Off-Model: Difference between revisions

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== Video Games ==
* A lot of old [[Nintendo 64]] games had blocky, jagged, and akwardly disproportionate 3-D models of game characters that didn't match up with the offical art, a result of the primitive software. Such lacked the proper graphic and resolution potential used to sculpt the in-game builds. A few good examples:
** ''[[Super Mario 64]]''- One of the first games for N64, and the modeling was very rough for the characters. Mario's eyes were almost completely rectangular, and his mustache lacked the trademmark ruffles that give him originality. Likewise, Bowser suffers from an oversized head (maybe it's just the ego) and T-rex-size limbs. Princess Peach even looks as though her head is a bloated turnip. When the Nintendo DS remake came out, graphics were on par with the character designs.
** ''[[The Legend of Zelda: Ocarina of Time]]'': Not as rampant as the earlier N64 games, but jarring in some places. Link's eyes are a touch too small in both child and adult forms, and the Master Sword is incorrectly designed with a fatter, shorter blade rather than the slim, rapier-like shape it ''should'' have. Certain enemies in the game also seem different from their artwork depictions. Notably, the Re-Dead, already frightening enough to make you whip out your brown pants, had circular holes for mouths and vague skeletal features on their bodies, instead of having teeth bared in a grimace and severely emaciated body parts. Worse are the Guay- you might mistake the birds for flying ''origami''. In the case of in-game collectibles, pieces of Heart lack beveled edges, along with many other item models being improperly designed. The Nintendo 3DS remake faithfully fixes all the errors, ''and'' even adds extra flair and detail to the graphics that turn them into [[Scenery Porn]]. Let's just say that you'll be gaping in awe at the detail of the final room of {{spoiler|Ganon's Castle-}}, let alone the now far more ornate {{spoiler|rainbow bridge that forms when you have all six Sage Medallions.}} However, the game seems to fail to switch from the Hookshot to a model of the Longshot when you obtain the replacement item.
* Infamously, ''[[The Legend of Zelda: Phantom Hourglass]]'', a sequel to ''Wind Waker'', gave the characters ''fingerless mittens'' for hands. The spiritual successor, ''Spirit Tracks'', would do a decent job correcting those hideous mistakes, but the "mittens" pop up every now and then in the game regardless.
* "Weegee", the off-model Luigi from ''[[Mario Is Missing]]''.
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* ''[[Asura's Wrath]]'': Episode 11.5 has tons of this (most of deeper lines of Asura's body look like paint and the rings on his back are made into circular protrusions, he bleeds and spits out [[Black Blood]], [[BFS|Wailing Dark]] starts off intact instead of being broken near the handle and isn't seen to extend before that, etc.) but since it's made into a crazy insane action packed episode, its very forgivable. Helps that's directed by a key animator from the team behind [[FLCL]].
** Avoided in episode 15.5, however, as the animation style stays much more consistent than 11.5's, although it's still somewhat obvious that the animations are based on earlier designs of the characters since the Dojis look a lot more human-like, the tips of Yasha's fingers aren't covered with rings and Deus uses a normal nunchaku instead of a more elaborate one with a beam of lightning as its chain.
* Burgerpants from ''[[Undertale]]'' is deliberately drawn off model for each one of his facial expressions
 
 
== Webcomics ==