Non-Lethal KO: Difference between revisions

Fixed badly-formed headers, minor tweaks to an example
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== [[MMORP GsMMORPG]]s ==
* ''[[City of Heroes]]'' linkslinked this to [[Thou Shalt Not Kill]]; heroes "defeat", "apprehend", "arrest" or "stop" criminals, even if the hero does so with a broadsword, katana or high-powered rifle. Also, Paragon City has a municipal teleporter system which, among other things, is used to [[Everything Fades|transport unconscious criminals]] directly to an unspecified law-enforcement facility, possibly the Zigursky prison in Brickstown, and unconscious heroes to the [[Trauma Inn|hospital]].
** Interestingly, the [[Expansion Pack]] ''City Of Villains'' lacks this explanation; while official heroes are presumably linked up to the aforementioned teleport system, the random thugs you meet on the streets of Mercy Island may well ''really'' die from your attacks. This idea is supported by the fact that while the police drones in ''City of Heroes'' are stated in their description as being tied to the teleporter system, their equivalent Arachnos drones in ''City of Villains'' are stated in their description as '"vaporizing'" targets.
** The text though is really meant to leave it up to the players to decide whether they arrest, beat up or kill their enemies (allowing [[Anti -Hero]] and [[Anti -Villain]] characters), so this trope can be [[Your Mileage May Vary|subjective]].
* In ''[[Eve Online]]'', a destroyed ship will always spit the pilot out in an escape pod. However, a player who doesn't mind being universally hated can take out the escape pod too, reducing the pilot to however they were when they last updated their clone.
* No one dies in ''[[Kingdom of Loathing]]''; they just get "Beaten Up".
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== [[RP GsRPG]]s ==
* Party members are only knocked unconscious in ''[[Avernum]] 4'' and ''5'', though averted in the first three games, where party members die and have to be resurrected.
* [[Bio Ware]] games since ''KotOR'' often have this: