Off-Model: Difference between revisions

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However, [[Tropes Are Not Bad]]. Cartoonist [[John Kricfalusi]] has repeatedly stated that "staying on model is only for wimps and communists", or more subtly, if you don't break the character's model to emphasize some emotions, it'd be just as good done live action. The result of staying true to off-model animation is [http://www.youtube.com/watch?v=iR6KjNmN2BA fantastic], in Kricfalusi's case. [[Walt Disney Animation Australia]], [[Carbunkle Cartoons]] and [[Star Toons]] are also examples. However, their use of it is [[Depending on the Artist]] taken [[Up to Eleven]], rather than accidental off model.
 
See also [[Uncanny Valley]]. Contrast [[Animation Bump]], where the animation is suddenly much ''better'' made than usual. Compare [[Special Effect Failure]], a similar trope, but with live action (and with animation that mixes more than one form of it). For animation studios that screw up constantly unintentionally, see [[AKOM]], [[Studio DEEN]], [[Dong Woo Animation]], [[Studio Shaft]], [[Sunrise]], [[Actas]], [[Tokyo Kids]] <ref> or at lest when the studio is outsourcing for TMS</ref>, and [[Toei Animation]] (mainly their unit the [[The Philippines]]) <ref> unlike the others listed, they still have a reasonable fanbase</ref>. For a studio whose supporters and critics often argue about whether their animation is this, see [[Kennedy Cartoons]].
 
'''Note:''' If a show has constant instances of Off Model, then list notable examples of it. In addition, try to avoid typing [[Zero Context Example|Zero Context Examples]].
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** The ''manga'' has one major example in chapter 430, where the artist had to submit the chapter when some pages had ''[http://read.mangashare.com/Naruto/chapter-430/page008.html a full stage of the drawing process left]'' to keep up with his schedule. Thankfully, this was cleaned up for the volume release.
** The Pain Invasion arc is nearing its end at episode 167. Episode 167 is by far the best combined example of [[Animation Bump]] and [[Off-Model]] (because the animation style used is meant for extremely fluid motion, which helps in the fight scenes it's used in) the series has ever seen.
** Also noteworthy was the unnaturally-drawn style of Hinata's hair- a surreal neon blue with foggy highlights (as opposed to clear white), and her [[Hime Cut]] seemed to be one big chunk with no visible lines distinguishing the individual hairs, as though it was the plastic-molded hair of a cheap action figure.
** For some reason Kushina's eyes and hair were darker in her initial appearance than in later appearances.
** Gamahiro, one of Jiraiya's toad summons, changes color after his first anime appearance as well.
* ''[[Sailor Moon]]'''s first episode sometimes had the characters drawn with no eyes. This is quite noticeable in [[Sailor Moon Abridged]] where the eyeless Serena eating lunch has become commonly used.
** ''[[Sailor Moon]]'' also made use of several different animators with wildly varying levels of quality. The animators were excellent to decent, but there was one particularly horrible animator that was on the staff until at least the end of Sailor Moon S. This got to be particularly annoying when the characters would change their appearance right in the middle of a two parter or have a flashback to an episode where they looked completely different. Later in the series, the animators had styles that were similar enough that this jarring disconnect stopped happening so often.
** There's even a [http://pics.livejournal.com/moon_rabbit630/pic/001a7khd reference sheet] of all the different artists.
** The final season/series was noticeably different from the first and some of the others as well. Everyone had fuller faces, the crescent on Sailor Moon's head became tall and thin (having been previously short and wide), and everyone had larger foreheads, which was noticeable in scenes where their symbols appeared on their heads before their tiaras faded away via magic to make room.
* A couple of episodes in ''[[Samurai Champloo]]'' suffer briefly from this, most noticeably in how Mugen and Jin's faces are drawn. The art is usually crisp and flawless, but during these episodes the eyes and facial features are simplified to the point of being quite ugly.
** Mugen's sword would change in length, width, and curvature, sometimes it'd almost be a [[BFS]], other times it'd look like a scimitar.
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*** In Hoenn, the animators also never seemed to be able to decide on the length of her hair.
*** In the episode "Take this House and Shuppet!" a flashback is seen, intended to show that May really does care about Max. At the end of the flashback, for a full five seconds, May's eyes inexplicably turn green. It's especially odd since it's [http://archives.bulbagarden.net/media/upload/d/d1/AG081_error.png very different] from her actual color; far more intense.
** Similar, but the animators tend to switch between Misty's eyes being green or blue. The games and most manga have her with [[Blue Eyes]], though.
* Despite usually being one of the most well-rendered [[Hentai]] series, ''[[Bible Black]]'' has a glaring moment of cheapness in the second episode. During a sex scene, one shot is quite clearly the camera repeatedly moving around a still picture from the original H-game with sound effects dubbed in...
** There are actually some very cheaply animated scenes in the first season overall, though not as noticed. The [[Darker and Edgier]] second season improved vastly in terms of quality and smoothness, as well as the studio's other works by that time.
