No Hero Discount: Difference between revisions

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{{quote|''"We gotta'' pay?! ''If we lose, you'll die too, buddy!"<br />
"I have faith in your victory."<br />
"[[Sarcasm Mode|Gee, thanks]]!"''|'''Wakka''' and '''Rin''', ''[[Final Fantasy X]]''}}
 
{{quote|''"I have been ordered to assist you in your quest. I've brought potions with me, but, well...<br />
"Well? What?"<br />
"It's a matter of... economics."''|'''Vincent''' and '''Jonathan''', ''[[Castlevania: Portrait of Ruin]]''}}
 
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** In regard to the Merchants of Light accompanying Tyrael, additional information at Battle.net gives a reason for why they charge you for weapons and armor despite being at Hell's doorstep. Like Tyrael, they are forbidden to help you directly. Selling and buying equipment [[Take a Third Option|is a way for them to work around it]], because it qualifies as indirect help at best.
*** From the game's Web site:
{{quote| ''In Act IV, Tyrael will resurrect your Hireling but he will charge you. What does he do with that gold? Angels got to pay the bills too.''}}
** The first ''[[Diablo]]'' game averts this trope to a degree, on the fact that nobody is expecting you to succeed. If the merchants gave free goods to every would be hero that tried to save the world, they'd have gone broke long before you showed up. This logic begins to fade after you've gone far past what anybody else has accomplished, and everybody starts believing that you are the real deal, but still charge you full price.
** Sometimes, merchants will give you a discount as a quest reward. [[Money for Nothing|Not that it really matters]].
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** ''[[Final Fantasy VIII]]'' contains one exception. If you return to Timber after you're finished there in the main story, you can save a little girl from getting run over by a train, and it earns you a free night at the inn. Played straight for everything else. ''How much'' for a train ticket?
** ''[[Final Fantasy X]]'' Lampshaded . Right before the battle with [[That One Boss]], {{spoiler|Evrae, which also leads almost directly to a whole gauntlet run of bosses}}, Rin will ''still'' charge you exorbitant prices. When asked why, when you could all die, he replies:
{{quote| Rin: I have confidence in your success. }}
*** Also, the shopkeeper O'aka actually would give you a discount, but in his case only if you had donated a large sum of money to him when he was struggling to get his business off the ground. Otherwise, he charges almost double what any other shop would.
*** While less related to the economy, in ''[[Final Fantasy X]]'' random people would give you items if you talked to them, considering you're a summoner and her guardians. It made the stinginess of the shopkeepers more noticeable.
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* ''[[Quest for Glory]]'' Justified. Each game takes place in a totally new setting, where your heroism in the previous games is known only to a few people, if any. The second game somewhat averts this trope: the people who you helped in the first game provide you with free room and board at their inn, and the merchants will give you the items you need to subdue the Elementals for free, but only if you ask at the appropriate time.
* ''[[Ratchet and Clank]]'' Lampshaded with this conversation involving a scientist they've rescued from mutant aliens:
{{quote| '''Scientist:''' How about I sell you these, at cost?<br />
'''Ratchet:''' 'Sell?' After we just saved your scrawny butt?<br />
'''Scientist:''' All right, all right. I'll [[Take a Third Option|throw in the employee discount]] too. }}
** Later on in the game you CAN get a discount at vendors...by using a ''[[Mind Control|mind control device]].''
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* ''[[Slime Forest Adventure]]'': [[Averted Trope|Averted]], but in an unusual way. You're ''not'' a hero, you're a local farmer. You don't actually become a "hero" until after you've [[Save the Princess|Saved the Princess]] (and even then, you only become a member of the royal guard rather than a famous hero).
* ''[[Spyro the Dragon]]'' Moneybags ''is'' this trope. He not only never gives you a discount, he charges you exorbitant amounts not only for items, but sometimes ''to get places you need to go''. Chasing after him in ''Year of the Dragon'' is more satisfying than fighting actual bosses.
* ''<nowiki>~[[Star Ocean: The Last Hope~]]</nowiki>'' Lampshaded toward the end. The Morphus, an ancient and advanced race of galactic guardians, have recognized you as a group of remarkably powerful heroes, and have made you the spearhead in their strategy to prevent the destruction of the entire universe. However, if you approach their own weapons-vendor, he will curtly inform you that "Despite the impending end of the universe, we unfortunately cannot offer you a discount..."
** At the same time, it's mildly averted — you actually ''can'' get a 10% discount in any store, if you help the owner with a few deliveries...
** Also [[Lampshaded]] in ''[[Star Ocean the Second Story|Star Ocean: Second Evolution]]'' by an NPC mercenary at the Lacuer Frontline Base, who's planning to steal the equipment he needs to fight the monster army invading the country.
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* ''[[The Legend of Neil]]'' takes this trope to a new level. Not only will the shopkeeper not give Link/Neil a discount, but he tries to cheat him, swindle him of more money than he has and then kill him.
* ''[[Zero Punctuation]]'' Yahzee made fun of such RPG shopkeeper behavior, in the ''[[Torchlight]]'' review:
{{quote| '''Yahtzee:''' I have a lot of respect for the fantasy peasant village economic model. It seems those guys have a good scam going. You just [[Sarcasm Mode|accidentally]] build your village in walking distance of the local gnoll camp, or near a dragon cave, or directly on top of a gateway to hell, build a big fat checkpoint in the village center and keep giving birth to potential kidnap-victims, and your shopkeeper, your blacksmith, your tailor and your inkeeper, they'll all be set for fucking life.}}