Automoderated users, Autopatrolled users, Bureaucrats, Comment administrators, Confirmed users, Forum administrators, Interface administrators, Moderators, Rollbackers, Administrators
116,456
edits
m (update links) |
Looney Toons (talk | contribs) m (typo fix) |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 1:
{{trope}}
In
Since this trope is prevalent in video games (''especially'' role-playing games), only exceptions to the rule will be listed below.
{{examples}}
==
=== [[Tabletop Games]] ===
* In the classic ''[[Traveller]]'' supplement Book 4 ''Mercenary'', military items (weapons, ammo, vehicles) could be bought at a discount which depended on how many items you bought, anywhere from 20-60% off.
=== [[Video Games]] ===
* ''[[3D Dot Game Heroes]]'' does this with most of its consumable items (arrows, bombs, [[Warp Whistle|Warp Wings]], etc.)
* The original NES version of ''[[Final Fantasy III]]'' allowed you to buy 1, 4, or 10 items at a time, giving you a 10% discount for 4 and a 20% discount for 10.
Line 20 ⟶ 21:
* ''[[The Elder Scrolls]] III: Morrowind's'' Merchantile skill was best trained if you bought and sold things one at a time, but buying a lot in bulk usually made the "haggle a few gold from the price" work more smoothly. Haggling like that trained the skill faster, which simulated increased shopping savvy by deflating buying prices and inflating selling prices, but not as much as individual sales. On the other hand, given that the formula governing the Merchantile skill caused prices to rise and sales to drop again at around 50%, bulk shopping was probably the better tactic.
===
* Actually happens rarely in certain stores where you can see such deals as $1.99 each or 2 for $4.▼
** This trope was studied as part of an experiment concerning advertising. In particular, the bulk bundle provided more profits despite being less cost effective.▼
== Inversions ==
* Inverted in ''[[Dwarf Fortress]]''. If you offer to pay more for certain items, the caravans will bring more.
* In ''[[Alternate Reality (video game)|Alternate Reality]]'', attempting to buy one more than one item at a time could result in the shopkeeper cheating you when doing the math.
* Shopkeepers in ''[[Mount & Blade]]'' charge higher prices for items they have fewer of, and items are purchased one at a time, so the more of something you buy, the more each subsequent one costs. (They also pay more for items they have fewer of, so buying an abundant commodity in one town and selling it in another town where it's rare is one of the faster ways to earn money.)
* In ''[[
▲* Actually happens rarely in certain stores where you can see such deals as $1.99 each or 2 for $4.
▲** This trope was studied as part of an experiment concerning advertising. In particular, the bulk bundle provided more profits despite being less cost effective.
{{reflist}}
|