Oxygen Meter: Difference between revisions

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** The ''[[Ty the Tasmanian Tiger]]'' games use the Mario 64 variant, with exactly the same consequences.
** The oxygen meters in [[Super Mario Sunshine]], [[Super Mario Galaxy]] and [[Super Mario Galaxy 2]] can be apparently refilled by collecting coins. More interestingly, the Bee Mario form in the latter can fly longer by collecting coins in mid air to refill the flight meter. How that works is mentioned, but not quite explained.
* ''[[Grand Theft Auto: San Andreas]]''. This was a departure from the rest of the series, as previous games gave the player [[Super Drowning Skills]].
** The game after this, ''[[Grand Theft Auto IV]]'', kept the ability to swim but restricts it to the surface, so there's no meter.
** ''[[Grand Theft Auto Vice City Stories]]'' also restricted it to the surface, but added a stamina meter which works exactly as an Oxygen Meter; when it runs out, you're screwed.
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* ''[[Endless Ocean]]'' essentially averts; it *does* have an oxygen meter for your air tanks, but it's a rather long one and most tasks get completed without running out of air ever being a factor. When it does run out, you get warped back to the boat. The sequel does tweak things a bit; dangerous fish attacking you knock your air out faster. Certain equipment upgrades up your air supply in both games.
* ''[[Super Paper Mario]]'' uses a meter like this, but not for oxygen—the one place where Mario needs oxygen, [[It Runs on Nonsensoleum|he can somehow get all he ever needs from a goldfish bowl]]. No, the meter comes into play when shifting into 3D, where it depletes steadily and does damage if it runs out.
* Naturally enough, ''[[Subnautica]]'' -- a game where you spend most of your time under water -- has one that initially reflects your ability to hold your breath, then as you build better and better air tanks for yourself, their capacity.
 
{{reflist}}
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[[Category:Stat Meters]]
[[Category:Video Game Interface Elements]]
[[Category:Oxygen Meter{{PAGENAME}}]]