No-Damage Run: Difference between revisions

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{{trope}}
[[Exactly What It Says On the Tin|Pretty much what it says]]: A variation of the [[Self -Imposed Challenge]] where the goal is to win with no damage, or at least no deaths. This requires a ''lot'' of experience with the game in question, and due to the randomness/unpredictability of many games it can be ''very'' challenging, if not impossible. Virtually impossible in [[Role Playing Game|RPGs]] (due to [[Random Encounters]] and [[Scratch Damage]]), for example, and exceedingly difficult in the higher levels of [[Fighting Game|Fighting Games]] (where ''someone'' is bound to hit you ''once'' with a [[Scratch Damage|weak punch]]) and [[First -Person Shooter|First Person Shooters]].
 
Some [[Nintendo Hard]] games required the player to perform No Damage Runs as a matter of course. This also boils down to making your run entirely of [[Flawless Victory|Flawless Victories]].
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Many tool-assisted [[Speed Run|Speedruns]] are also No Damage Runs, since the player can control the character precisely and manipulate random events in his favor. You'd think it would be "most", but taking damage or even dying actually saves time in many games, thanks to [[Mercy Invincibility]] and the often-resulting knockback from taking damage which usually ends up being the fastest way to move or respawn points strewn across long travel distances, so they can be used for [[Sequence Breaking]].
 
A variation common among [[Shmup|Shoot-em-ups]] in particular is the 1CC, or "1 Credit Clear", meaning that the game is completed without continuing (dying is still permissible). Given that Shoot-em-ups will often provide the player with infinite continues, most fans agree that to claim to have beaten a shmup requires a No Continue Run. A No Death Run (aka 1LC, "1 Life Clear") is even more impressive, especially considering that most Shoot-em-ups have the player as a [[One -Hit -Point Wonder]].
 
Still another variant, especially used among the ''[[Doom (Video Game)|Doom]]'' community, is the "Maximum Minimum Health" run, where the player attempts the level on [[Idiosyncratic Difficulty Levels|"Ultra-Violence" or "Nightmare" mode]]. Their score is the lowest health they had at any point in the level, or, if they didn't take any damage, their final health at the end of the level.
 
