One for Sorrow, Two For Joy: Difference between revisions

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One popular [[All Is Well That Ends Well]] [[Happy Ending]] is for accusations of theft to be cleared up by the revelation that a magpie stole the item in question.
{{examples|Examples}}
 
== [[Comic Books]] ==
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{{quote| '''Delirium''', in ''The Wake'': One for sorrow, two for sorrow, three for sorrow, four for for for I don't know. But I'm bored of sorrow, five for three two one, six for gold, seven for a magpie who tells me where to go...''}}
** In the earlier story "Parliment of Rooks", Eve sings the rhyme while holding the infant Daniel. Abel finishes with the last line, then adds, "It's true, you know."
* In ''[[Tintin (Comic Book)/Recap/The Castafiore Emerald|The Castafiore Emerald]]'', [[Tintin (Comic Book)]] has a [[Eureka Moment]] when he hears that Castafiore, still missing her emerald, will be performing in ''La Gazza Ladra'' (the Rossini opera mentioned below). Sure enough, he finds the emerald in a magpie's nest.
* A minor [[Batman]] villain was named Magpie for her kleptomania and the [[Steven Ulysses Perhero|unfortunate birth name]] Margaret Pye.
* In ''[[The Crow]]'', the rhyme is referenced (with blackbirds in the place of magpies) by Eric as he prepares to kill a bar full of thugs, and capped with a classic line.
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== [[Tabletop Games]] ==
* ''[[Magic the Gathering]]'' has a "Thieving Magpie" card; whenever it deals damage to an opponent, you get to draw a card (representing something that the magpie picked up).
* The "Freedom City" setting for ''[[Mutants and Masterminds]]'' has a [[Gentleman Thief]] named Magpie who can [[Transporters and Teleporters|teleport]], but ''never'' would he teleport ''into'' a building-- he [[Self -Imposed Challenge|savors the challenge of breaking in the hard way]]. His power is used ''only'' for last-second escapes, and even then only if he can't vanish any other way.
* Both normal and giant magpies were described in the ''Creature Catalog'', a monster book for Basic/Expert/etc D&D. Their stats made them weak in combat, but excellent filchers of unattended shiny objects; in effect, they were a potential hook for the DM to lure parties into other encounters, by having a magic item snatched up by this trope's embodiment and forcing them to pursue it.