No Sidepaths, No Exploration, No Freedom: Difference between revisions

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** Averted in ''[[Conduit 2]]''; most of the levels are set in exotic outdoor environments such as the Himalayas and the Atlantic Ocean, and multiple paths are provided to reach the end of each stage.
* The Xbox game ''Breakdown'' had one single path and instead focuses on immersing you into its [[Mind Screw]] storyline rather than exploration. You get a few dialogue choices from time to time, and get to make a big decision to determine which of the two ending sequences you get to see, but that's the extent of it.
* [[Electronic Arts]]' [[Play StationPlayStation 2]] [[Third-Person Shooter]] ''X-Squad''.
* Most of ''Winback'', which often combines this with [[Space-Filling Path|space filling paths]] for [[Fake Longevity]].
* In the [[Blades Of Avernum]] community, anything designed by Terror's Martyr. The [[Avernum]] series is known for its huge outdoors and nonlinear approach to play... meanwhile, Terror's Martyr designs tiny, tiny outdoor sections, and scripted blocks to your path everywhere, so that you don't wander off the correct order of completing his scenarios.