Obstructive Code of Conduct: Difference between revisions

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See also [[Restraining Bolt]], [[Screw the Rules, I'm Doing What's Right]]. Can result in [[Reed Richards Is Useless]]. If the party with the [[Obstructive Code of Conduct]] is substantially more powerful than the others involved, it can result in [[Awakening the Sleeping Giant]]. See [[Alien Non-Interference Clause]] for a common version of this.
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== Anime & Manga ==
* The eponymous [[Half-Human Hybrid|demihuman]] warriors of ''[[Claymore]]'' are sworn never to kill a human under any circumstances on pain of being hunted down by their colleagues (presumably to keep the [[All of the Other Reindeer|general populace]] at least a little less frightened of them than the creatures they hunt). In practice their behaviors range from refusing to raise a hand against any human to avoiding deathblows and making sure nobody bleeds out to slaughtering any witnesses to prevent accusations from being made.
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* Vampires in the White Wolf's Tabletop RPG ''[[Vampire: The Requiem]]'' have three Traditions that they must follow or face the wrath of the elders:
{{quote|'''1- [[Masquerade]]''': Vampires must not reveal their existence to mortals.
'''2- Diablerie''': Vampires must not devour the souls of other Vampires. Doing so gives them power, but [[With Great Power Comes Great Insanity|drives them insane]].<br />
'''3- Progeny''': Vampires shall not create more of their own kind. When they do, the Childe's actions are the Sire's burden. }}
** In short, rule one and three are barely considered loose guidelines. Rule 2 is obviously considered a bad thing, mostly because Vampires expect it to be done to them next. They're usually right.
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** Monks can't advance any further in that class if they take a level in a non-monk class.
** Removed in 4th Edition. Clerics and paladins can change their alignment and break codes later.
* In ''[[Unknown Armies]]'', the Taboo of any magick-user is basically this. There are some behaviors that you cannot engage in, ever, or you weaken your power in some way. For example, the Taboo of a Healer Avatar is denying a cry for help. If they do so, they lose points in their Avatar skill.
 
 
== Video Games ==
* There is one in ''[[Kingdom Hearts]]''; do not meddle in the affairs of other worlds except to protect them from [[The Heartless]], but it has been so blatantly violated through BOTH''both'' games that no one really cares anymore.
** Donald and Goofy care throughout the first game; at the end of the first game, they get ready to leave Sora for good, never to see him again ([[Tear Jerker|and can't bring themselves to say goodbye, opting to sneak away as Sora unites with Kairi and his own homeworld]]). But things happen and they still stick together; the beginning of the second game has a subtle "fuck that" moment on Donald and Goofy's part and no one brings it up again.
 
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'''Piker:''' I see -- it's my choice only if I choose what ''you'' want! }}
* In ''[[Avatar: The Last Airbender]]'', at the beginning of the second season, Aang wants to skip his Prime Directive of learning the four bending arts and go straight to the [[Big Bad|Fire Lord]] and take him out with the all powerful Avatar State, however he soon learns without control of this state he could easily hurt those around him and decides to take the traditional way by learning the bending arts first.
** Another unwritten rule seems to be that the Avatar should learn the elements ''in order'', starting with their natural element, air, water, earth and fire. Aang tries to learn Firebending second, but that doesn't really work out, he also learns several elements at the same time, otherwise the rule is followed by Aang.