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Obstructive Foreground: Difference between revisions

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* Inverted just as annoyingly in ''Messiah'' where the camera is always between you and the closest obstruction behind you, which can mean lining up for difficult jumps when all you can see is your character's backside.
* The Forest of Illusion in ''[[Super Mario]] World''
* Shows up in ''[[Super Smash Bros.]] Brawl'' with the Nintendogs and Mr. Resetti "Assist Trophies", who are there solely to take up screen space. Gods help you if you're on a small stage, or worse, a moving one.
** The closest ''Melee'' had was a Pokemon capable of plunging the whole stage in darkness, but this is more [[Interface Screw]].
** Did we mention the computers [[The AI Is a Cheating Bastard|aren't affected by this at all?]]
* ''[[Mario Kart]] DS'' and Wii have the Blooper item which squirts ink on opponents' screens, obstructing their view. Since CPU opponents don't have to look at a screen, they will swerve back and forth instead.
** Oddly, it creates a case of [[The AI Is a Cheating Bastard|"The Humans Are All Cheating Bastards"]] due to the touch screen map in the [[Nintendo DS]] edition. The human player can remember level structures and traps (besides using the second screen to see weapons and traps from all over the level) while the computer doesn't know better are swerves left and right while slowing down.
* It is not uncommon in many platformers to be unable to notice secret passages that can be entered by simply walking into the wall. To the character, these openings should be entirely visible directly in front of them.
* [[La-Mulana]] has it in a few locations.
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* One of the many things that made the SNES version of ''Batman Forever'' completely awful was the foreground in levels (such as the columns in the bank level from the AVGN run) making it difficult to see what the hell you were doing.
* [[I Wanna Be the Guy]] has a couple of trees at the beginning of the Cart segment. Thankfully, they're not used to make the game harder.
* Freaking Air Man's stage in ''[[Mega Man 2]]''. No, [[Memetic Mutation|I can defeat Air Man,]] I just can't defeat the clouds blocking enemies and their attacks around halfway through the stage.
* Intentionally used in ''[[Battle City]]'' and ''Tank Force'' with tree tiles which makes it harder to see what's underneath them.
* Used in one stage of the second NES [[Ninja Gaiden]], to infuriating effect.
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