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* This was one of the major criticisms of ''[[Transformers Armada]]''. This is actually less about outsourcing animation than it was about [[Executive Meddling]] forcing them to rush. This happened with both ''Armada'' and its sequel ''Energon'', where several episodes [[Short Run in Peru|aired in America first]] ''[http://tfwiki.net/wiki/Image:Battlefortheasteroidbelt_comparisons.jpg before the animation was even finished]'', and they had to drastically alter the scripts trying (and failing) to salvage the plot, making entire episodes utterly incomprehensible (whereas the Japan got the original scripts with completed animation). It didn't help that the first episodes were animated using completely different animation models for Optimus Prime and Megatron. Energon was worse about it, though Armada infamously has a ''black spot on the screen with wings'' in the place of Starscream for a sustained period in one episode. This series could possibly give even an AKOM animated Generation 1 episode a run for its money.
** Take a look at the quality of animation on the robots in episode 1, then compare it to 2- a significant dip is obvious. ''Then'' go to episode 3, and that's where it starts to get painfully out of control. However, the show rebounds in later episodes, and by the final episodes, the quality of the cel-shaded animation is breathtaking, especially the [[Grand Finale]].
** Energon is brutally chewed out on the Transformers Wiki for having CGI models that emote [[Dull Surprise]] at all times, outlines that don't change with size perspective, several missing scenes as aformentioned, and even having the guts to blatantly ''go back to cel-shaded animation'' for scenes that require fluid animation. One wonders what the show would've been like if the animation wasn't massacred by the choice to switch to CGI. Worse, the scripts have been mangled in the US dub, so much so that the same wiki above has a "Pain Count" for each episode- every instance where a moment of dead air is filled with a random stock phrase, or prolonged groans {such as "uhhhh") to keep the ball rolling. Notable are episodes 30, 31, 43 and 49 (the last two on that list are technically 44 & 51, but episode 33 was skipped on the English Dub for unknown reasons), where cel animation is downright glaring.
** ''[[Transformers Cybertron]]''; despite not having the [[Actas|company]] used for ''Armada'' still falls into this. Thanks to hiring two studios ([[GONZO]] and [[Sunwoo Entertainment]]) that are better, but not by much. [[Dull Surprise]] is less prevalent, but it's fairly obvious there's still trouble going on trying to make the CGI models show particularly deep emotion.
*** In the early stages of production, it wasn't clear if Cybertron would follow Energon's storyline. Eventually, [[Word of God]] said no- but one episode had Alexis appear out of the blue on stage- an unintentional [[Freeze-Frame Bonus]]- when she wasn't part of the plot.
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* The ''[[Mirai Nikki]]'' manga has some [http://www.mangafox.com/manga/mirai_nikki/v01/c001.1/24.html rough spots] in the early chapters.
* ''[[Tenchi in Tokyo]]'' was already the redheaded stepchild of the various ''Tenchi'' incarnations. Further exacerbating this problem was that the animation followed the off-model parabola to a T. The first and last episodes are very well animated, with fluid motion and consistent characters. Every episode in the middle is a bumpy road, with the biggest jars coming from episodes plagued with weird camera angles that distort the characters noticeably.
** Also, from the last episode of the original series, the last scene with Mihoshi, Washu and Ryoko in Washu's lab was almost surreal in its poor quality. With cels that are visibly not animated and loud cookie-cutter sound effects, it is obvious that this scene was [[Monty Python and Thethe Holy Grail|completed in an entirely different style at great expense and at the last minute]].
* ''[[Bakemonogatari]]'' episode 10 was aired half-finished. While the still images were mostly fine, there was very little actual animation, to the point of accidentally averting [[Filming for Easy Dub]] ''by having the characters speak while their mouths were closed''. Unlike the page quote implies though, they did fix it for the DVD and added about twice as much animation as had been previous present. And they also completely re-animated episode 9 for some reason, even though it didn't have any glaring errors in the first place.
* ''[[You're Under Arrest]]'' is quite infamous for this. It actually switched between [[Animation Bump]] and [[Off-Model]] with ''each'' episode, much like the Batman or Transformers examples below... Which makes you wonder whether or not AKOM was given a few episodes by Studio DEEN to work on and not getting the proper credit. [[It Got Worse]].
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* ''[[Lupin III]]'', particularly in the second (Red Jacket) and third (Pink Jacket) series. In the former's case, it was due to several directors having episodes in production, a requirement since the show debuted a new episode every week for ''three years''. There are some episodes ranging from all-over excellent animation (including two directed by a pre-[[Studio Ghibli|Ghibli]] [[Hayao Miyazaki]]) to some where the characters are constantly off-model and the animation is sketchy at best.
* ''[[Chargeman Ken]]'' was made so low-budget, half of the time the mouths don't move at all. There are other far worse errors that just add to its [[So Bad It's Good]] quality.
** The company that produced ''Chargeman Ken'', Knack, was pretty notorious for its QUALITY animation. Some of their other titles include the animated version of ''Gekkou Kamen'', as well as ''Dame Oyaji'', ''Don Chuck Monogatari'' and ''Yaruki Manman''.
* [[MM!]]! is at it in the first episode [http://img411.imageshack.us/img411/2162/vlcsnap2010100216h36m42.png legs just don't bend that way]
* ''[[Space Carrier Blue Noah]]'' had noticeably awful animation, even for a 1970s anime.
* [http://i56.tinypic.com/if4ku0.jpg Shows up in just] [http://i51.tinypic.com/21bocvn.jpg about every episode of] ''[[Togainu no Chi]]''. It really says something about the QUALITY issues when the fandom rejoiced after hearing that the release date for the first DVD was delayed 3 months.
* The second season of ''[[Black Butler]]'' had some instances, like in episode 8 where Hannah looked distinctively like a flat paper doll at one point.
