Obvious Beta: Difference between revisions

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See [[Beta Test]] for more on the process and see [[Perpetual Beta]] for when the developers no longer have an excuse.
{{examples|Examples:}}
 
== General (Video Games) ==
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* Might and Magic: Heroes VI is this despite testing including open beta. At the moment of this entry developer is working on a patch that should fix some issues that were known since then; fan created bug list contains over 120 issues and quite a bit of them almost game breaking.
* ''[[Postal]] III''. While the Postal series isn't known for its high production values, the game's initial release suffers from frequent crashing on some systems, the AI failing, broken Steam achievements, sound issues, [http://www.youtube.com/watch?v=ZRJIXCPYY6c among other things]. Additionally the style was quite a departure from what RWS had in mind before Akella took over production, making it much more cartoonish. A crucial element - free roam was cut out and later put out in a patch and there is no multiplayer, despite its development being credited, as it was canned at some point. Also, the game was quite underpromoted and isn't out on Steam after its official release date, as of early January 2012, instead having to be purchased from other minor retailers. Reception (fan and critical) is mixed to negative, with one of RWS' developers saying "the whole thing was rather tragic". Granted, the game wasn't that bad, it was quite humorous, [[Your Mileage May Vary]] though, as [http://www.giantbomb.com/quick-look-postal-iii/17-5478/ Giant Bomb's Quick Look] shows off few redeeming qualities to the game.
* ''[[Magicka]]'' had numerous game-breaking or crashing bugs on release; multiplayer was especially buggy, and laggy because it used ridiculous amounts of bandwidth (far more than an average FPS game). After many of these bugs were fixed, the developers added the [[Self -Deprecation|"Bug Staff" and "Crash To Desktop" spell]] to the game.
* Cities XL, a [[Sim City]] clone suffered this. An [[Updated Rerelease]], Cities XL 2011, fixed most of the huge bugs, but many remain.
* Merit Software's ''Command Adventures: Starship'' can become unplayable about halfway through. When you attempt to send a team to a planet, the default action sound will 'bleep' three times and you're kicked back into space. At times, you'll find crew members vanishing and eventually it gets so bad you can't even get into the shop and other sections of the Starbases. Merit intended Starship to be the first in a series of Command Adventures games but it ended up being a [[Franchise Killer]] instead.
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== In-Fiction Examples ==
* ''[[The World God Only Knows]]'' has an early story where [[Dating Sim]] [[Otaku]] Keima Katsuragi struggles to get through one of these. Filled with just about every bug imaginable, the biggest one he has to overcome is getting stuck in a loop that prevents him from reaching the ending. Not only that, but trying to save the game will fry his [[Bland -Name Product|PFP]], so in order to find a way around the loop, he has to try every. single. route. And when he finally ''does'' manage to get past the loop, the result is corrupted graphics and text that make it completely unplayable.
 
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