Obstructive Foreground: Difference between revisions

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* Happens from time to time in ''[[Gothic]] 2''. Sometimes you will be unable to see what's happening in combat because there is a tree or other scenery between the camera and your character.
* ''[[Torchlight]]'' has characters and enemies obstructed by 'foreground' very often but shows obstructed portions of all interactive objects as translucent color-coded versions of themselves ''through'' the foreground instead of removing it. Unfortunately non-interactive objects with hit boxes (read: obstacles) aren't given this effect so annoying situations still happen occasionally.
* ''[[Aladdin (Virgin Games)|Aladdin]]'' made annoying use of this.
* Of all games [[World of Warcraft]] did fall prone to this with the release of the Firelands raid. Even with the movable camera, one boss in particular (Lord Ryolith) is so huge and massive that it's borderline impossible to target the small adds the ranged have to kill when he is in the way. Oh, and he WILL be in the way, because he aimlessly wanders around his platform and can only be directed in certain limits.
* This is one of the suggested uses of the canvas feature of the [[Super Game Boy]], in its accompanying [[Players Guide]].