If a No Damage Run is too much for you, you can instead strive for a No Death Run or a No Continue Run.
{{examples|Examples}}
* In ''[[Castlevania Order of Ecclesia (Video Game)|Castlevania: Order of Ecclesia]]'', each boss yields a special [[Cosmetic Award|Medal]] if defeated without taking any hits, making this a game-encouraged challenge. It's even easier when you get the Death Ring, which boosts your stats absurdly (meaning less hits needed to kill a boss), but kills you if you take even a single hit while it's equipped (which makes retrying easier).
* This is part of the reason why the Combat School missions are so damn hard in ''[[Metal Slug]] 7'': In order to get the best possible score, you not only have to clear the challenge in the fastest time, but do it without dying once. In a [[Shoot 'Em Up]] where your character is a [[One -Hit -Point Wonder]].
* ''[[Bubble Bobble (Video Game)|Bubble Bobble]]'' games impose this in order to view any secrets at all.
* ''[[Ace Combat]] 6'' awards you with the Platinum Ace medal if you go through the story mode and avoid any damage.
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* ''[[Devil May Cry (Video Game)|Devil May Cry]]'' games have traditionally made no damage running part of the requirement for getting some [[Bragging Rights Reward|Bragging Rights Rewards]].
** A bonus mission in DMC 3 requires you to defeat a patch of enemies untouched to receive one [[Heart Container|blue orb fragment]].
** ''[[Devil May Cry (Video Game)|Devil May Cry]] 3'' had a difficulty based on this, ''Heaven or Hell'' where both the [[One -Hit -Point Wonder|player and the enemies die in one hit]]. DMC 4 had ''two'', the aforementioned difficulty from 3, and ''Hell and Hell'' where [[Nintendo Hard|you die in one hit,]] but the enemies don't [[Up to Eleven|and are based on the hardest "normal" difficulty]].
* Required to beat ''[[I Wanna Be the Guy]]'' on the highest difficulty, since you're a [[One -Hit -Point Wonder]] and can't save your game. You will not want to try this, as [[Badass Boast|only TWO people have EVER finished it on that difficulty.]] [[I Wanna Be the Fangame|One of them went on to make a fan sequel.]]
* Similar to ''[[I Wanna Be the Guy|IWBtG]]'', only much less difficult, is ''[[Rocket Knight Adventures]]''' Hard mode. The default difficulty is Easy, by the way.
* ''[[Super Mario Galaxy (Video Game)|Super Mario Galaxy]]'' had "Daredevil Comets", requiring you to complete one of the level's challenges (often a [[Boss Battle]]) as a [[One -Hit -Point Wonder]]. The game's [[That One Boss]], [http://www.youtube.com/watch?v=-OLZL1r3w3U Bouldergeist], and the Daredevil run through [[Lethal Lava Land|Melty Molten Galaxy]] deserve [http://www.youtube.com/watch?v=OisJWfVn_C0 special mention].
** [[Super Mario Galaxy 2 (Video Game)|Super Mario Galaxy 2]] brings the Daredevil Comets back, and then takes it [[Up to Eleven]] with the very last star, a challenge called [http://www.youtube.com/watch?v=745zKLijKg8 The Perfect Run].
* One of the bosses in ''[[Cave Story (Video Game)|Cave Story]]'' gives you a [[Cosmetic Award]] when killing it with no damage taken. Of course, no damage runs are fairly common in that game.
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* ''[[Painkiller]]'' has this as an optional card condition for Orphanage, the first level in the expansion pack ''Battle Out of Hell''.
* Both ''[[Crystal Caves (Video Game)|Crystal Caves]]'' and ''[[Secret Agent (Video Game)|Secret Agent]]'' give you a lot of bonus points at the end of level for performing these.
* The Papillion suit in ''[[PN 03|P.N.03]]'' turns Vanessa into a [[One -Hit -Point Wonder]] - completing the game while wearing this means never taking a single hit.
* In ''[[Fable I (Video Game)|Fable I]]'', you can take optional boasts during quests (which gives extra Renown if you succeed in completing the boast), one of which is taking no damage. It's incredibly easy to pull this off once you get the [[Game Breaker|game-breaking]] Mana Shield spell, since taking a hit with the shield on doesn't count.
* It is possible in some ''[[Hogs of War]]'' missions, and you even get a nice medal for it, however, in the course of the single player game any pig that dies in more than two invidual battles is [[Killed Off for Real]]. It's nigh impossible to finish the entire game without losing at least a few good pigs.
* Subverted in ''[[In the Hunt]]'', if you got to the final form of the [[Final Boss]] one one credit, you'll get the special [[Downer Ending]] where you submarine ''doesn't'' escape the exploding enemy headquarters (after beating said boss). If you want the good ending, you'll have to [[Do Well, butBut Not Perfect|see the continue screen at least once]].
* In order to reach the true ending of ''[[Soul Series|Soul Calibur III]]''', the player must complete a No Death Run with at most ''one'' ring out.
* Completing ''[[Ketsui]]'' with no lives lost, AND no bombs used, AND at least 120 million points, grants you access to a harder version of the second loop.
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* In ''[[Kirby Mass Attack (Video Game)|Kirby Mass Attack]]'', completing a level or defeating a boss without any Kirby getting hit earns you a gold star. You can't use a mid-level shortcut, however. [[Nintendo Hard|And you have to do this with EVERY level and boss as]] [[Hundred Percent Completion|one of the Checklist challenges.]]
** One of the Checklist challenges is to defeat Level 3's boss with only 1 Kirby. Since pretty much every attack KO's a Kirby in one hit, this makes a no damage run a necessity.
* A requirement for most of ''[[Dead Space 2 (Video Game)|Dead Space 2]]'''s Hardcore mode; while you still have infinite lives and can take a few hits, dying/continuing places you back at the beginning of the game or your last save (thus undoing '''hours''' of progress), there are no checkpoints <ref>save for one at the disc change point in the Xbox 360 version; note that it becomes void if you so much as return to the main menu</ref>, the game is permanently stuck on the hardest difficulty (very strong enemies and few items), everything from your inventory (including upgrades) cannot be carried over through [[New Game Plus|New Game +,]] and you can only save three times over all 15 chapters. And all you get is the same unlock hard mode gets you; [[Dude, Where's My Reward?|another suit with slightly different stats]]. {{spoiler|And a novelty foam finger with "#1" on it for a gun. [[Rule of Funny|And Issac shouts "BANG!" when it's fired.]] }}
* ''[[Night Striker]]'' combines this with [[Pacifist Run]]. You get a pacifist bonus at the end of a level if you complete it without getting hit, AND not firing any shots. Very hard to pull off, especially in later stages.
* Completing a mission map in ''Dragon Saga''<ref>the game formerly known as ''Dragonica''</ref> without taking any damage earns you the "Fly like a Butterfly" medal, which boosts your maximum HP by 100 points when equipped.
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* To obtain the perfect ending in [[Crash Bandicoot]], you have to break all boxes in every stage without dying. This gets [[Nintendo Hard|REALLY]] hard in the [[Difficulty Spike|later stages]]. This was no longer the case in the sequels.
* Some of the more recent ''[[Sonic the Hedgehog (Franchise)|Sonic the Hedgehog]]'' games have an achievement for this:
** ''[[Sonic Generations (Video Game)|Sonic Generations]]'' has one for beating the final boss without getting hit. In addition, the Challenge act that rewards Modern Sonic's Endless Boost skill requires one, as the skill turns him into a [[One -Hit -Point Wonder]].
** The 2011 port of ''[[Sonic the Hedgehog CD (Video Game)|Sonic CD]]'' has one for defeating [[Evil Knockoff|Metal Sonic]] without getting hit.
** ''[[Sonic the Hedgehog 4 (Video Game)|Sonic the Hedgehog 4]]: Episode I'' has one for beating the E.G.G. Station Zone with no damage.