** And this little gem from episode one, where [http://img808.imageshack.us/img808/1841/11757670.jpg They forgot to draw Claudes waist...]
* ''[[Bakugan]]'' has this problem with the humans, to the point that watching three minutes of one episode feels like watching ''14'' different anime.
** Again, like ''[[Sonic X]]'' and ''Hamtaro'', this is because of bad outsourcing, as most of ''Bakugan'' is done in Korea and later, Japanese studios like [[Bee Train]] and [[Mook DLE]] (though for whatever reason, the outsourced studios are not credited in the English dub. That seems to be a thing with most TV anime dubs as OVAs and anime movies when dubbed tend to list the full staff).
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* Some episodes of ''[[Crayon Shin-chan]]'' are drawn in a rather weird style, with the characters looking "wavy" and mouths coming from people's ''chins'' (most noticeable on the kids and their big faces, which end barren except for the mouth in a corner) and worse, ''float on air as they speak''. Around the Sore Crotch Apartments Arc they start using this horrible studio more and more often.
* In some episodes of ''[[Saiyuki]]'', notably episode 2 in ''[[Saiyuki]] Reload Gunlock'', the characters look so different you could easily think they were from another show with a less [[Cast Full of Pretty Boys|deliberately attractive cast]].
* ''[[Tiger Mask]]'', a classic late-60s/early-70s wrestling anime, has some wonky physics and bizarre body proportions [http://www.youtube.com/watch?v=PmPPpIHonsE&feature=related in its intro. (most notable at 0:16 to 0:30 in the video)]
* Like most [[Toei Animation]] long-running series, ''[[Digimon]]'' has a bit of a problem with this trope. The extent varies drastically depending on the series in question; ''[[Digimon Savers]]'' is the most notorious for it, with wildly different art styles, the Digimon regularly but not consistently depicted with thicker outlines, and with the girls literally spontaneously [[Gag Boobs|going up a few cup sizes]] in some of the worst-animated episodes. Also, ''[[Digimon Tamers]]'' has the misfortune of having been whacked with the [[Off-Model]] hammer for its final episode, resulting in Dukemon in particular having some pretty ridiculous proportions at times in what otherwise is a fantastic climax.
** And in ''[[Digimon Xros Wars]]'', by the time of the Death Generals arc, they start combining this with [[Art Shift]]. It's so bad it hurts to watch.
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* ''[[Revolutionary Girl Utena]]'' sometimes had this due to the show's low budget. For example, some characters would be without a nose in some scenes in the anime.
* A lot of [[Boys Love]] in general suffer from bad anatomy, so much that the term "yaoi hands" was created.
* In the ''[[Berserk]]'' anime during the infamous scene in the Eclipse where Femto appears before Guts and {{spoiler|rapes Casca}} you see Guts pupils briefly being out of sync with one another.
** Also, when a bunch of demons approach Casca after {{spoiler|Judeau dies}} we see her pupils also go out of sync.
 
 
== Comics ==
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== Film -- Animated ==
* ''[[Max FleischersFleischer's GulliversGulliver's Travels]]'' is ''extremely'' unstable in its animation quality. Some scenes are fairly well drawn and animated (the first scenes with the Kings, Gulliver's meticulously [[Rotoscoping|rotoscoped]] animation) to absolutely abysmal (i.e., the scene where Gabby falls into Gulliver's hand early in the film, some of the crowd shots). This was undoubtably a result of its rushed deadline, plus the mixed influx of East Coast and West Coast animators working on the film, some of whom were literally hired off the street and given animation cram courses in a matter of ''hours'' before getting to work. As such, the film suffers not only from a mix of sloppy and professional animation, but also floaty, mushy inbetweens and sloppy inking. There are even some design-wise off model moments (i.e., Gabby's eyes tend to be drawn differently depending on the artist). There's a reason [[Walt Disney]] quipped that [[Insult to Rocks|"We can make a better film that that with our second string animators."]]
* One example would be a scene in ''[[Pinocchio (Disney film)|Disney's Pinocchio]]''. When Pinoc sets his finger on fire and Gepetto tries to put it out, watch his cap--it disappears and reappears several times throughout the scene!
* During the first chase scene from ''[[The Aristocats]]'', one of the two dogs attacking Edgar mysteriously gains a collar just so he can be yanked upwards by the windmill's blades.
** Also, at the end of the film, during the scene where the cats stuff Edgar into the very crate he was going to use to ship Duchess and her kittens to Timbuktu with, and later pushing said crate out the door, there is no lock on the crate's lid as it was already removed by Roquefort the mouse, but when the movers finally come to pick it up and take it away, the lock for some reason was already back on the crate's lid!
* [[Ralph Bakshi]]'s ''[[The Lord of the Rings (animation)|The Lord of the Rings]]'' starts to become inconsistent and more filtered live-action once {{spoiler|Boromir}} dies.
** Merry and Pippin switch between blonde and brown hair
** Humans outside the main cast are poorly animated
** Gandalf the White briefly returns to his old clothes before entering King Theoden's palace
** Gollum gets really skinny looking at the end of the film
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== Film -- Live-Action ==
* A rare multi-million dollar live action example: the live action ''[[Transformers (film)|Transformers]]'' movies, despite having the talents of [[Industrial Light and Magic]] involved, They still have their moments:
** There's three major examples in Revenge of the Fallen - Towards the beginning during the Shanghai battle, Mudflap and Skids switch voice actors. During the Desert battle, Ironhide ejects his gun at one point and in another scene has it back on; and the CG Predator Drone doesn't look like anything like its real life counterpart; which also happened to be used in the film. These can also be considered [[Special Effects Failure]] or [[Did Not Do the Research]].
** A couple more occur in ''Dark of the Moon'' during the standoff between Ironhide, Sideswipe and The Dreads. In one shot after Ironhide drops his guns, his CG model depicts his back guns still attached, in all other shots in the scene, they're not present.
* [[The Asylum]], dear God The Asylum. They fall into this trope so much it's not funny. Mega Piranha, 100 Million BC and Transmorphers are quite possibly the worst cases from them. Which is a shame when you consider that Synapse FX (responsible for the effects in Transmorphers) actually made fairly detailed and complex models (roughly about as complex as Wheelie or Frenzy from the Transformers films) of [http://www.synapsefx.com/images/stories/vfx_gal/CG_Mech_Robot.jpg the titular robots (only one shown, but you get the drift)].
* ''[[The Matrix]]'', specifically Reloaded. Watch the Burly Brawl scene. Most of the fight is CGI and if you can get a close enough look at Neo's face you can tell that it looks absolutely nothing like him. Though most people probably wouldn't see it the first few times they watched it.
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== Toys ==
* The Fall Out Boy [http://www.entertainmentearth.com/images/%5CAUTOIMAGES%5CPF01722Alg.jpg talking plushies] suffer from this. Ironically, they were made by SOTA Toys, which churned out the on-model [http://www.actionfigureinsider.com/news/images/sota/SOTAFalloutBoy.jpg action figures] a while back. [http://earsucker.com/wp-content/uploads/2008/01/pete_wentz_seamstress.jpg (Yes, Pete Wentz's face DOES work that way.)]
* ''[[Transformers Generation 1]]'' may have had a reputation of being this trope in both comics and cartoon, but it should also go with saying that the figures themselves are not immune due to their heritage of being from different lines:
** Ironhide and Ratchet for instance, have proper heads in all non-toy related material, but their original action figures don't. This is because the original figures were made in Japan for a different purpose- ''before'' the concept of Transformers came into play. Those figures were meant to be "armor" used by human pilots, but the idea was shelved when the toys were re-worked into transforming robots. In fact, there are even Bot-con and fan surrogate modifications that can be applied to these toys to give them actual heads.
** A lot of Takara-made Transformers toys will receive accurate paint jobs, but Hasbro, being the cost-efficient harpies they are, will often use similar, but cheaper paint to substitute the more expensive colors they might need- justified if the toy is made from a material where paint won't adhere to it unless it's a special kind, or if the paint is deemed toxic.
*** Even worse; many third-party unofficial companies will resort to making knock-off Transformers- they share the same specs as the die-cast originals, but are made with much crappier, ''much'' less durable plastic bodies, boxed in a "legit" package that does its best to lie to your face with a moneygrubbing smile, and worst of all... the ''[[Arson, Murder, and Jaywalking|stickers]]'' '''''[[Serious Business|WON'T STAY ON!!!]]'''''
** Some other noticeable ones include Swoop not being the same color as his cartoon model (he was in the predecessor line ''Diaclone'' however), many characters (Trailbreaker, Bumblebee, Mixmaster of the Constructicons) having mouthplates instead of proper mouths, Jetfire going from his [[Super Dimension Fortress Macross|VF-1]] form to a generic jet between the toy release and show and Galvatron being grey instead of purple (This was corrected in a re-release in 2005).
* Even though this was intentional, the characters in the first three ''Bionicle'' movies (touched upon above) look nothing like their original releases.
* Usually invoked with [[Everything's Better with Plushies|Plush toys]] due to their chibiness. Often shown with a lack of a nose or simplified eyes. Still played straight sometimes though.
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** ''[[The Legend of Zelda: Ocarina of Time]]'': Not as rampant as the earlier N64 games, but jarring in some places. Link's eyes are a touch too small in both child and adult forms, and the Master Sword is incorrectly designed with a fatter, shorter blade rather than the slim, rapier-like shape it ''should'' have. Certain enemies in the game also seem different from their artwork depictions. Notably, the Re-Dead, already frightening enough to make you whip out your brown pants, had circular holes for mouths and vague skeletal features on their bodies, instead of having teeth bared in a grimace and severely emaciated body parts. Worse are the Guay- you might mistake the birds for flying ''origami''. In the case of in-game collectibles, pieces of Heart lack beveled edges, along with many other item models being improperly designed. The Nintendo 3DS remake faithfully fixes all the errors, ''and'' even adds extra flair and detail to the graphics that turn them into [[Scenery Porn]]. Let's just say that you'll be gaping in awe at the detail of the final room of {{spoiler|Ganon's Castle-}}, let alone the now far more ornate {{spoiler|rainbow bridge that forms when you have all six Sage Medallions.}} However, the game seems to fail to switch from the Hookshot to a model of the Longshot when you obtain the replacement item.
* Infamously, ''[[The Legend of Zelda: Phantom Hourglass]]'', a sequel to ''Wind Waker'', gave the characters ''fingerless mittens'' for hands. The spiritual successor, ''Spirit Tracks'', would do a decent job correcting those hideous mistakes, but the "mittens" pop up every now and then in the game regardless.
* "Weegee", the off-model Luigi from ''[[Mario Is Missing]]''.
** Note that this is only the PC version, though, as the console versions used sprites from ''[[Super Mario World (video game)|Super Mario World]]''.
* The cutscenes from ''[[The Legend of Zelda CDI Games]]'' are infamous for this.
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* ''<nowiki>[[Mutant Rampage: Body Slam]]</nowiki>'', also by the same creators, is a little bit better (mostly because it [[Stock Footage|shamelessly reuses]] most of its footage), but even there, the difference in quality between scenes is noticeable.
* When Mario enters the castle at the end of the original ''[[Super Mario Bros. (video game)|Super Mario Bros]]''''s World 4-3, the castle is big, but when he leaves it at the very beginning of World 5, the castle is tiny!
* ''[[Final Fantasy VII]]'':
** During the motorcycle chase FMV, there's a brief shot of the guards on the highway reacting to Cloud gunning the bike out of the Shinra building. Cloud is properly proportioned and carefully rendered and looks fantastic. The guard is just his overworld map form.
** There are also several cutscenes near the end of Disc 2 and on Disc 3 where everything is pre-rendered FMV with great particle effects, but all of the party members are blocky overworld models. Apparently, those were done first in development.
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* ''[[Final Fantasy X]]'' has a mild version of this going on: Tidus and Yuna's character models in FMVs are noticeably different than their non-FMV counterparts, whereas other characters' FMV models are pretty much spot-on.
* In ''[[Final Fantasy XII]]'', Vaan's abs are a bit... strange-looking in his non-FMV model.
* With the release of ''[[Blaz Blue: Continuum Shift]]'', there are now more cutscenes done by DEEN than its predecessor. When said cutscenes got leaked onto the internet, everyone started complaining that the quality was worse. [http://www.youtube.com/watch?v=VcEU0GbNlf8 Just] [http://www.youtube.com/watch?v=grsMGONocTY look] [http://www.youtube.com/watch?v=8LbBmnRv_KU at] [http://www.youtube.com/watch?v=QiPzeyXxUMo what] [http://www.youtube.com/watch?v=wapr-SRnuFs they] [http://www.youtube.com/watch?v=YJ1hThSv6Dk did] [http://www.youtube.com/watch?v=vPuEN84CWMg to] [http://www.youtube.com/watch?v=TKEpWzw-bpw Hazama]. Even his animation trolls us!
* [[Fighting Game|Fighting Games]], particularly those with the [[Capcom Sequel Stagnation]], suffer from this, with ''Super [[Street Fighter]] II'' and ''Super Street Fighter II Turbo'' being the first two major examples. In the former the four new challengers were obviously better drawn and had more animation frames, while in the latter almost everyone had a few new moves, and the sprites for those are more fluid in animation but have slightly worse shading and detail compared to the older sprites.
** Also, the numerous Crossovers between Capcom and other franchises. Starting with ''X-Men vs. Street Fighter'', where Cyclops, Wolverine and others had much smoother, visibly different-styled sprites comparing to the [[Street Fighter]] Alpha ones. But this is acceptable compared to Capcom vs. SNK where Sagat, Morrigan and some others who had their sprites ripped from older games looked REALLY [[Off-Model]], since the game had fairly high-resolution sprites.
** Morrigan only went to get a new model when Tatsunoko vs. Capcom came out. Yep, not counting Chibi Morrigan, same sprites since 1994 (and Capcom might still be using the same sprites if they hadn't gone from 2d to 3d graphics).
** [[SNK]]'s games suffer from this as well, usually due to reusing old sprite animations. The biggest offender is in ''SVC Chaos: SNK vs. Capcom'' which used a sprite style similar to ''[[The King of Fighters]]'' series. In particular, the sprites for Terry's Buster Wolf DM is Terry sprite from ''Garou: Mark of the Wolves'' redrawn in Terry's classic outfit. The same holds true with Mr. Karate (aka Takuma Sakazaki) who's uppercut DM is Marco's sprite (also from Garou) redrawn as Mr. Karate. The effect is extremely noticeable due to the different art styles.
* The [http://www.youtube.com/watch?v=EjDlOXc8Jn4 opening cinematic] of ''[[Vanguard Bandits]]'' was clearly made without a big budget to help. Even if you ignore the abuse of still-shots, nothing forgives Bastion (the main character) being older/younger depending on the shot, his nose becoming huge in a side-shot, or little sparkles coming from a girl's ''wrist''. Like Spider-Man.
* The DS versions of ''[[Phoenix Wright: Ace Attorney]]'' maintain the original (GBA) versions' sprite resolutions. Which makes it weird, particularly in the DS-only ''[[Apollo Justice: Ace Attorney]]'', to see them paired up with the higher-resolution artwork of the DS-specific episode in the first game. Thankfully, everyone's properly redrawn in both ''Apollo Justice'' and ''[[Ace Attorney Investigations: Miles Edgeworth]]'') due to them being created for the DS.
** They did however make all the sprites taller in the DS versions by extending and showing more of the character's waist/lower body, though in courtroom scenes they just extended the benches for the lawyers rather than the lawyers themselves.
* The early ''[[Pokémon]]'' games had a ''severe'' case of this.
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'''Glutes:''' My God, what have I ''done? AAAAAAAAA! WHAT THE FUCK IS HAPPENING TO MY BODY??'' }}
* Also parodied in [http://www.badlydrawnkitties.com/OldComics/20040330_gif_view.htm one] [[Badly Drawn Kitties]] comic.
* In ''[[Homestuck]]'', no one really has any idea of how Aradia's [[Horned Humanoid|horns]] are supposed to work. If you look at "[S] Make Her Pay", they're all over the place. In his now defunct Formspring, [[Word of God|Word of Hussie]] claims this is partially intentional:
{{quote|A curly ram horn is actually a pretty complicated object. I draw fast and loose and a lot of times emphasize gesture and stylization over precision. If you're looking for rigid fidelity to a couple of loopy horns I am afraid you're barking up the wrong tree! They curl whatever way looks best for the scene.}}
** When her ancestor is introduced, her horns quickly got bored of these shenanigans and [http://i.imgur.com/x6REw.gif left her head entirely.] This was swiftly corrected, though.
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* The ''[[Looney Tunes]]'' TV specials and feature films produced in the '70s and '80s tended to suffer from this, seeing as how they were essentially [[Clip Show|clip shows]] that would string together scenes from a bunch of individual theatrical shorts (many of them produced years apart, by different director/animator units, etc.) and "link" them with newly produced filler animation (which was typically far cheaper and more limited than the original material).
** Also, the late '60s ''Looney Tunes'' directed by Alex Lovy featured some utterly butchered versions of Daffy Duck and Speedy Gonzales. Daffy in particular looked as if none of his body parts were properly attached to each other, and while Speedy looked a bit better he seemed to have gained 100 lbs. since his heyday.
** John K's philosophy on good off-model animation was directly inspired by the animation in the old Looney Tunes, those by Bob Clampett in particular, where the animators would invoke [[Depending on the Artist]] to the extreme and intentionally break model in order to convey emotion and play up their own artistic strengths.
* ''[[Tiny Toon Adventures]]''' animation quality was very uneven, ranging from abysmal (Encore) to gorgeous ([[Tokyo Movie Shinsha]]), depending on the studio working on a particular episode. Since episodes were often composed by 2 or 3 separate and largely unrelated (or very loosely related) shorts, the quality could decline (or increase) within a single installment.
** Most notably, [[Kennedy Cartoons]] got fired after Season 1 due to their inconsistent quality (some portions of the debut episode, which they animated, had to be re-drawn). Many fans of the show consider the Kennedy's animation the worst of the series, disregarding some worse studios. One studio that managed to do even worse than Kennedy was the aforementioned Encore Cartoons; little is known about them (they were allegedly a domestic company) because, after three episodes of ''Tiny Toon Adventures'' (one of which credited [[Alan Smithee]] as a director) they did ''nothing else, ever''.
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** Transmetal Cheetor walking in the background when he was already a Transmetal II. Another common mistake was the disappearance of certain body pieces (most notably, the back kibble), or in some cases, the characters being animated with someone else's parts (Rampage has Depth Charge's legs for one shot). Very rarely, the animation models went through bizarre changes during movements. A notable example is when Primal's neck and head grow really long, and he talks without moving his lips.
** Though really, every incarnation of the franchise has several off model moments (G1 and Armada, the latter of which is already explained in the Anime section, are possibly the worst offenders though...) Some other fine examples:
** The sequel to Beast Wars, Beast Machines took it [[Up to Eleven]] when the drastic [[Art Shift]] it took made everyone think virtually ''everything'' was so off model the characters were ''unrecognizable.'' A monstrous [[Hatedom]] emerged with a vengeance- the kind that's so pissed off... it's '''''[[This Is Unforgivable!|hell-bent on]] [[Serious Business|murdering you.]]'''''
** In Robots In Disguise, there's a recurring error with Sky-Byte's mouth being colored like a regular mouth instead of a mouth with feet and a gun inside. There are others, but are mostly minor in comparison.
** Energon has trouble deciding on whether or not Unicron's planet shell kibble ("kibble" is the fandom term for parts on a Transformer that seem to dangle from the body like a shell with no apparent purpose, instead of using ingenuity to devise some sort of clever gimmick to avoid such) should be part of his body or not, often leading to mind-boggling confusion. On the toy itself, the kibble is removable, but throughout Armada, it seemed as though the kibble was permanently attached to Unicron.
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** The animators at [[Polygon Pictures]] can never decide whether [[Transformers Prime|Arcee's non-blue bits are pink or translucent, or what Bumblebee's eyes look like]].
* ''[[Clerks the Animated Series]]'' references this trope in one episode, ''announcing'' that the remainder of the episode was outsourced to a Korean animation studio. Instantly, the tense courtroom drama is replaced by large-eyed, poorly animated caricatures of the characters against abstract backgrounds, throwing a "Big American Party". And that's not telling what happens after.
** "Who's driving? Oh my God, ''[[Everything's Worse with Bears|bear is driving]]''! How can that be?!"
* The last few seasons of ''[[Muppet Babies]]'' suffered greatly from this. In the first seasons the animation was being handled by the venerable [[Toei Animation]] studio, which generally did a good job of keeping the characters on model. When they switched to a lesser Korean studio (AKOM in this case), the drawing was less than adequate. Piggy and Gonzo in particular were hit pretty hard by this.
* ''[[Gargoyles]]'' suffered from this very often due to being shipped out to many different foreign animation studios (including [[AKOM]], which is otherwise ''completely'' avoided by [[Disney]]); some episodes had to be nearly completely redone, and others needed to be but couldn't be. Particularly bad in the episode where Macbeth is introduced, as well as "Upgrade".
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** Behold, the [http://piandao.org/screencaps/ep8/ep8-899.png mask that][http://piandao.org/screencaps/ep8/ep8-900.png emotes.]
** In episode 15 of the first season most of the main characters look subtly different from how they're usually drawn. Most noticeable with Sokka.
** In Season 2 there are quite a few episodes in between like "The Desert", "Lake Laogai" and "The Guru", where the animation detail and character designs are very noticeably lower in quality. Especially made obvious by the episodes immediately following them, which give the impression of an [[Animation Bump]].
** The same thing happens in the first episode (and only the first episode) of Season 3. [[Animation Bump]] really takes over from there on.
** The sequel, ''[[The Legend of Korra]]'' generally has far better animation all around, but even it's not immune to this trope-- the most prominent example so far would probably be the flashback shot of Toph in which she is briefly shown with [http://media.tumblr.com/tumblr_m3y1vcRO7B1qhz4wl.png six fingers].
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* ''[[Superfriends]]'' was notorious for some low grade animation, as were most cartoons in the 1970s. Often Hawkman's costume would change one episode from another, and even within the episode. Acceptable. There were times where [[Green Lantern]]'s ring would produce inconsistent objects, sometimes even making ''yellow'' ones. Alright. But HOW does one accidentally put [http://img.photobucket.com/albums/v466/Notexa/Comics/QUALITY/3arm.png three arms on Green Lantern!!??!]
** About the same way you put three arms on [http://www.youtube.com/watch?v=T1XZd6HEHNw Paul McCartney].
** The worst offender had to be Black Vulcan. His costume was black and yellow, but exactly which parts were black, which were yellow, and which were exposed flesh literally changed from shot-to-shot within and given episode. Sometimes he would be seen from the front with a yellow neck, then the perspective would change to show him from behind and his neck wouldn't be covered at all. Sometimes he wore tights, sometimes shorts with bare legs. The only thing consistent was that his mouth was flesh colored and the lightning bolts on his mask were (almost) always yellow. And since the character was created for the cartoon, there's no pre-existing material to judge what his costume is ''supposed'' to look like.
* ''[[Phineas and Ferb]]'', like ''[[Gargoyles]]'' and ''[[Darkwing Duck]]'', has multiple animation studios with a wide degree of quality spread between them; there are some episodes, such as "Elementary My Dear Stacy", with beautifully fluid animation, but there are plenty of others with a noticeable drop in the number of transitional frames and numerous borderline Off Model moments.
** [[Synergy Animation]] (one of said studios) must have really gone off model, because the Yodel Odel Obey Me song was animated in Flash (presumably to replace the off model animation).
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* The old 1987 version of ''[[Teenage Mutant Ninja Turtles 1987|Teenage Mutant Ninja Turtles]]'', classic though it was, had quite a few instances of this.
** April seemed to suffer it a lot. At one point, [[Nightmare Fuel|she and a turtle switched faces]]. [[Fetish Fuel|And her boobs seem to change size with every shot.]]
** April's expanding bust was probably more of a way to sneak in some G-Rated [[Fan Service]]. After all, the occasional [[Gainaxing]] that occurred with her breasts definitely wasn't a coincidence.
** There were also episodes where there more than four turtles in one shot like in the very first episode (like the one scene in "Turtle Tracks" that had two Raphaels running on the roof), as well as plenty scenes that had more than one turtle with the same colored headband or scenes where one turtle would be speaking with the wrong voice.
** There's also the sequence in the next episode "Enter The Shredder" where there are several consecutive attacks by different turtles in ''red'' masks when they fight Bebop and Rocksteady at the zoo.
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** In general, episodes from the first three seasons contain a good amount of paused single frames, as the outsourced animators did not animate the pauses between phrases and jokes long enough. Some episodes also included sped-up footage for the same reason.
** The first episode was particularly bad; because every so often you'd get very weird frames where characters' eyes would grow to the size of dinner plates. And there is one weird tongue motion where the tongue seems to stick to the roof of their mouth - exactly what sound that's supposed to represent is a mystery.
** A straighter (and more subtle) example would be in the DVD movie. When Quagmire is tied to a bed, for some reason his hair is on the ''wrong'' model. For whatever reason, the animators used the Quagmire model from a previous episode (more specifically a flashback) where Quagmire is shown in the navy with short, buzzcut hair. This is mentioned in the commentary.
** In a similar example, the episode "From Method to Madness" has Olivia dressed in purple for the first half of the episode and the second half has her in a blue dress with lipstick on. When Stewie and Olivia perform their duet in their class for the first time, Olivia is in her purple dress, but she somehow magically switches to her performance blue dress and lipstick model after Stewie slaps the teacher when they got their grade.
** One episode had Stewie walk from the background to the foreground, but his eyes stay the same size.
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** It even happened in their later works, as several of them were sent to many different studios (Tom and Jerry Kids, for example, was farmed to [[Wang Film Productions]], Fil-Cartoons, and Mr. Big Cartoons).
* The short-lived ''[[Gravedale High]]'' sometimes looked this way. In "Frankenjockey", Hoover, the horse that escaped in the episode, switches between white (his actual color) and brown. In "Fear of Flying", Max Schneider is wearing a lab coat, but in the first act, the animation switches between the lab coat and his usual beige jacket.
