Nothing Is Scarier: Difference between revisions

direct link GLaDOS
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*** And after walking along for ages you get to a place where {{spoiler|you walk down a short hallway that is immediately, and silently, blocked off by some sort of pillar.}} You step into the next room {{spoiler|and the floor slides out from under you, dropping you into a room full of turrets.}} It's scarier after the long silences.
** From the very start of the game, the windows to the offices above you give you the eerie sensation that [[Big Brother Is Watching|you are being watched]]. But when you see these windows from the other side, you realize there was no-one watching you, which in turn, raises a question: where is everybody?
** Really, the whole game is this. From the beginning, [[G La DOSGLaDOS]]'s vaguely sinister remarks, the occasional death-trap, and the fact that nothing has happened yet lead the player to think that surely something will in the next chamber... or the next... or the next...
* ''[[Dead Space (series)|Dead Space]]'' is a fan of this, especially in the space walk segments, where you [[Averted Trope|can't]] [[Space Is Noisy|hear any noises]] except sounds from inside your suit and coming up from the ship, meaning you'll never know the necromorph is right behind you until you see him slashing you across the back.
** Unfortunately, when inside the ship, unless you are in an area with lots of large machinery running, the Necromorphs often loudly announce their presence, which kinda kills the tension.