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** In fact, ''Alien'' did have wireframe 3D animation on some of the CRT monitors in the shuttle craft's bridge (see [http://www.filmsite.org/visualeffects9.html here]). The code for these was written in FORTRAN by British programmers on a Prime 400 microcomputer with 192 kB RAM.
* Averted (a bit) in ''[[2001: A Space Odyssey]]'', which used modified cel animation to depict computer readouts that would otherwise be difficult or impossible in 1968, but played painfully straight in the sequel ''[[2010: The Year We Make Contact]]'', with graphics typical of 1984.
* In ''[[Star Trek: The
** Some of the displays in ''[[Star Trek II: The Wrath of Khan|The Wrath of Khan]]'' and ''[[Star Trek III: The Search For Spock|The Search For Spock]]'' are definitely low-grade computer graphics. Then Michael Okuda came along on ''[[Star Trek IV: The Voyage Home|The Voyage Home]]'' and vastly improved the look. It's particularly jarring, though, when one of the bridge displays in ''The Wrath Of Khan'', set in 2285, is primitive compared to the display of a circa-1986 computer in ''The Voyage Home''!
* The text we see when [[RoboCop]] [[Robo Cam|is first activated]] shows that he is running under MS-DOS 3.3.
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== Live Action TV ==
* Many a Trekkie has suffered brain damage trying to explain the dichotomy between the [[Viewer-Friendly Interface]] on computers in ''[[Star Trek:
** ''[[Star Trek: The
** While DS9 has considerably more animated displays than TNG, it makes it look like the Cardassians [[Salt the Earth|trashing the station on their way out]] replaced [http://memory-alpha.org/wiki/File:Bajoran_Intelligence_net.jpg certain displays] with (377-odd year old) Macintoshes, if the Chicago font is any indication. At least some of us wouldn't put it past those [[Affably Evil]] Cardassians....
** Voyager retconned this by stating a time traveler introduced computer displays to the 20th century. The result was an alternate timeline similar to our own.
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* The famous song from ''[[Portal (series)|Portal]]'' is displayed on a monochrome terminal screen as it is sung, and illustrated with ASCII graphics.
** As is the interface on its [[Viral Marketing|companion website]], [http://www.aperturescience.com/ aperturescience.com]. Justified by the text of the secret employee entry: "And while we're all working on twenty year old equipment, somehow they can afford to build an 'Enrichment Center'." Suggesting that all funds were being diverted into developing GLaDOS and/or Portal technology while keeping everything else on a one-thread-of-a-shoestring budget.
** Not to mention that the monitors "don't need to print text one character at a time", so either [[
* Ansem's Computer in ''[[Kingdom Hearts]] 2'' is supposed to be highly advanced and storing all of his and his students research data. Yet, it uses 8-bit graphics and a user-interface which looks like the most primitive form of Windows the world has ever seen. Not even a mouse is used. It's somehow justified by the fact that this computer is the gate to "Space Paranoids", a world based on the '80s science-fiction movie ''[[Tron]]'', and the fact that it ''is'' at least ten years old already by the time ''KH2'' takes place, and there hasn't exactly been anyone around to upgrade the software.
* The computers in ''[[Grim Fandango]]'' appear to be teletypes hooked up to enormous amber-monochrome screens. It fits with the Art Deco theming everywhere.
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