No Hero Discount: Difference between revisions

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{{trope}}
[[File:pennynohero 9580.jpg|link=Penny Arcade|frame|And that's why [[Resident Evil 4|he says]] [[Memetic Mutation|"What're ya buyin?"]], not "What're ya ''havin?''"]]
 
 
{{quote|''"We gotta'' pay?! ''If we lose, you'll die too, buddy!"
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{{examples}}
== [[Anime]] and [[Manga]] ==
* ''The Daichis: Earth's Defense Family'' are enlisted to protect the world from danger, and given all sorts of cool weapons to do it with. But they have to '''pay''' each time they use them. And the cost of using their weapons is usually much more than the reward. And they weren't warned about this ahead of time.
* Also happens in most any bounty hunter anime, from ''[[Cowboy Bebop]]'' to ''[[Gunsmith Cats]]''. You break it, you bought it. Used mostly as an excuse to keep the heroes working by remaining in debt for the period of the show. (and sometimes past the ending as well)
 
 
== [[Comic Books]] ==
* Marvel's ''[[Alias (Comic Book)|Alias]]'' featured Jessica Jones complaining that she still had to pay for a pack of cigarettes after saving the shopkeeper from a robbery.
 
 
== [[Role Playing Games]] ==
* In ''[[Dungeons & Dragons]]'', a Raise Dead spell requires 5,000 gp worth of diamonds as material components (and the more advanced versions charge way more), which isare presumably consumed in the process. There is no clear explanation (other than game balance) for why every single divine force in the cosmos demand monetary compensation for this particular spell.
 
 
== [[Video Games]] ==
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* ''[[Metro 2033]]'' The only money is bartering with 5.57 ammo left over from before the apocalypse. The ammo is in perfect condition, and packs more punch than the homemade crap you usually find. Therefore, you must choose between supporting the economy and saving your ass in a firefight. There's even an Achievement (Scrooge) for hoarding 500 Bullets.
* [[MMORPG]]s can take this trope go [[Up to Eleven]]. Not only do you not get discounts for saving the town/country/world—not even if the shopkeeper himself gives you quests for [[Twenty Bear Asses]]—but your fellow players will often charge ridiculously exorbitant prices for rare items and equipment.
** [[Averted]] in ''[[Dungeons and Dragons Online]]'': Certain overworld areas have major quest chains, usually given by an important person from that area, or otherwise about something much more important than some random person's problems. When you finish the major quest chain for an area, all shops in that area will give you a small discount.
* ''[[Neverwinter Nights]]: Hordes of the Underdark'' You can ask a couple of merchants why you must pay if you are trying to save them all. One says you are "trying"—that is, he can't afford to lose money in case you fail, and if it comes to that he plans to run away. The other is a smith and needs gold for his furnace to burn properly.
** During the climax of ''[[Neverwinter Nights 2|Neverwinter Nights 2: Storm of Zehir]]'', Volo helpfully comes to your party bearing supplies from the stores... that you have to pay for. He justifies it by saying that the merchants he requisitioned the items from expect to be paid for them.
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* ''[[X-Men Legends]] II'' Beast and Forge will charge their friends for health, energy and powerups. Pretty mercenary, especially considering that the X-Men and Brotherhood are using these items to defeat Apocalypse. Partly justified in that they accept not money, but "tech bits" (little pieces of [[Applied Phlebotinum]] dropped from enemies and destroyed objects), but come on.
* In the Diablo clone ''[[Throne of Darkness]]'', you can rescue a blacksmith who then joins your home base. To improve his inventory, you have to give him found equipment that he can take apart. You can then buy better gear. That's right: you have to ''give'' him tons of stuff for free, but he'll ''charge'' you money for stuff you want. Note that the game takes place in a shogunate-era Japan overrun by demons and monsters, he works for you (or rather your master), and you ''saved his life''.
 
 
== [[Anime]] and [[Manga]] ==
* ''The Daichis: Earth's Defense Family'' are enlisted to protect the world from danger, and given all sorts of cool weapons to do it with. But they have to '''pay''' each time they use them. And the cost of using their weapons is usually much more than the reward. And they weren't warned about this ahead of time.
* Also happens in most any bounty hunter anime, from ''[[Cowboy Bebop]]'' to ''[[Gunsmith Cats]]''. You break it, you bought it. Used mostly as an excuse to keep the heroes working by remaining in debt for the period of the show. (and sometimes past the ending as well)
 
 
== [[Comic Books]] ==
* Marvel's [[Alias (Comic Book)|Alias]] featured Jessica Jones complaining that she still had to pay for a pack of cigarettes after saving the shopkeeper from a robbery.
 
 
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* ''[[Avatar: The Last Airbender]]'': Frequently averted as people will often just GIVE the group supplies (at least in the first season when they weren't really trying to hide the fact that Aang is the [[Hope Bringer|Avatar]] most of the time).
* ''[[SpongeBob SquarePants]]'': Masked superheroes Mermaid Man and Barnacle Boy are frequent patrons of the Krusty Krab, but they have to pay full price just like everyone else. Barnacle Boy attempts to ask for a "living legend discount", to no avail.
 
 
== [[Role Playing Games]] ==
* In ''[[Dungeons & Dragons]]'', a Raise Dead spell requires 5,000 gp worth of diamonds as material components(and the more advanced versions charge way more), which is presumably consumed in the process. There is no clear explanation (other than game balance) for why every single divine force in the cosmos demand monetary compensation for this particular spell.