Nonstandard Game Over: Difference between revisions

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{{trope}}
[[Category:{{Video Game Examples Need Sorting]]}}
[[File:Moon crashing 4315.jpg|link=The Legend of Zelda: Majora's Mask|frame|[http://www.zeldawiki.org/Terminan_Apocalypse This] is what happens when you let the moon listen to too much of 2Pac's Fuck Da World.]]
 
{{quote|''"The house and everyone within a 5 mile radius have been destroyed in a massive nuclear meltdown. THE GAME IS OVER."''|''[[Maniac Mansion]]''}}
|''[[Maniac Mansion]]''}}
 
In most games, players see the dreaded [[Game Over]] screen when their [[Player Character|in-game avatars]] are defeated in some way. Maybe they [[Life Meter|took too many wounds]] and lost all their [[Hit Points]], or maybe they fell down too many [[Bottomless Pits]] and lost all their [[Video Game Lives|lives]]. They could have failed an [[Sliding Scale of Video Game Objectives|objective]] or lost a critical [[Non-Player Character|NPC]]. They might have forgotten to pause the game while reading the walkthrough they pulled from [[GameFAQs]] and the game's [[Timed Mission|timer ran out]]—you get the idea. These are all standard failings, usually treated with a simple, default message: "Game Over."
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* Punishment game overs that the game levies against usually unsuspecting players who attempt to [[No Fair Cheating|break the rules]] or derail the plot (e.g., when the game actually lets you [[Refusal of the Call|say "no" to the main quest]]—the opposite of [[But Thou Must!]]); and
* Odd or bizarre noncanon endings [[Press X to Die|that the player can choose to acquire]], which usually involve failing a mission objective in such a way that causes the death of the main characters.
* The Nonstandard Game Over is the ''only'' type of game over in the game. This is most commonly due to [[Death Is a Slap on The Wrist|death not resulting in a game over]] or not normally being possible.
 
This page is about the unusual, context-sensitive methods by which players trigger a [[Game Over]] screen. It doesn't include the times when the game [[Fission Mailed|tries to trick you into thinking that the game has ended.]]
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For standard Game Overs that result from an instant-kill attack, see [[One-Hit Kill]].
 
