Oxygen Meter: Difference between revisions

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* ''[[Endless Ocean]]'' essentially averts; it *does* have an oxygen meter for your air tanks, but it's a rather long one and most tasks get completed without running out of air ever being a factor. When it does run out, you get warped back to the boat. The sequel does tweak things a bit; dangerous fish attacking you knock your air out faster. Certain equipment upgrades up your air supply in both games.
* ''[[Super Paper Mario]]'' uses a meter like this, but not for oxygen—the one place where Mario needs oxygen, [[It Runs on Nonsensoleum|he can somehow get all he ever needs from a goldfish bowl]]. No, the meter comes into play when shifting into 3D, where it depletes steadily and does damage if it runs out.
* Naturally enough, ''[[Subnautica]]'' -- a game where you spend most of your time under water -- has one that initially reflects your ability to hold your breath, then as you build better and better air tanks for yourself, their capacity.
 
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