Obvious Rule Patch: Difference between revisions

Rescuing 1 sources and tagging 0 as dead. #IABot (v2.0beta9)
(Rescuing 1 sources and tagging 0 as dead. #IABot (v2.0beta9))
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** Speaking of types... Psychic was ''ridiculously'' broken back in Gen. 1, for a couple of reasons. Firstly, its only weakness was Bug, and there were ''very'' few Bug-type moves available, very few actually decent Bug Pokémon, and the best ones couldn't actually learn any Bug-type attacks. Secondly, Special Attack and Special Defense were only the single Special stat, and many Psychics had high Special, allowing them to give out ''and'' absorb insane amounts of Special damage. Incidentally, this also made the move "Psychic" fairly broken, as it lowered the Special stat, causing foes to take ''and'' give less Special damage. Naturally, Gen. II did quite a bit of fixing to this: Ghost became super effective against Psychic like it was supposed to be, and the two new types, Dark and Steel, were immune and resistant, respectively, to Psychic moves, with Dark being super effective as well. More usable Bugs were introduced, along with the Fury Cutter TM, which could be learned by quite a few Bug-Types. Also, Special was split into Special Attack and Special Defense, and Psychic only lowers Special Defense.
* ''[[Final Fantasy VI]]'' had a major issue with Gau, a character who normally can't equip weapons but has a high innate attack power to make up for it, and the Merit Award, an accessory that allows its user to equip any type of weapon or armor in the game. When Gau had the Merit Award in the original version of the game, you could equip him with a weapon. Not only did this dramatically boost his attack power, but it also led to some very bizarre [[Game Breaker]] combos, such as the legendary "Wind God Gau". Later remakes of the game prevent Gau from equipping the Merit Award, sadly enough.
** Gogo, while not nearly as [[Game Breaker]] status as Gau, could also achieve "Wind God" status with the Merit Award. This managed to last into the Playstation re-release, but was finally blocked in the GBA update. Another, separate rule patch was that of [https://web.archive.org/web/20140923185940/http://finalfantasy.wikia.com/wiki/Psycho_Cyan_Bug "Psycho Cyan"], but savvy players managed to find an alternate means of triggering this glitch anyway.
* ''[[Left 4 Dead]]'' had an issue with melee shoving in VS mode. Players were literally shoving zombies for the entire game instead of actually using their guns, which made it a huge hassle for zombie players to approach and attack since they would [[Cherry Tapping|get shoved to death.]] A patch then introduced melee fatigue, where survivors would have to wait before shoving again if they kept shoving too many times without stopping. This mechanic was made as a main feature in all game modes for the sequel.
** The sequel also had a few things patched for VS mode due to complaints. Explosive ammo was removed due to survivors using the special ammo only on special infected, which basically meant that the survivors could not be touched due to the explosive ammo stumbling the zombie players. Using defibrillators would induce a 25 point penalty per use for the survivors. Spitters that spit their acid into a moving elevator would potentially wipe out the survivor team since they had nowhere to move away from the spit, so a patch was made where spitting into a moving elevator would make the acid quickly fizzle out to prevent a cheap win.