Nominal Importance: Difference between revisions

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{{trope}}
[[File:Nominal_ImportanceNominal Importance.gif|link=The Order of the Stick|frame|<small>Okay, Mom Appearing In This One Panel.</small> ]]
 
 
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This is the naming equivalent of [[You All Look Familiar]], and it is caused by [[The Law of Conservation of Detail]]. If the names are given posthumously, it is [[The Dead Have Names]].
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=== Video game examples: ===
 
== Action Adventure ==
* Averted in ''[[The Legend of Zelda: The Wind Waker|The Legend of Zelda the Wind Waker]]'' and some of the ''Tales'' games, where almost every single character in the game has a name, even random, minor [[NPC|NPCs]]s.
** Taken a step further in ''[[Breath of Fire]] 2'', where the endgame sequence gives every character a name, first and last (and a few middle) on the other hand, the credits are obtained through a [[Guide Dang It]].
** ''Wind Waker'' might still be an example, if you consider taking a pictograph of every NPC and enemy and taking them to be made into figurines to be a sidequest.
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== Adventure ==
* Even in the character-based ''[[Ace Attorney]]'' series, there are some characters who do have sprites, but no known names, most obviously the Judge. Of course, any character with a sprite will end up being relevant to a case eventually - even the unnamed Bellboy in the series' second case. There are also characters who are rarely referred to by their names, but have them nonetheless (such as Penny Nichols from the first game's third case), but even they tend to have a piece of information you'll need to know.
* ''[[Hype The Time Quest]]'' averts this by going out of its way to name almost all the [[NPC|NPCs]]s, down to Maliq, a one-off thug who attacks you. Though there is the exception of a few guards and an executioner.
* When talking to one of the characters in the flash game ''Nicholas' Weird Adventure 2'', his character portrait doesn't show a picture; he just gets text from the author claiming the character is not important enough to take the time to make a portrait of him. As the discussion goes on, the author changes his mind and adds one.
 
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== First Person Shooter ==
* In the expansion to ''[[Star Trek: Voyager]] [[Star Trek Elite Force|Elite Force]]'' the player expands his/her arsenal with a tricorder, which can, among other things, be used to scan various [[NPC|NPCs]]s. In keeping with the series' [[Red Shirt]] tradition, important NPCs appear with their name intact, while others are simply called "crewman" by the device.
* Every single friendly soldier in the ''[[Call of Duty]]'' series has a name. Characters [[Redshirt Army|not important to the plot]] have randomly generated names, but they're names nonetheless.
* Regular enemies in the ''[[Ace Combat]]'' series are identified on the HUD simply with their aircraft model names. However, the rare ace pilots additionally have their callsigns appended to the plane model, marking them as priority targets, since they are usually much more dangerous than regular [[Mook|mooksmook]]s. ''The Belkan War'', which shifts the gameplay focus from blasting through nameless hordes to more personal one-on-one dogfights, takes this trope to the extreme, with [http://acecombat.wikia.com/wiki/List_of_aces_in_Ace_Combat_Zero 169 named enemy aces] (more than the rest of the series combined), ''each'' of whom has a unique short biography unlocked after shooting him/her down.
* Averted in ''[[Riddick|The Chronicles of Riddick: Escape from Butcher Bay]]'', where every inmate has a unique name, even if you can't interact with them.
 
 
== MMORPG ==
* ''[[World of Warcraft]]'' manages to avert this trope with most [[NPC|NPCs]]s (except town guards), but there is no risk that you might mistake a NPC as more important: Those that have a quest for you have a golden "!" floating above them, and NPCs with important services have a subtitle such as <Flightmaster> or <Innkeeper>. Some minor NPCs don't even have any dialogue.
** There's extra aversion in the ''Wrath of the Lich King'' expansion. In Dalaran, the Town Guards placed specifically to tell people where the Inn/Flightmaster/Trainers are are replaced by named archmages.
** Of course, most [[Mooks|trash mobs]] still don't have names for practical reasons.
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* In ''[[ADOM]]'', if you meet an otherwise normal monster or [[NPC]] with a name,they're either important to your quest, or a stronger-than-normal artifact guardian. Have fun figuring out which is which.
* Averted in ''[[Dwarf Fortress]]''. All the dwarves have names, as do any visiting humans and elves. Even the monsters have names, provided they slaughter enough dwarves to become important.
** Not averted completely, though. As creatures which start out with names (dwarves, goblins, humans, etc.) rack up kills, they eventually gain an extension of their original name. Because of this, one can often tell who the local [[Badass|badassesbadass]]es are by looking at who has the longest name(s).
 
