kinetic Weapons Are Just Better]]: The plasma guns and magic wand all fire relatively slow-moving projectiles. The pistol hits its target instantly (albeit with more of a delay between shots and the inability to blow the exploding walls), making it a godsend for enemies whose ranged attacks do likewise.
* [[Level Map Display]]: The aforementioned map in your HUD, which drains a meter powered by giant floating collectable eyeballs.
Line 25 ⟶ 24:
* [[Made of Explodium]]: Some of the specially-marked walls.
* [[Mummy]]
* [[The Power of Rock]]: In Level 1-9, switching on a radio makes enemies dance out of your way. Good thing, too, because your weapon jams just as you enter that room.
* [[Secret Level]]: Level 1-5.
* [[Shareware]]: Just like ''Wolfenstein'', the first ten-level "episode" was free, and registering got you the other two.
* [[Sound-Coded for Your Convenience]]
* [[Standard FPS Guns]]: Averted. There is a pistol, but it's the last of the three weapons you find. The others are a Plasma Gun (which kinda fits as a first weapon but only as it's handgun-shaped) and a [[Magic Wand]].
** [[Sorting Algorithm of Weapon Effectiveness]]: Also averted. Each of the three weapons are more effective against certain enemies and less effective against others. [[All There in the Manual|According to the manual]], the Wand is better against Witches and Sorceresses, while the Pistol is loaded with silver bullets and thus better against [[Vampires]].)
* [[Unwinnable by Design]]: Most of the times, you'll want to kill off any enemy around as soon as possible, but in a select few situations, you'll need to coax enemies into blocking off certain passageways. Killing those enemies too soon makes the level unwinnable.
* [[Wall Master]]: Two versions, one for the stone-walled dungeons and one for the hedge mazes.
* [[Wicked Witch]]: Now in three different flavors!
Line 37 ⟶ 36:
{{reflist}}
[[Category:First-Person Shooter]]
[[Category:NitemareHorror 3DVideo Games]]
[[Category:{{PAGENAME}}]]