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{{examples}}
* One of the ''[[Kirby]]'' games has a [[Boss Rush]] mini-game. When you lose all your lives, you [[Death Throws|fall down one last time as if there's a hole]]. And instead of "Try Again" and "Quit", you get "Accept Defeat".
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** The [[Nintendo Hard|notoriously cruel]] ''[[The Hitchhiker's Guide to the Galaxy (video game)|The Hitchhiker's Guide to the Galaxy]]'' text adventure also does this if you, as Ford Prefect, negate the events of the game by not saving Arthur Dent from the Earth's destruction in the first place. It is particularly notable for causing chaos and consternation among players by actually quitting the game in MID-SENTENCE.
** Quitting the game became a less acceptable option over time at [[Infocom]], but the ''Enchanter'' Trilogy, sequel to the ''[[Zork]]'' Trilogy, kept up the tradition of having special ways to die. In all three games it is possible to take actions that not only cause you to fail your mission but make the world substantially worse off than it was before. Thus, your score displayed at the game over prompt, which normally would be some score taken out of a total (100 out of 400, say) and give you a rank dependent on your score (from "Charlatan" to "Enchanter" to "Sorcerer" to "Archmage"), would instead become a score of -100 and your rank would be "Menace to Society". In the original game, ''Enchanter'', one earned this rank for releasing a powerful Lovecraftian demon upon the land; in the sequel, ''Sorcerer'', one earned this rank for successfully tracking down your demon-possessed mentor and allowing the demon to transfer itself to your far more powerful body; and in the finale, ''Spellbreaker'', it was revealed that the [[Evil Plan|entire plot of the game was a cunning trap]] and that actually succeeding in your goal would grant you this rank if you didn't see the ruse in time.
* In ''[[Dragon Quest I]]'', when you finally face the Dragonlord, he offers you a chance to [[We Can Rule Together|join him and rule half the world]]. Smart players select "no" and get on with the battle, but if you choose "yes" (and confirm it): "Then half of this world is thine, half of the darkness, and... If thou dies I can bring thee back for another attempt without loss of thy deeds to date." Then the screen turns red. "Thy journey is over. Take now a long, long rest. Hahahaha..." Then you're dead. ([[Urban Legend of Zelda|It'sWhile beenit rumoreddoes not erase your save data]] thatthe thisvery alsofirst erasesJapanese yourrelease game(which did not have a save data system) gives a "special" password that starts the player at the very start of the game, but thateven isweaker notthan correctnormal.)
* In the computer game version of [[Frederick Forsyth]]'s ''[[The Fourth Protocol]]'' (in 1984), you have to uncover a Soviet plot to explode a nuclear bomb near a US Air Force base in Britain, to influence the upcoming British elections and lead to the election of an anti-NATO, anti-American, anti-nuclear, pro-Soviet government. Usually, if you take too long or don't get anywhere with the plot, you get a memo telling you you're [[Reassigned to Antarctica|being reassigned to]] [[British Frozen Rocks with Penguins and Landmines|the Falkland Islands]], until you get far enough. When you find the bomb you have to defuse it, and if you mess it up you are told the plan succeeded: Britain fell to the Soviets, and they started working on Europe from two fronts. But sometimes a different ending appears: the bomb leads to a limited nuclear war, destroying both sides and making the northern hemisphere uninhabitable. This comes "From the annals of the Australio-Indonesian Empire..."
* In the ''[[Strike]]'' series of Helicopter games, simply getting yourself blown up would earn a normal game over. Failing a mission or otherwise rendering the level [[Unwinnable]], however, would result in your being recalled to base for a dressing-down from your commanding officer which changed according to what you did wrong. (From ''Jungle Strike'''s first level, if you [[Turned Against Their Masters|tried some]] [[Monumental Damage]] of your own: "You redecorated the [[White House]], Beruit style!")
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* Plenty of 'em in ''[[I Wanna Be the Guy]]''. For example, if you fall out of the sky, a plane from ''Mario Paint'' hits you, accompanied by an 8-bit [[Game Over]] music ditty.
** ''[[Hokuto no Ken|Hokuto Shinken]]...[[Street Fighter|Spinning Piledriver]]!''
* In ''[[Vette!]]!'', if you don't answer the [[Copy Protection]] question correctly, after a few minutes, the game displays the message "You are driving a stolen Vette" and quits.
* ''[[Rogue (video game)|Rogue]]'': "R.I.P.: Software Pirate. Killed by Copy Protection Mafia.", if you die while playing an illegal copy.
* ''[[Call of Duty]]'': "You are a traitor to the motherland!" if you kill a Commissar in the Russian campaign, or "You were killed by a grenade".
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** Failing to move past certain events in recent installments will replace the quotes with whatever you are supposed to do. One is reminded to "Hold on for dear life" after falling to death while ice climbing.
** Dying to an attack dog in ''Modern Warfare'' or a Banzai charger in ''World at War'' has the game tell you when to press the melee button/key to save yourself.
** In ''Call of Duty 2', there are two instances, one in "Red Army Training", and one (appropriately enough) in "Prisoners of War" where the game will display the message "Killing prisoners of war will not be tolerated" if the player attacks captured German soldiers.
* ''[[Operation Wolf]]'': Aside from "sustaining a lethal injury", the game will also end if you run out of bullets and grenades ("Since you have no ammunition left, you must join the hostages.").
** Strangely enough, you still have to run out of health before that happens.
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* ''[[Oregon Trail]] II'': "You're Fired!" (kicked out of the wagon train), if you're a trail guide and morale gets too low.
* In ''[[Big Rigs Over the Road Racing]]'', if you download a patch so the computer could move, and it wins, the game will crash because ''[[Obvious Beta|there is no code for when you lose a race]]''.
* As a combination [[Visual Novel]]/RPG, ''[[Fate Extra]]'' has one of these for pretty much ''every'' defeat by another Master, as well as a number of ways to lose by making a wrong dialog choice. (DEAD END, indeed.)
* ''Fable Heroes'' normally does not allow the player to lose; even if all [[Player Character|PCs]] in the party are killed, they can complete the level as ghosts, receiving fewer resources. The normal end screen shows the party members standing on a championship platform. However, if the game is set to the highest difficulty level and all the [[PCs]] die, the game cuts to the same platform but with all of the top 3 spaces occupied by monsters, with the heading "The Creatures Win!"
* In the Sega CD version of ''[[Spider Man vs. the Kingpin]]'', losing to the Kingpin (the final boss) results in a sad ending sequence in which the Kingpin triumphs over the defeated Spider-Man. He then lowers both Spider-Man and Mary Jane into the vat of deadly ooze, after which they are never seen again.
* In ''Sweevo's World'', the way to travel to the level below is simply to walk onto a hole in the ground. In one location is a hole that's made to look like an open grave with gravestone. Falling into it ends the game, forfeiting all remaining lives, and the player is told "You fell out of the game!"
 
** There's an analogous (but somewhat more deserved) way to die in the sequel, ''Hydrofool''. If the bottom-most plug is pulled out of Deathbowl before the others have been pulled, Sweevo is sucked down out of the game and the player is told "Hydrofool - don't go so fast! The wise man pulls the last plug last!"
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