 
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** Heck, virtually all [[BioWare]] games (including the recent ''[[Mass Effect]]'' series) have this.
** In ''[[Mass Effect 2]]'', several mercenaries on side-missions have names and faces, [[Elite Mooks|usually the tougher ones]]. In the ''Arrival'' [[Downloadable Content]], this is played with by having [[Enemy Chatter]] about how you're massacring their friends.
* ''[[Morrowind]]'' goes the opposite direction -- nearlydirection—nearly ''all'' humanoid [[NPC|NPCs]]s have unique names, even bandits who attack you on sight. There are still numerous "Town Guards", though, and although the NPCs have a ''staggering'' amount of dialog large enough to feel diverse, [[Welcome to Corneria|their spoken lines are far more limited]].
** ''[[Oblivion]]'' and ''[[Skyrim]]'' partially avert this - most NPCs have unique names. There's still a lot of genreric "Fire Mage"s & "Bandit Hedge Wizard"s.
* ''[[Shadow Hearts]]'' averts this -- ''everyone'' has a name which is also a capsule description of them. Not an actual name from the game, but an example of what this means would be "Nervous Man Monterey".
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* As in most RPGs, ''[[Baldur's Gate]] II'' has lots of unimportant characters without names, but provides something of a [[Lampshade Hanging]] when the following dialogue option pops up: "You are just a nameless observer. Of what use can you be to me?"
* As mentioned above, ''[[Chrono Cross]]'' character portraits: with a note to the strange case of the Element shop owner in Termina who has a portrait and name but no real significance. In addition, Lena's portraited sister Una isn't important to the plot.
* Averted in ''[[Last Scenario]]'' -- every—every single NPC has a name (characters of any importance have portraits, though).
* This editor figured out that Ms. Toriumi, your homeroom teacher in ''[[Persona 3]]'', {{spoiler|is actually Maya, the Hermit Social Link}} by virtue of the fact that she's the only female teacher with a character portrait.
** In ''Persona 3 Portable'' you can have a strange conversation with a man who, while lacking a name (he's called "Man Drinking Alone", has his own [[Character Portrait]]. It was immediately assumed this man was an [[Early-Bird Cameo]] for an upcoming Atlus title. Cue cries of [[I Knew It!]] when the game ''[[Catherine]]'' was revealed, starring the aforementioned man (whose real name is Vincent).
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* Count Olaf's henchmen in ''[[A Series of Unfortunate Events]]'' are usually referred to with descriptive terms like "the white-faced women" and "the bald man"(they sometimes use pseudonyms derived from [[Significant Anagram|anagrams of "Count Olaf"]], though). However, at the time the hook-handed man gets some [[Character Development]] and a backstory in Book the Eleventh, we learn that his name is Fernald.
* Inverted in ''[[Discworld/Small Gods|Small Gods]]''. At one point, a nameless [[Red Shirt]] is killed off, only for his name to be immediately revealed. He's still unimportant to the story though.
* [[David Drake]] likes to subvert this and made extensive use of [[Tuckerization]] in one of his [[RCN]] books for this purpose (as well as to salute his friends). He explained this in the acknowledgments to the book and noted he was using the ''names'' but not the ''personalities'' and this was, in many cases, "a Good Thing" -- because—because [[Don't Explain the Joke|(he didn't spell this part out)]] some of the people he named after his friends were total wastes of skin.
* Oh so VERY [[Averted Trope]] in [[The Wheel of Time]]. [[Loads and Loads of Characters]], a large chunk are not important to the plot at all, others are relevant only to their connections to a more plot-important character, and everyone else is a [[Chekhov's Gunman]] waiting to fire.
* Very averted in the ''[[Honor Harrington]]'' series. Weber has been known to introduce a character, [[Mauve Shirt|give them a name and cursory]] [[Backstory]], then kill them off at the end of the chapter, if not the end of the page. This is done mostly (but not only) to make the war feel real; Honor and other major characters can only be so many places at once (and are not likely to be on the losing sides of absolute massacres off in the boonies, but then again...), so giving a name to, say, the LAC pilot who will be killed shortly helps to make the reader realize the human implications.
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== Live Action TV ==
* The [[Fridge Brilliance]] section has a reference to the ''[[Doctor Who]]'' episode "Midnight" -- where—where a monster controls people by forcibly repeating their dialogue and mentally turning them against one another. Nobody ''believes'' the Doctor when he tells them his usually fake name "John Smith". In the end the person who actually beats the villain of the week is the Hostess of the trio - and the cast realise, in the aftermath, that they never ''knew'' her name.
** ''[[Doctor Who]]'' writer and ''[[Being Human (UK)]]'' creator Toby Whitehouse has said in a ''[[Doctor Who Magazine]]'' interview that he always gives the [[Red Shirt|Red Shirts]]s and minor characters names, simply because it looks better on the actors' CVs.
** There're a handful of Doctor Who characters who actually have names but they're never mentioned in the story itself for various reasons (short screen time, situation means it never comes up, etc.). They're named in the credits though.
* ''[[Burn Notice]]'' abuses this like crazy, though not the way you'd think. Most anyone with a line is given a name of some sort, generally because they're relevant to the plot of the episode. However, the show will occasionally bring back old characters as main characters.
* Somewhat subverted in ''[[Veronica Mars]]'' in which almost all major and minor characters have first and last names that may be known by greater fans of the show. However, given that the large arcs of the show tended to included a large number of characters, this may not be surprising.
* Played around with in the new ''[[Battlestar Galactica Reimagined]]''. Lots of one-shot characters without much importance have names, but (more importantly) several characters--mostcharacters—most notably Diana Seelix--wereSeelix—were promoted from near-extras to significant recurring characters simply because someone on the cast (usually Aaron Douglas) gave them names and the writers decided to [[Throw It In]].
* Played around with in ''[[Star Trek]]''. Many unimportant characters, even the [[Red Shirts]], are given names, while sometimes the [[Monster of the Week]] will kill unnamed ensigns and lieutenants throughout the ship or on the planet.
** Although, even when red shirts were given names, they were rarely given both first and last names.
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== Tabletop Games ==
* In ''[[Feng Shui]]'', this is an explicit game mechanic -- importantmechanic—important characters have names, while others are labeled [[Mooks]] and use different combat rules to enforce their scrub status.
* In the RPG of ''[[The Dresden Files (game)|The Dresden Files]]'', the section on creating NPC's references this, sparking a margin discussion between Dresden and Billy. Dresden comments that the random people do, in fact, have a name, to which Billy asks why Harry never writes them down in his case files. Dresden answers that he usually doesn't have time to ask, on account of many of them trying to kill him at the time.
 
