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** And, of course, the most important character, i.e. the protagonist, does not have a name {{spoiler|at least, until the very end.}}
* All the ''[[Wild Arms]]'' games give names to every single NPC; some even let you change their names!
** Also played with in ''[[Wild ArmsARMs 5]]''. Many of the NPC's give fetch quests. ''All'' of these NPC's are [[Shout-Out|Shout Outs]] to the heroes of the first four ''[[Wild Arms]]'' games, and all of them are identified with e.g. "Serious-Looking Drifter" rather than their actual names.
* Averted to some extent in ''[[Dragon Age]]: Origins''. The best example is with temporary party members - many people you can get in your party only for about ten minutes in one of the [[Backstory]]/tutorial quests have tons of unique dialogue, their own battlecries/snarky lines they say when killing things, and in some cases well-developed backstories and personalities, making it impossible for you to tell who is in line for a [[Plotline Death]]. Of particular note are the other trainee Grey Wardens - there really is nothing that will give away the fact that Daveth and Ser Jory are {{spoiler|[[Sacrificial Lamb|sacrificial lambs]]}} while Alistair will probably be around for the entire rest of the game, if you provoke him into leaving. Also Jowan, who you can very briefly have in your party, comes with not only his own battlecry, but several, many of which are funny. He's also one of the most three dimensional characters in the game. You can have him in your party for ten minutes, tops. There was an [[Aborted Arc]] in which he could join you, so that's probably why.
** However, ''[[Dragon Age]]'' still has generic NPCs -- 'Bandit', 'King's Guard' etc.
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