Our Graphics Will Suck in the Future: Difference between revisions

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* Compare the drab all-text computer graphics from ''[[Alien (franchise)|Alien]]'' with the rudimentary graphics from ''Aliens''. 7 years is a long time in computer science.
** Also, check out the digital photo that briefly appears in the director's cut of ''Aliens''. It looks to be about .001 megapixel resolution.
** In fact, ''Alien'' did have wireframe 3D animation on some of the CRT monitors in the shuttle craft's bridge (see [http://www.filmsite.org/visualeffects9.html here]). The code for these was written in FORTRAN by British programmers on a Prime 400 microcomputer with 192 kB RAM (see [http://www.asfq51.dsl.pipex.com/bitsinmotion2.pdf here]).
* Averted (a bit) in ''[[2001: A Space Odyssey]]'', which used modified cel animation to depict computer readouts that would otherwise be difficult or impossible in 1968, but played painfully straight in the sequel ''[[2010: The Year We Make Contact]]'', with graphics typical of 1984.
* In ''[[Star Trek: The Motion Picture|Star Trek the Motion Picture]]'' their scientific adviser took a look at what the effects people had come up with for their viewing screen tactical displays, and told them "I can do better than that on my [[TRS-80]]," so what we see in the movie is what he did on his [[TRS-80]].
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