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== Webcomics ==
* Lampshaded in ''[[Schlock Mercenary]]'', where two grunts laugh about it, but are careful to give their names.
* [[Lampshade Hanging]] in [http://www.giantitp.com/comics/oots0472.html this] episode of ''[[The Order of the Stick|Order of the Stick]]'', where the [[Genre Savvy]] Elan explains that not having a name means you're just a [[Red Shirt]] whose sole purpose is to say "[[You Shall Not Pass|I'll hold them off]]!" and then get killed. As if to demonstrate, two [[Red Shirt|red shirts]] manage to survive a battle by revealing that they ''do'' have names, with one surviving a near-fatal injury by revealing his first name, and stating that he is saving his last name just in case he gets injured again. {{spoiler|This particular [[Chekhov's Gun]] is later subverted. He attempts to [[Invoked Trope]] [[Nominal Importance]] by shouting his last name, but only gets to "Daigo Da-" before being hit in the face with a door.}}
** Subverted in [http://www.giantitp.com/comics/oots0539.html this] episode, where [[Heroic Sociopath|Belkar]] kills a random gnome for no particular reason (other than that he could). When his companions are horrified by this, he says the gnome was unimportant and "probably didn't even have a name"...even though the gnome had told the group his name 7 panels earlier.
** He did it even earlier to the [http://www.giantitp.com/comics/oots0021.html Chimera] as it was cursing the Order. Haley even complained about Belkar killing it mid-speech.
** Subverted several times in the prequel ''Start of Darkness'': when Ekdysdioksosiirwo, Viridian Lord of-- isof—is killed ''because'' he gives his name, and the two main characters survive by giving shorter aliases, and when the named characters {{spoiler|Aliyara, Ridiziak and Eriaxnikol, Right-eye's wife and sons}} are killed, and their unnamed {{spoiler|daughter/sister}} survives. Also? The three main characters are called Right-Eye, Redcloak and Xykon. None of those are their real names.
*** More played with than subverted in Right-Eye and Redcloak's cases, since {{spoiler|the reason they use those aliases is because Xykon is apt to kill any minion with a name too long or complicated to remember easily, just to save himself the effort.}}
*** Lampshaded yet again, when Hobgoblin Cleric #2 complains that he could've become someone important too, if his mother hadn't named him Hobgoblin Cleric #2.
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