* ''[[The Tick (animation)]]'' had some rough animation direction. While the drawings looked fine, the composition of the drawings was flimsy. The first episode was full of oddly timed scenes, characters interacting badly with the background, and lip syncing problems. At one moment - after The Tick crashes into the ground - he speaks an entire line without moving his mouth.
** Then the episode "Evil Sits Down for a Moment" where the fairies' arms come off for a frame http://www.youtube.com/watch?v=[[V 2 ozi 7 g 4 xs A]]
* How many fingers does [[Frosty the Snowman]] have?!
* ''[[Star Trek: The Animated Series|Star Trek the Animated Series]]''. In addition to ''incredibly'' [[Limited Animation]], One of the producers was colorblind, so everyone but Sulu and Uhura was absolutely ''chalk white.'' Colors of things established in the [[Star Trek: The Original Series|live action series]] would be altered so you'd wind up saying "what do you mean that episode had [[Green-Skinned Space Babe|Orions]]?" The Kzinti - a warlike enemy race who'd supposedly plagued mankind for a hundred years or more - dressed in very [[Narm|Narmful]] ''hot pink uniforms.'' A lot of notorious animation errors require the pause button, but this ain't that. The animation was ''farcically'' bad throughout every episode ever. Yeah, it's good that ''[[Star Trek]]'' doesn't die after all, but dude. Can we at least ''leave the color decisions to the guys who can see colors?''
* For the ''[[Looney Tunes]]'' short "Bugsy and Mugsy", for whatever reason in this short Mugsy looks completely different from how he usually looks, [[wikipedia:File:Rocky and Mugsy.jpg|this is how he normally looks]], [http://www.comicvine.com/rocky-and-mugsy/29-46323/all-images/108-205909/131637-rocky-and-mugsy/105-166148/ this is what he looked like in that short].
** In the short "Oily Hare" in one scene where the oil tycoon tells his assistant Maverick to lower him into Bugs' hole his body disappears for a few frames leaving him a talking head.
** In "Rabbit Rampage", the trope is intentionally invoked for laughs as the cartoonist ( {{spoiler|identified at the end as Elmer Fudd}}) insists on drawing Bugs incorrectly to torture him. When he turns Bugs into a horse, Bugs angrily informs him, "Okay, wise guy. My contract SPECIFICALLY says I am always to be drawn AS A RABBIT!" He later draws Bugs as a grotesque caricature of himself, prompting Bugs to comment, "Continue to draw me like this, buddy, and we'll ''both'' be outta work!" When the cartoonist draws him right, Bugs quips, "So I'm me again. What a novel idea. Sure you wouldn't like to turn me into a grasshopper or something? No, no, I take it back!"
* ''[[Rocky and Bullwinkle]]'' was plagued with this throughout its run, as a result of outsourcing to a ''very'' cheap Mexican animation studio. Some have argued that it adds to the show's charm.
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* Averted (for the most part at least) in Flash and CGI by the nature of the mediums: set character models are used for the animation, and outside of freak polygon/shape disappearances or clothing/hair malfunctions that never get seen outside of DVD outtakes, going off model just doesn't happen. If CGI/Flash is ever off-model, it's usually intentionally and often subtle; according to the [[DVD Commentary]], one particular wild take in ''[[WALL-E]]'' when the title character gets struck by lightning actually required breaking the character model.
* ''[[Johnny Test]]'' suffered a rotten case of quality drop after its animation was demoted from traditional to Flash. For awhile, the show tried its best to make the differences unnoticeable, but inevitably, it became an [[Art Shift]] - now, the show struggles with animating depth to avoid a 2-D ''[[South Park]]'' feel, and the art style o the first season and the Flash seasons are ''very''d different. A few times, the difficulty of drawing in Flash has shown; circular objects are lumpy, movement is stiff, expressions are less unique and varied, and a few times, you can even catch the animators performing a copy-paste job with multiple objects, such as animals. One instance had a bunch of perfectly identical bunnies stacked on top of each other like a house of cards. It doesn't help that they're ''not even animated!''
* Parodied in the ''[[Looney Tunes]]'' short "Invasion of the Bunny Snatchers". Bugs Bunny wakes up one morning to find out that Elmer Fudd, Yosemite Sam, and Daffy Duck have been replaced with pale stereotypes of their actual selves, all ''severely'' off model and badly drawn to boot, complete with poor lip synching - the knock-off Daffy even has a moment of [[Synchro Syncro-Vox]]. Bugs devises a plan to get the real characters back, but then discovers a evil ripoff of him is on his tail. Eventually, he finds out they were sent by Nudnik and casts the phony-baloney fakes into a black hole (er... giant space mouth), causing his old "frenemies" to reappear the next day. Further parodied when an animatronic Porky Pig tries to say "That's all, folks!" at the end of the short - Bugs kicks the fake to the curb and replaces it with the genuine Porky Pig.
* The characters in ''[[Yogi Bear]]'' would often change appearances from cartoon to cartoon, most notably Ranger Smith. This tendency was parodied heavily by John Kricfalusi in his Yogi Bear cartoons, A Day in the Life of Ranger Smith, and Boo-Boo Runs Wild.
* The animated adaption of ''[[Wyrd Sisters]]'' has some significant cases of characters going off model very early on in the first episode, and these issues continue throughout the rest of the 7-episode series.