Outpost 2: Difference between revisions

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[[File:OP2_Title_9588.png|frame|"It was cold, dry, nearly ''airless''. But they saw.. possibilities."]]
 
{{quote|''"Historical overview: The earth, is dead. As the asteroid fragments landed, the last few survivors departed the solar system, seeking a new home among the stars."''|'''Outpost 2''', [[Opening Narration]]}}
|'''Outpost 2''', [[Opening Narration]]}}
 
'''''Outpost 2: Divided Destiny''''' is a 1997 [[Real Time Strategy]] game developed by Sierra. In the game's backstory, the Earth is threatened by a massive asteroid impact, and all attempts to avert it fail. To avoid extinction, humanity throws its resources into a rushed evacuation program, which would take as many people as possible in [[Human Popsicle|cold sleep]] aboard the resultant starship 'Conestoga', and try to find a new world to colonise. World after unsuitable world was rejected by Conestoga's on-board computer, until, with resources to continue the journey failing, the ship woke a few of its sleepers and asked them to choose between a barely suitable planet it had just found, or press on with the little it had left in the faint hope of finding somewhere better. Choosing the former, they name the planet, a lifeless, Mars-like world, "New Terra", and optimistically name their colony "Eden".
 
Things go well, to begin with. With Eden established, it grew, and even began to thrive. However, with survival no longer so pressing or immediate a concern, the issue of the long-term direction to be taken arises, and divides the colonists. The initallyinitially suggested plan to terraform the planet into a new Earth did not sit well with many, who wanted instead to adapt themselves to New Terra's harsh environment. After a short time these detractors depart with a share of the colony's resources (having argued that two colonies had a better chance of survival than one anyway) and found a splinter colony named "Plymouth".
 
However, Eden refuses to back down on their plans to begin terraforming. After a short time in negotiation, it becomes clear the two groups' views cannot be reconciled, and in a gesture of disgust, Plymouth shuts down the only satellite connecting them, severing communications between the two colonies completely (although the Plymouth council were unaware that the rough-and-ready communications provision that came with them to New Terra wasn't designed to be powered down once operational). Eden goes ahead with its terraforming plans, but when their experiments [[Gone Horribly Wrong|go horribly wrong]] due to an over-ambitious and impatient leader's demands, and Plymouth is threatened by a suddenly and inexplicably active volcano, both colonies are faced with disaster, and the planet just doesn't have enough room for the two of them. Both colonies can agree on only one thing: [[Arc Words|Extinction is not an option]].
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Outpost 2 is the sequel to [[Captain Obvious|Outpost]] (although it ignores the events of its predecessor), a game best described as [[Recycled in Space|Simcity IN SPACE!]]. The original Outpost was highly anticipated and well-reviewed before its release, but afterwards it became clear it was missing several advertised features and was not well-received. Outpost 2 has a far, far more complete implementation of the colony-management game from Outpost mixed with RTS elements, as well as taking itself rather more seriously, not to mention an understated but very nice musical score, but suffered from [[Hype Backlash]] because it was sold as a sequel. However, the game stands well on its own as a unique twist on the RTS genre.
 
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This game provides examples of:
* [[All There in the Manual]]: The novella, as well as smaller anecdotes to go with nearly every structure and unit's information page in the electronic manual.
* [[Alternative Continuity]]: The 'Colony Builder' scenarios implicitly take place on a New Terra where Eden's accelerated terraforming experiments failed, leaving only the odd bit of primitive foliage as a sign they tried and that more traditional, long-term efforts might still be ongoing.